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Messages - Nume (767)

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121
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: November 13, 2010, 11:04:19 pm »
Yeah also aflatoxin is very useful against morte, since once his field is full he cant play any more rols (for miracles) or virus's for adding to bonewall and/or poisoning your creatures (if you fractal early). Also, never destroy his graveyards, as he has no eclipse so your jade/permafrost shield completely nullify his skeleton damage. If he plays a lot early he becomes much easier :P.

Edit: Also, if you use fractal and have a good amount of towers, archangels can make a good fractal target due to being able to heal plague damage so they can destroy bone walls without adding to them. Otherwise I like to fractal his spiders early and play 2-3 at a time, trying to draw out his plagues before playing the rest. They dont have much hp, but they are pretty cheap for the damage so are decent for destroying bone walls.

122
Competitions / Re: Screen Shot Competition: Bigger is Better!
« on: November 13, 2010, 10:38:26 pm »
Lol ahhh I completely didnt think about retroviruses :P. Makes sense. Nice idea.

123
Competitions / Re: Screen Shot Competition: Bigger is Better!
« on: November 13, 2010, 09:27:45 pm »
That wouldnt stop the 500+ poison from instantly killing the opponent though. I still cant figure out exactly how he got to that high of poison... I could see 637 if he somehow had exactly 499 poison and the opponent had enough healing to heal to full, then used 6 plagues on a field full of voodoo's, but I'd think he'd have to die that next turn basically no matter what. I'll be very curious to see how he pulled that off :P.

124
General Discussion / Re: Most Damage possible in 3 turns
« on: November 13, 2010, 09:08:08 pm »
Just one fault, you cant use the ability on the TU'd one that turn. You have to wait til next turn to use it. So the max in that scenario would be 144 (you still get the max on the last turn, so just lose 17 on the turn where you added it).

125
Yeah thats why rol/hope is often considered the best starter FG deck for after you can afford a few upgrades. Once you have 6 rols, you can start using it, and since it farms electrum about as fast if not faster than any other you can quickly upgrade the whole deck.

126
Competitions / Re: Screen Shot Competition: Bigger is Better!
« on: November 13, 2010, 06:22:06 am »
Still easy to do with nymphs, but yeah would be tough without them :P.

127
False Gods / Re: Most humiliating FG defeats
« on: November 13, 2010, 06:15:01 am »
Lol wow he must have had a heck of a draw :P (presuming you're using ccyb, its only 7-8 turns in...). You'd have still won easily though if you couldve drawn an AM or 2 :P.

Edit:
Lol just played against ferox where I didnt draw a single destroyer til the turn before I won, but I still won because I had a fractal early and played 8 frogs :P. Almost felt like I was playing a mindgate deck... lol. I was kinda disappointed when I drew the destroyer bc I wanted to post that I won without drawing one, but yeah :P.

(http://imageplay.net/)

128
Death / Re: Round 3 - Decks
« on: November 13, 2010, 02:02:25 am »
Looking at the standings, the only other team with more than 5 wins was fire, so we didnt do too bad.

129
False Gods / Re: Most humiliating FG defeats
« on: November 12, 2010, 06:24:40 am »
Lol got a complete lockdown of decay in this game. I accidentally left the pointer over my lava destroyer, covering some of his cells, but the only pest he has is the one visible. I almost still lost due to not drawing a shield til he was 1 turn from killing me with cells...
(http://imageplay.net/)

130
Rainbow Decks / Re: Go-more-fasterBOW
« on: November 11, 2010, 07:34:26 pm »
I'd recommend switching 2 precogs for a 2nd oty (need to draw it early) and some type of shield (maybe fog/dusk shield?).

131
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: November 11, 2010, 01:38:32 am »
Heh I've done something similar for the same cause, though in my case I had no nymph and only 1 AM. I just used it on one of the destroyers I had fractal'd, and it was enough for him to not use miracle. I was then able to play another 2 destroyers from my hand (I had thought I'd have enough damage to kill him that turn but realized I wouldnt after playing just a couple, so I had enough quanta the next turn to play more) and grow the rest, which was enough to finish him off :P.
Edit: Home now. Here is the deck I use if anyone cares :P
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 74g 77f 77f 7ak 7dq 7dq 7gp 7gp 7q5 7q5 7te 80h 80h 80i

132
Round 3 / Re: Nume (death) 2 - 0 (air) Truddy02
« on: November 10, 2010, 11:45:26 pm »
Grats Nume! I was praying for good draws. This deck is though nut to crack once Bonewall is up. GGs!
Yeah that was my biggest worry too. Fortunately both games I had a bonewall in hand within first couple turns :P.

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