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Messages - Optimalist (145)

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37
Forum Game Archive / Re: Elements RPG! Part 3
« on: May 24, 2010, 05:44:15 am »
[ SPECTATOR MODE ]

Max clapped his hands, "Oooh! Girl, look at that!!"

"Nice call with the Devourers...", Sirenes observed.

"I know, right?! Go Jonathan!!!"

"This is so much fun, I could get used to this."

"Yeah, just get into the battle until it tips over on our side and then just watch the war games.... wait, look!!!"

"What? Wow!!! Check out that comet..."

"Ha! Dark Gate trumps Mors!"

"Cooooool...."

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Forum Game Archive / Re: Elements RPG! Part 3
« on: May 23, 2010, 04:33:51 am »
@Helios: I think the other option would be to play a Nymph character. This way you don't need to play an existing elemental Master. I think right now Alex is the :air Master-nymph. And, Sirenes is the :water Master-half-nymph. Any other non-master Nymph would be safe to play.

@Everyone else: How 'bout letting them play an allied Half Blood?

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Issue Archive / Butterfly on Quinted Pest
« on: May 23, 2010, 03:54:25 am »
Playing Dream Catcher on the trainer just now.

He quints a pest and then next turn he uses butterfly effect on the immortal pest.

My turn, I was able to target the said quinted pest as well.

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Forum Game Archive / Re: Elements RPG! Part 3
« on: May 23, 2010, 12:13:25 am »
I still need suggestions on what Jonathan's current form will look like. Right now he's in regular demonic form with black armor, wings, tail, horns, and a battle helm. The helm is the only extra feature. His weapon will be transformed into the Soul Eater. What other upgrades do I give him? Maybe a semi-bestial form with his left arm transformed into a dragon's arm, or something like that? Or a full demon form resembling an "Archfiend" in Yu-Gi-Oh?
OOC: I like the concept of a Dark Shadow Flame but instead of emanating light, it absorbs light. It's like you're burning but the fire has the effect of liquid shadow. So, who ever gets engulfed by the Dark Flame is turned into a vampire.

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Forum Game Archive / Re: Elements RPG! Part 3
« on: May 22, 2010, 07:21:01 pm »
From their vantage point, mAx saw that their side was winning. Somehow he felt that Darkness was still more powerful than Death. (Well, at least for now.) Jonathan seemed to be holding up his own against that Death creature. Max changed into his elven form and grew Dexter into a leafy bench.

"Okay my dear Sirenes, this battle is almost won... we can relax a bit and watch the final stages of this war. Looks quite interesting don't you think?" MaX squinted his bejeweled eyes to see more clearly. Without warning, discrete and very thin beams of power like short luminescent arrows shoot from his pink irises towards not-so-random enemies. :entropy [ Paradox ]

"Wow! Interactive entertainment!!! Hey look, it's Dorfl! ROCK ON!!!"

"Go Dorfl!!!", Sirenes shouted at the top of her lungs.

Sirenes and maX had to stand as they both jumped with excitement when they saw their friend pass and fight  through the dwindling enemy ranks.

42
Forum Game Archive / Re: Elements RPG! Part 3
« on: May 21, 2010, 07:15:23 am »
Everyone stay away from my battle, because the Reaper just released a substance called Mors. It is concentrated anti-life, pure death, and it will rot and decay anything it touches. This idea is taken from the deathstone Mordite in the Dresden Files, and the Respira ability of Baraggan Luisenbarn in Bleach. Faustus also has this ability, because Mephistopheles is an exceptionally powerful Reaper.
OOC:  :death  :o  :darkness

InC: mAX sensed a gathering on un-light seeping and raging from a distance... 

:o

"Oh. My. False. God. Sirenes, we have to get away from that ugly stench. I think it's like anti-matter only it's anti.... LIFE! Aaaaaaah..... "  Fun's over. mAx looked for a high landing in the mountain range not too far from the battle but diametrically across the growing cloud of Death. And, broadcasted a single thought...

Guys... we're outta here.


43
Forum Game Archive / Re: Elements RPG! Part 3
« on: May 21, 2010, 01:27:19 am »
Quote
Doing that would completely screw up our collective storyline. I'm strongly against any sort of "challenge a Master" thing in this RPG. We've already established a basic structure of the storyline and lore, so unfortunately new players would be a little harder to fit in. However, this RPG will probably end with the final battle against the False Overgod. After that, we can start the RPG again, with new Masters and everything (I'm probably going to play a Light character in the next RPG). When that happens, we'll be open for lots of other players, if some old players decide to not play anymore. But if you really want to play in our current "saga", then it would be hard for new players to fit in.
OOC: I concur. The "Challenge a Master" is a brain fart. Although, if push comes to shove, a sub-master apprentice should still be playable.


InC:

"Oooh, sister, that was nasty fun! Hey, don't you fret your beautiful mortal self about words from an ugly overpowered witch okay?", max tried consoling his new found cigarette hag. "Jealous harpies are always spewing trashy things from their traps. Keep your dignity and enjoy your victories while you can."

MaX snaps his demonic paws around and bursts of pink power randomly mutates creatures from the Death horde below with each snap. "What the..." He  inadvertently created a few abominations while some creatures were outright winked (or should I say snapped) out of existence. "Whoa!!! Cooool.....", and he snapped a few more times as he banked into a wide loop giving Sirenes a wild rollercoaster ride!

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Thank you everyone.

I am looking forward for another year of improvements and growth.

Now, can I have some cake as well?

Z.

P.S. : Holy cow!© I already have 3 slices, enough.
P.P.S. : Let Cher sing a special song for the special occasion:

Zanz, can I get 1 cake from you. :)

45
Humor / Re: You know You're Addicted to Elements When...
« on: May 20, 2010, 11:37:39 am »
When you nag SG for cake! :p

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awww... no more cake. :`(
Don't worry, there's always the invisible cookie. Here, have some.
I missed the cake by 12 minutes. :( You said you were giving out the last pieces.... I'm feeling really down when I see the cake on the other RPG players. I know I'm being childish, but cakes are for children right?  :P

Anyway.... I'm just happy for the game's anniversary. More power Elements, Zanz, SG, Masters and everyone else in the background.  ;)

47
Forge Archive / Re: Flat Worm | Planaria
« on: May 20, 2010, 11:10:17 am »
I love this idea!!! 

 Because of the two sides to this card it won't be situational. And, anyway, even if the infecting is situational, it's trying to counter a situation that players come across far too often; immortal Oty's that have no chance of being killed or rendered usless.
Thanks for the love. Currently, only shields (spine, fire, permafrost) can pwn Quinted Otys. A creature-to-creature pwnage would level the field a little more.

48
Forge Archive / Re: Flat Worm | Planaria
« on: May 20, 2010, 11:07:01 am »
Modified as per players' & Card Curator's comments.
Didn't really change it how I suggested but anyhow.
From my understanding, your suggestion was to trigger the Deja Vu. The trigger is open to the interpretation of the coder, I personally have no preference. Whether the Deja Vu happens on upon any kind of damage or when the worm supposedly dies, works either way. The main point is to create smaller worms from a bigger worm.

Maybe I'm missing something, could you point out what the change should be? I'm pretty much open to change if it makes the coding easier.

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