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Rainbow Decks / Scorpion Speedbow
« on: August 24, 2010, 11:45:01 pm »There are 4 ??.?'s. 2 are Forest Scorpions and 2 are Dune Scorpions.
SO!...
Speedbow.
The way this works:
Play everything but Dune Scorp's and momentum (although if you have 2 momentums and only one dune scorp in your hand or none, use 1 if its useful). Once you can play both a Dune Scorpion and momentum, play them both. Then sit back, hit spacebar, play cards, and watch the wins.
NOTE: I only have 2 supernova's atm and am unable to upgrade more cards or take stats. If someone can take this deck in both the current form above and a fully upped version and do stats for me, that would be awesome
The deck is made for t50 but works well with AI3.
Problems: Focused on speed and damage. No permanent/creature control.
Pros: Fast. Fun.
Cards and reasons:
8 Quantum Pillars: Well, you need quanta, dontcha?
6 Supernova's: More quanta
2 Flesh Spider: Damage. They're weaker, but cheap at 6|3
3 Momentum: Play these with the Dune Scorpions. Obviously, there's an extra, so if you can, play it with something good. I usually go with Steam Machine or Pegasus, if not those 2 I'll just throw it on a Forest Scorpion.
2 Graboid: Good damage, despite week hp unupgraded. Cheap.
2 Forest Scorpion: Cheap poison. That says it all, doesn't it?
Chrysaora: More cheap poison.
Steam Machine: Despite being the same element as the Chrysaora, the Chrysaora is cheap enough you can play this without worry of being quanta short. Since I decided not to put any fire cards in here, this uses 2 fire for 4 dmg. Good damage, moderate cost, nice high health.
Pegasus: Moderate cost. Dive to double the damage.
Fog Shield: Cheap, good shield.
Dune Scorpion: Good early on for poisoning as cards are played. Play with momentum only though. More poison!
Gargoyle: Cheap, good damage, high health once you use stone on him.
If there is some way you think this can be made better or tweaked to be faster, please say so. Thanks!