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Messages - Nadrin (267)

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109
Life / Re: Round 4 - Decks - Please check your decks
« on: November 17, 2010, 12:57:50 pm »
hrmm, 'll use what you posted for me then, if that can get updated.

110
Life / Re: Round 4 - Decks
« on: November 17, 2010, 12:55:04 am »
[deck DARK=MARK author=Nadrin]5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5up 5up 5up 5us 5us 5us 5us[/deck]

This, then...

111
Life / Re: Round 4 - Decks
« on: November 17, 2010, 12:53:02 am »
hrmm, if you're referring to me, i'm so out of ideas i'm annoyed. suggestions?

112
Life / Re: Round 4 - Decks
« on: November 16, 2010, 10:27:29 pm »
Code: [Select]
52q 52q 52s 52s 52s 52s 5c3 5c3 5c6 5c6 5c6 5c6 5c7 5c7 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de
Post it. Slow, relies on poison and healing.

113
Rainbow Decks / Re: Moar Dragons
« on: November 16, 2010, 12:56:42 pm »
Here is the version i was using, back in a while in pvp 2, mainly for fun too

Code: [Select]
4vf 55s 5bt 5f2 5f6 5of 5rp 5rp 5rp 5rp 5rp 5rp 61r 61t 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 7gt 7qb 7qb 7t5
Why 31 cards ? i don't know. I'm not really sure about the purple dragon either but it seems ok. Precogs because i find those cool. Virtualy, the deck is a 23 card deck, and you can stall up to 6 turns with sundials, and 3 turns with the shield. By this time you should have earned enough cards and quanta to Two-shot kill your opponent, keeping the deflagration for second assault.

Hope it can give you some ideas of improvements :).

edit : this should be close to Puppy's dragon-rainbow you quoted in previous posts. Don't remember exactly.
I don't know why on 31 cards, but remove a precog, it justs takes quanta since the deck is >30 :P

114
Duo-Decks / Re: A Legit Damselfly Deck. Ya, that's right. Damselfly.
« on: November 16, 2010, 12:52:49 pm »
YOU STOLE MY THREAD NAME!!!!!!!
http://elementscommunity.org/forum/index.php/topic,14979.12.html (http://elementscommunity.org/forum/index.php/topic,14979.12.html)

GRRRR!!!!

Anyways, Elite queen doesn't really need to be pumped. Looks pretty similar to mine too, also uses adrenaline to make quanta production useful.
lol, hadn't even seen that. interesting though xP
And the life/air quanta production is fine, It doesn't usually come out to need many rustlers before the AI is dead

115
Duo-Decks / A Legit Damselfly Deck. Ya, that's right. Damselfly.
« on: November 15, 2010, 10:20:15 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5c5 5c5 5c5 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n3 7n3 7n3 7n3 7n3 7n3 8pr



While you can't get out the damselflies first turn, they typically come out second turn, adrenalined, then you can spam stuffs. Save an adrenaline for a flying druidic staff (+20 healing!) but have at least 2 adrenalined Damselflies. Remember, 1 damselfly w/ adrenaline=4 air quanta. Play out FFQ's, spawn some fireflies for damage, win, hopefully EM by flying druidic staves (you want those out early so they heal before you attack with fireflies).

116
Duo-Decks / Re: fractal scarab : immortal pharaoh
« on: November 15, 2010, 10:13:24 pm »
you can take out deja vus, hourglasses, precogs, TUs.
i agree with cutting deja and tu but dont cut hourgalss and preco there speeding up the deck, also cut anubis
taking out 6 hourglasses and 3 precogs would also speed the deck up
lets see... 6 hourglass for +draw.... keep the hourglasses

117
Duo-Decks / Re: The ultimate elemental mastery grinder
« on: November 15, 2010, 10:10:58 pm »
It's OK. But not "ultimate"

118
Rainbow Decks / Re: Moar Dragons
« on: November 15, 2010, 09:31:17 pm »
:P

Hadn't thought about this in a while, but ya, it can be devastating. If anyone wants to try modding it for FG's, try. I did attempt to do so but the permanent control FG's were painful. Miracle= Pathetically easy as long as you have 10 cards left.

119
Rainbow Decks / Some Scorpions
« on: November 14, 2010, 01:51:49 pm »
While not extremely effective nor an EM deck, I rather liked this deck when I was playing around with it.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 71e 71e 71e 71e 74a 74a 74a 74a 74a 74a 7ao 7ao 7ao 7jv 7jv 7jv 7q5 7q5 7qd 7qd 8ps


What to do with this:
Play out all scorpions before anything. Then buff them. I usually go in order of Dune Scorpion then Death Scorpion then Forest Scorpion, since Dune does nuerotoxin, Death Scorpion does 2 poison, and Forest Scorpion only does 1. Bless and momentum the scorpions, obviously, then use Hourglasses to speed up the draws. If you get to less than 5 cards and haven't damaged your opponent yet or they are abusing Miracle, just wait it out. You should have a lot of poison anyway.




Screenshot:

Game against AI3. It used 2 heals, and I still racked up a good amount of poison. I wouldn't be worried about Miracle.
Yellow Square: Scorpions, all doing damage.
Pink Square: Deck cards, kind of low.
Other Pink Square: Permanents, 4 entropy pendulums and 2 hourglasses. All 6 of the permanents ini the deck.
Black Square: Enemy Poison, at 37.
Red Square: My health, kind of low. Usually not that bad against AI3 but I got rushed.

Over 200 Games:
Wins: 193
Losses: 7

For Stats: 200 games, all won (just did 7 extra to make up for losses :P)
TTW: 6.18

120
Life / This is off topic but
« on: November 14, 2010, 12:59:36 pm »
Won myself an auburn nymph. Should we consider using nymphs in decks at all?

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anything
blarg: Nadrin