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Messages - Nadrin (267)

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253
Rainbow Decks / Scorpion Speedbow
« on: August 24, 2010, 11:45:01 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t4 52j 52j 55q 55q 55q 590 590 5c8 5c8 5i5 5ii 5lb 5og 5rt 5rt 5uv 6u3 6u3 6u3 6u3 6u3 6u3 8pj


There are 4 ??.?'s. 2 are Forest Scorpions and 2 are Dune Scorpions.

SO!...
Speedbow.
The way this works:
Play everything but Dune Scorp's and momentum (although if you have 2 momentums and only one dune scorp in your hand or none, use 1 if its useful). Once you can play both a Dune Scorpion and momentum, play them both. Then sit back, hit spacebar, play cards, and watch the wins.
NOTE: I only have 2 supernova's atm and am unable to upgrade more cards or take stats. If someone can take this deck in both the current form above and a fully upped version and do stats for me, that would be awesome :P

The deck is made for t50 but works well with AI3.

Problems: Focused on speed and damage. No permanent/creature control.
Pros: Fast. Fun.

Cards and reasons:
8 Quantum Pillars: Well, you need quanta, dontcha?
6 Supernova's: More quanta
2 Flesh Spider: Damage. They're weaker, but cheap at 6|3
3 Momentum: Play these with the Dune Scorpions. Obviously, there's an extra, so if you can, play it with something good. I usually go with Steam Machine or Pegasus, if not those 2 I'll just throw it on a Forest Scorpion.
2 Graboid: Good damage, despite week hp unupgraded. Cheap.
2 Forest Scorpion: Cheap poison. That says it all, doesn't it? :D
Chrysaora: More cheap poison. :P
Steam Machine: Despite being the same element as the Chrysaora, the Chrysaora is cheap enough you can play this without worry of being quanta short. Since I decided not to put any fire cards in here, this uses 2 fire for 4 dmg. Good damage, moderate cost, nice high health.
Pegasus: Moderate cost. Dive to double the damage.
Fog Shield: Cheap, good shield.
Dune Scorpion: Good early on for poisoning as cards are played. Play with momentum only though. More poison!  ::)
Gargoyle: Cheap, good damage, high health once you use stone on him.

If there is some way you think this can be made better or tweaked to be faster, please say so. Thanks! :D

254
Duo-Decks / Re: liquid antimatter
« on: August 24, 2010, 03:43:00 pm »
Which mark? I see ? ? ? in the picture. I'd guess Darkness...
 :darkness mark

255
Duo-Decks / Re: liquid antimatter
« on: August 24, 2010, 03:41:50 pm »
Interesting deck. Problems: Decking out and quintessence. Quintessence, can't do anything about it. Decking out: possibly 4-5 :time pillars, Eternity, and a photon. Maybe an hourglass or two (but then more :time pillars are needed). Problem with Eternity is permanent control, or steal and deflag, and butterfly effect and all those fun permanent removing cards. you could put in a Protect Artifact  :earth, but then you would need a stone pillar or nova OR a single :earth pendulum, which really clogs up the deck with useless cards.

257
Card Ideas and Art / Re: Shard | Shard of Strength
« on: August 23, 2010, 10:07:06 pm »
this could be interesting in conjunction with scorpions, especially the  :death scorpions :P

258
Crucible Archive / Re: Assassin | Master Assassin
« on: August 20, 2010, 10:45:47 pm »
Good card, slightly OP. Using that image in a game is copyright infringement.

259
General Discussion / Re: Elements FAQ
« on: June 29, 2010, 08:14:08 pm »
Question:
I was winning a game but all of a sudden it said that I lost.  What happened?
The most likely cause of this is that your opponent used a spell, such as Fire Bolt or Life Drain on you when they had a large amount of the proper quanta.  The spell did enough damage to kill you, and many times the game goes to the lose page before you have a chance to see the card animation.

I just want to point out that another way you might have lost is if you ran out of cards. If you have a small deck, or even a large one, and you run out of cards, you will lose.

Belthus, if you are on www.elementsthegame.com, or since that is down, www.elementsthegame.net you simply select t50 and it will automatically pair you. The AI will control the deck. If you are on Kongregate, http://www.kongregate.com/games/zanzarino/elements then you hit quests and then click t50.

260
Farming Studies and Statistics / Re: Turns to win study
« on: June 28, 2010, 04:26:49 pm »
Just going to throw this out; ttw is turns to win

261
Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: May 13, 2010, 09:52:01 pm »
Just curious on the note of upgrading; What order would you suggest? I already had an upped arsenic (earlier speed poison), but I was wondering if it would be faster to upgrade the precog's BEFORE the immolations, because cremation is only 2 more fire quanta vs immolations, and precog's become cheaper and quicker to play. Also, FS also is cheaper.

262
Rainbow Decks / Re: Scaredgirl's Scarab Scavengers
« on: April 30, 2010, 11:17:46 am »
What if you took out, say a quantum pillar or 3 and threw in 3 time pillars? might help

263
Rainbow Decks / Re: Scaredgirl's Scarab Scavengers
« on: April 29, 2010, 09:48:40 pm »
Thoughts on using Pharaohs instead of Scarabs? Curious if it would work,even tho pharaohs cost a lot of  :time

264
Rainbow Decks / Re: A New Spin on the Top50/PVP Speed Rainbow
« on: April 28, 2010, 11:12:22 pm »
If you are taking out the wyrm, I might suggest using shockwave or throwing in a shield, namely, find something that uses  :air for a more rainbow type deck. Or, keep the :air wyrm and throw in a blessing, which is only two  :light upgraded. I do see where you are going with the 2 :air problem tho, and I agree that it does kind of kill the dmg it does.

EDIT: Nevermind, I didn't realize that Pegasus used :air for diving :D

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