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Messages - Oooh Muffin (103)

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37
Card Ideas and Art / Re: Thought Stealer / Soul Stealer
« on: April 19, 2010, 05:38:13 pm »
The card is interesting... and it seems to be darkness,

but darkness allready have so many good cards,
it would be nice if was of another element, how I don't know,
Steal is very powerful, (hate the nerf) I don't think darkness needs this

So the card is good/ok, but I don't like it beeing darkness (in a way) :S


38
Card Ideas and Art / Re: Quantum Force / Quantum Power
« on: April 19, 2010, 05:27:13 pm »
I got an idea

Cost 4 random quanta
Gain N quanta of your mark, N is the number of pillars on your side


Not the same idea as yours but I think it is interesting, will make it possible to make new types of duo and trio decks

Or you could just make quantum pillars give one random quanta

What do you think?

39
Card Ideas and Art / Re: Water Mouse / Water Mouse
« on: April 19, 2010, 05:10:51 pm »
I like!

It's interesting, maybe make it cheaper,
The ability is weaker than growth
And the mouse can get paradoxed

40
Crucible Archive / Re: Focused Gravity | Crushing Gravity
« on: April 19, 2010, 05:02:41 pm »
In my opinion this one is in most cases better than killing the creature,
If the creature doesn't have any ability it will just take up space.
render a creature "useless" for 1 :gravity?

I think they are too powerful, especially the upgraded

41
Card Ideas and Art / Re: Light Mouse / Light Mouse
« on: April 19, 2010, 04:56:34 pm »
The mouse allready got buffed (a little)

Like it :)

42
Card Ideas and Art / Re: Reincarnation / Reincarnation
« on: April 19, 2010, 04:50:52 pm »
I've got it:

Reincarnation 4 :life
If target creature dies it turns into a Fate Egg.

Reincarnation 5  :life
If target creature dies it turns into an Elite Fate Egg.

See, because in order to be Reincarnated you have to be born again, so it's a baby that has to grow up all over again.

Peace,
Jallen
Fate eggs cost 3 :time, that's both the regular and the elite

the cost should achtually be lower than that

I like the original idea better

43
Card Ideas and Art / Re: Decaying Particle (Decaying Particle)
« on: April 19, 2010, 04:47:29 pm »
Yes, those skeletons are a problem,
The damage is high for it's cost and they have a lot of health

44
Forge Archive / Re: Flat Worm | Planaria
« on: April 17, 2010, 11:34:21 am »
I'm a bit shocked at the 'can't be lobotomized' part.

I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<

Sorry for tossing questions like mad at you, but these ideas are all running through my head now.  :D
I think it will work like Adrenalin, which can't be lobotomized from a creature either.

It's funny coz the mutant Pharoahs don't make Scarabs anyway!  :'( :)) BUT, if you rewind mutated Pharoahs.... aha! but we digress...

Toss as much as you can. I'm enjoying all this speculation as well. The rainbow deck needs to be broken anyhow.  :o
If you mutate this and kill it what will it be?
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra  :water to poison oty or scarabs

The idea is interesting... so I would like to see it in the game

45
Card Ideas and Art / Re: Stop Time/Hasten Time
« on: April 17, 2010, 11:25:33 am »
Good Idea, maybe make it effect more things, like bonewall and poison, but that's my opniion and make it cheaper

Freeze and congeal cost 1  :water
making it one turn longer for 3  :time?
Phase shields do cost 6/5 :aether, still I would not pack a stop time to make a phase shield stay one turn longer, And explosion is more powerful than this anyway if used against an opponent

Right now I think it has enough uses, maybe in a mono time, or other specialized decks, but still. I would have made it effect more things. I assume this is a spell

46
Card Ideas and Art / Re: Holy Justice/ Holy Retribution
« on: April 17, 2010, 11:18:56 am »
Good Idea, but weak in my opinion,
Only beeing able to deal one damage per turn isn't much,
This one is similar to a weaker infection, make it deal more damage

And what do you mean with "damage cannot be prevented"?
does this mean hitting immaterial creatures or the creature lose maxhealth, or something else?

This will be a good combo with guardian angels

47
Card Ideas and Art / Re: Alteration
« on: April 17, 2010, 11:12:39 am »
I like the first one, if it's possible
I wonder if I would use this on myself or the other player

The others could be very powerful in some cases, but they could work as well

48
Card Ideas and Art / Re: Alchemy / Improved Alchemy
« on: April 14, 2010, 02:36:03 pm »
so I was right all along! :)

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anything
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