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Messages - Oooh Muffin (103)

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73
Card Ideas and Art / Re: Anesthetic/Neurotoxin
« on: March 24, 2010, 07:35:00 pm »
Make it divided by a higher number, paralyzing for less turns.
I think maybe divided by ten, rounded up? But that's still quite powerful xD
And give it a cap or just make it stun for a given number of turns. A more powerful dissipation

74
Card Ideas and Art / Re: Graverobber's Shovel
« on: March 24, 2010, 07:30:00 pm »
This types of cards have been suggested before (because it's a great idea)
But if I understand correctly there is graveyard or discard pile in the game so it's just not possible.

75
Actually, I would say getting both bronze and a silver IS as good as a gold.

But even with gold=4, Canada = 75, USA = 79. GG, Canada :).
You can all dicuss this but Norway is the best :D

76
this could be interesting...

77
Card Ideas and Art / Re: Probably a Broken Card
« on: March 23, 2010, 03:31:58 pm »
you've got a point... still, make it an active ability, and cost more :S

78
Game Suggestions and Feedback / Re: Firefly Upgrade==nerf
« on: March 22, 2010, 08:24:36 pm »
I believe Elite Firefly was made to give an Air player Fire quanta for Unstable gas. Various cards change mechanics slightly during upgrade like Dissipation Field. It gets worse for a Mono-entropy player once upgraded. Check the Wiki and what it shows on the upgrade screen before you spend the cash, the card might be better for you just the way it is.

Sundial in its time was hardly ever upgraded because the effect after the change had reduced its draw functionality in exchange for being free and people didn't need free they needed draw. Same in your case, you don't need fire quanta, don't upgrade.
Firefly queen has been around long before unstable gas


and the unupped sundial was better than upped in rainbows before the nerf

The elite queen is just fine in my opinion

79
Card Ideas and Art / Re: Duo color cards
« on: March 22, 2010, 05:32:34 pm »
dualpillars have been suggested before..
And right now all cards and abilities must cost one type of quanta, what you can do is make the card cost one type of quanta and the ability another type.

Try that :)

80
Card Ideas and Art / Re: Shard of Sacrifice
« on: March 21, 2010, 08:20:59 pm »
Lol, you would trade 3 damage per turn for 5 of your own hp? Since it only has 1 hp you could kill it very, very easily.
I think you missed the immortal momentumed part of it, the shard cannot be killed in any way right now.

Damn.... too late xD

81
General Discussion / Re: What deck did you start with?
« on: March 21, 2010, 04:16:41 pm »
I chose entropy, and it was the right choice to make :)
Right now I'm playing a mutation deck, mutating photons and PU-ing them
And I've been through rainbow and all of that, but playing entropy is much more fun  :D

82
Card Ideas and Art / Re: Shard of Sacrifice
« on: March 21, 2010, 03:49:56 pm »
you could always try editing some of the pictures of the other shards

link to list of "other" cards
http://elementscommunity.org/forum/index.php/board,72.0.html

83
is there a way of deleting your own post?

this idea seems ok  :)

84
Card Ideas and Art / Re: Shard of Sacrifice
« on: March 20, 2010, 11:59:52 am »
Momentum is removed. Is it fine now?
wowow... you have to remember than a lot of shields in the future will be able to damage creatures? fireshield and the new carapace shield, and if this continues we will have much more shields beeing able to deal damage to creatures, at least give it a bit more Hp

great idea through

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