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Messages - Nadrin (267)

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121
General Discussion / Development
« on: November 14, 2010, 12:53:21 pm »
All right. I'd like to bring this up since it's kind of important/interesting.
What would you like to see in the next patch? (This doesn't mean it will happen but I'm asking anyway)

More:

Cards- Expand on what we have.

AI Decks- Elder decks, possibly a stronger FG.

Quests- More quests of some sort.

User Interface- Improved graphics, speed of playing, so on.

More ideas? Post them and I'll add.

122
Trio & Quartet / Re: quadruple machinegun -- little things get dangerous
« on: November 13, 2010, 09:51:01 pm »
had tried something similar without using nova's. well done, me liek. impressive FG defeat :P

123
Trio & Quartet / Re: quadruple machinegun -- little things get dangerous
« on: November 13, 2010, 09:49:54 pm »
Code: [Select]
4vj 4vj 4vj 4vj 6rr 74a 74a 74a 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qb
what if u tried that?

? ? ? = life pendulums

instead use the life ones so u get to play epinephrine more often? i only did a few matches on trainer but it did help? maybe make it 6 nova? i seemed have to have been little shy on quantum ill keep trying :) i like this deck though :D
Since precog only draws you one card, drop one of them to narrow it down to 30

124
Duo-Decks / Re: Yet Another Chimera Based Deck.
« on: November 13, 2010, 09:48:03 pm »
Pretty sure I did the  same thing at some point when the card came out. Dunno if I posted it though. Anyway... it's not that great. Might as well use the sparks + grav pull, it's better, but it's still not very good.

125
Life / Re: Round 3 - Salvaging, Discarding, Penalties and Converting
« on: November 13, 2010, 08:40:29 pm »
Hey. Be nice. I won.

What do we want?
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vl 4vp 4vp 4vp 4vp 4vp 4vp 61q 61q 61q 61q 61q 61q

126
Round 3 / (Life) Nadrin 2-0 vagman13 (Zeru subbed for him) (entropy)
« on: November 13, 2010, 06:54:51 pm »
So Zeru subbed for vagman, as he was unavailable.

My deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c2 5c2 5c5 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5og 61q
Shrieker rainbow, with life. The first game, he pulled out a lot of discords and CC, I had some trouble but managed to sit it out and win. Second game I had a better idea of the strategy to use against him, kept all my graboids burrowed until he had 36 health then evolved the 3 I had, adrenalined two, and won.

GGs Zeru

127
Life / Re: Round 3 - Salvaging, Discarding, Penalties and Converting
« on: November 13, 2010, 05:23:56 pm »
Was the salvage 9 cards with a 2-0 win an event card?

128
Life / Re: Round 3 - Decks
« on: November 10, 2010, 12:49:12 pm »
All right, thanks Gl1tch. I just couldn't figure out how to make it rush and be 50% life ;P

129
Life / Re: Round 3 - Decks
« on: November 10, 2010, 12:33:25 am »
Can someonee put up a shrieker rainbow? And, if they do so, add it to my deck. I have absolutely no idea's left that worked well.

130
Life / Re: Strategy List: Entropy
« on: November 07, 2010, 12:01:08 pm »
ah... crap then. I'll look at something else. I noticed it didn't do 4 damage then 3 then 2 but didn't really think about it.
tbh, I'd guess a rush or quanta control since they won't try to stall us out (healing) and we can rush effectively (frogs + adrenaline) or a worrying combo would be :darkness / :entropy but... just don't know yet

131
Life / Re: Strategy List: Entropy
« on: November 06, 2010, 11:37:07 pm »
true
i'll consider -1 nova -1 antimatter +2 pends but i need 5 nova's minimum

132
Life / Re: Strategy List: Entropy
« on: November 06, 2010, 11:09:17 pm »
Code: [Select]
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vn 4vn 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5oi 5oi 5oi 5oi 5oi
Thinking about this for round 3. Problems: flying weapons (only 5)

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anything
blarg: