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Game Suggestions and Feedback / Re: Randomization issues
« on: March 17, 2010, 10:16:15 am »Again, OF COURSE mana weaving pays huge dividends when used. Mainly because it is NOT RANDOMIZATION. You are putting cards in an order and then shuffling them a few times.
But this is all nonsense, YES Elements uses REAL randomization to "shuffle" a deck. Shuffling real cards is rarely truly randomized. You can not possibly truly randomize a deck. This concern is the same even on Magic Online.
...Then you shuffle this deck in e specific way, but you still preserve some of the initial order in this deck and by this having a more equally distributed deck sequence.
This is one thing what can't be emulated by an algorithm easily. One thing what should help...
I would just like to mention that it is nearly impossible for a computer to truly randomize anything without an outside source of entropy (my element lol
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
and as for the reasons to use it or not: well suppose you have a deck that needs to run multiple types of pillars (like mine, which entropy, life, and quantum pillars for the purpose of having a mutating deck) you automatically have enough pillars to draw nothing except pillars until a false god kills you, or draw only pillars with one or two other cards that you can't use (like "improve" without any friendly monsters, or photon without a way to mutate it) until a level 5 kills you. this is also enough to draw only a few useful cards before a level 3 can severely damage you to the point where winning would be difficult. on the flip side, you could also draw absolutely no pillars and have a false god kill you before you play a card (usually you have a multi-type deck in this case)