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Messages - Oooh Muffin (103)

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61
Card Ideas and Art / Re: Miniwally's Card Ideas
« on: March 29, 2010, 04:50:30 pm »
simple fix for titan, doesnt work on flying weapon.  Maybe, doesnt work if creatures defense is X higher than its attack.
Flying weapons are creatures, so they should be treated the same, the other solution should work

Yin Yang

Description

Well found the image I designed on my computer and thought that could fit in with a card, however, I have no idea what the card could do. If you have any idea sjust post them and when I have one I'll add it to the card and then put it in my first post.

Image


Yin and yang are the balance between everything, light and dark, good/evil, cold and heat. I was thinking buffing two opposite elements, the one of your mark and the opposite or it could effect quanta in a way.
Ehat about it averaging out your attack and defense? just an idea as this is balance but a different kind of balance to what you're on about.
I haven't been here for that long, but you get the problem with the titan xD and I don't think it will be that useful. Personally I think balancing your quanta would be good. Helping rainbow and duo decks in a way. Make it a permanent, at the end of each turn balance quanta between two opposite elements. So if you have a lot of light quanta you will turn some light quanta into darknesss quanta.

And again, not been here too long :p

62
Card Ideas and Art / Re: Miniwally's Card Ideas
« on: March 28, 2010, 11:51:58 pm »
simple fix for titan, doesnt work on flying weapon.  Maybe, doesnt work if creatures defense is X higher than its attack.
Flying weapons are creatures, so they should be treated the same, the other solution should work

Yin Yang

Description

Well found the image I designed on my computer and thought that could fit in with a card, however, I have no idea what the card could do. If you have any idea sjust post them and when I have one I'll add it to the card and then put it in my first post.

Image


Yin and yang are the balance between everything, light and dark, good/evil, cold and heat. I was thinking buffing two opposite elements, the one of your mark and the opposite or it could effect quanta in a way.

63
Card Ideas and Art / Re: Ideas for Changing: Graboid
« on: March 28, 2010, 01:51:27 pm »
none of you mentioned the giant frog, dealing 5 damage for 2  :life

that's powerful, altough easily killable

64
Card Ideas and Art / Re: Miniwally's Card Ideas
« on: March 28, 2010, 01:47:16 pm »
Ok, a lot of good cards here :)

Assasin kills a targeted creature with less attack? In my opinion that's stronger than otygh, it grows faster. Still the cost is too high, what about 6 :darkness?

Upgrader has been suggested before, I don't remember who posting it. It was called evolution or something, the upgraded would turn the creature into it's unupgraded form

Rebirth, not possible, and way too cheap, bring back a dragon for 2 :life?
There is no graveyard in the game
You could maybe change it to make the first creature supposed to be killed get back to normal stats or something (if that made sense) but why not just quint it.

I think field freeze is a bit OP, it's just a feeling I've got, putting out all creatures for 3 or 4 turns?

Lava is fine, nightfall effects both death and darkness creatures, think about that

that's it! :D

65
Card Ideas and Art / Re: Ideas for Changing: Heal/SoD/SoG
« on: March 27, 2010, 12:01:15 pm »
you have to remember the shards are rares... they should be powerful
I think heal is ok as it is

66
Card Ideas and Art / Re: Graverobber's Shovel
« on: March 25, 2010, 01:53:46 pm »
This types of cards have been suggested before (because it's a great idea)
But if I understand correctly there is graveyard or discard pile in the game so it's just not possible.
forgot a word in there... no graveyard

68
Level 3 - Armory / Re: Alpha Wolf | Elite Alpha Wolf
« on: March 24, 2010, 08:46:19 pm »
packwolves just became the new photons

I think the card is okay, but of course a powerful card.

69
Card Ideas and Art / Re: Morph, Shape Shifter, more
« on: March 24, 2010, 08:38:31 pm »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Mono other will now be possible to play!

70
Card Ideas and Art / Re: Akuma/Akuma Elder
« on: March 24, 2010, 08:09:07 pm »
is the creature immortal or can it grant immortality?
this sounds much like aether and aether allready have cards like this
You want it to be a ghost or something?
Other than that the cards are cheap but have very little health

71
Card Ideas and Art / Re: Archer Cards
« on: March 24, 2010, 08:01:24 pm »
Forest archer is very powerful.
Life has very cheap creatures, so the archer is almost as good as immortal.
At first glance seems very OP, but there's a limit to the amount of creatures (photons) sacrificed, don't know what to conclude with.

Sea archer.. maybe underpowered? lycantrophy gives the same attack but also add hp and only costs 1 or two quantums...
The sea archer starts with more attack though, but is very killable.

Flame archer and empathic bodn is instant win, too lazy to come up with a solution (A)

Panic archer is ok i think... PU be a problem though.

Ether archer is OP, you're introducing a new kind of status?
Copying cards from the opponent is very powerful,
This one is too hard to kill with a powerful ability

Sand Archer...
The opponent skipping his turn part of this is OP
The ability is weak though, it's a lobotomize for a turn.
lobotomize costs less than this and is permanent

Hopefully I didn't miss anything


72
Card Ideas and Art / Re: Tiki Spirit/Tiki God
« on: March 24, 2010, 07:38:44 pm »
What does attempting to kill/destroy mean?
If the creature is killed does the ability trigger or not?
This looks like a powerful card

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