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Messages - Mrblonde (1979)

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1801
General Discussion / Re: Most Frustrating Decks to Play Against
« on: June 01, 2010, 09:11:38 am »
Pretty much any stall shard deck that gets out a protected thornshield or fireshield would pretty much do it for me. I know Freez in the T50 has a thorn shield deck with an arsenic i believe and steals that is pretty freaking annoying.

1802
Forum Archive / Re: Jumbalumba's Top50 Rare Farm List
« on: June 01, 2010, 08:51:28 am »
Well because it's been requested i have changed my normal farm deck to a fighting SoR (1) deck. It's a 30 card duo entropy deck so have fun. =)

1803
Death / Re: Vault
« on: June 01, 2010, 08:12:08 am »
Bleh, not entirely thrilled with my card dispersal here. I know we don't have a whole lot of time to make suggestions on this but if you can that would be great.

1804
Death / Re: Decks
« on: June 01, 2010, 07:30:38 am »
So I've come up with 1 deck so far but have 2 decks to make sure are posted. The first one is just the standard speed poison which I think is a good deck to be using, even unupped.
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The second is a life/death duo that, so far, has yet to lose me a game vs AI3. The cons to the deck is poison on the creatures, RoF, time, and ice and fire shield.
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Just noticed this on your life deck. Any reason why you are using flesh spider's instead of Mummy's here? I know it's a 1 quanta difference but you get 2 more dmg per for the Mummy. Not sure if that messes up the quanta ratio though.

1805
Death / Re: Vault
« on: May 30, 2010, 05:52:35 pm »
What decks are you guys going to play? Don't forget you need to have a minimum of 50% death cards (15 at least) so we need to make sure the death card balance is good. The more pillars we have the better off we will be if we are losing but the less versatility we will have.

I'm thinking 80-100 death pillers, 160 death cards and 100-120 other cards. Unfortunately going that way really does limit our options in the different types of decks we can use. I see speed poison and fractal decks being our main decks. Any suggestions will be helpful and i wish we had a little more time. Tuesday morning i will have time to fully focus on this but until then i don't have that much time. So please post stuff that will help me make these final decisions.

1806
Rainbow Decks / Re: 1
« on: May 30, 2010, 08:30:30 am »
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?
NON-HOSTILE!? he blows up al your pernaments but he's NON-HOSTILE!? :P
And last time i checked those Eagle Eyes certainly aren't peaceful.

1807
Game Suggestions and Feedback / Re: Purify
« on: May 30, 2010, 08:23:15 am »
I never said it took away anything.  I meant it takes away the poison counters.  When I said remove from creatures, i meant the poison.
Ahhh.. reading comprehension down... sorry  :-X.  Reread it sloooowwlly this time.

1808
Game Suggestions and Feedback / Re: Purify
« on: May 30, 2010, 12:29:14 am »
the 3 cards to make 1 vamp combo is NOT OP, because 3 Vamps would be better. Discussion ended :P
Mmmm... you're probably right here. This would allow you to just splash Darkness and make Vampires though which would be a nice little addition i think. Making purify cost 8 quanta would be silly though and ensure that this card is never used.

And the suggestion by xdawnbydeath IMO is not very good either. He suggested the upped card to take away a creatures ability. It would then make purify a dual affect card that allows you to lobotomize which really makes no sense(unless of course you can only use it on poisoned creatures).


1809
Never reset because for better or for worse whenever i play a game i research guides and how to make my playing easier and more expedient. Course that doesn't make me innovative but it does save time and it made my startup pretty smooth.

1810
Game Suggestions and Feedback / Re: Purify
« on: May 29, 2010, 08:49:29 pm »
While Purify is a card used by all noobs alike, it shouldn't be buffed in the manner your suggesting.  Primarily because of Liquid Shadow.
And why is it so terrible if poison from LS could be cured? Its still a poison that will kill your creature and combo would require a whooping 3 cards. Damage poison does could be healed with Archangels. Rage potion can be healed with Archangels while keeping its buff part on. I really dont see how this would be oh so very different.
I agree with you on how easily it is to stop the poisoning affect of LS when you use a variety of elements.  Archangels are an option but they require a heavy investment in light, which makes any deck slower.  Purify merely requires a mark and can make any creature an instant vampire.
And upped it could use any quanta. So this would make for a very nice combo.

1811
Deck Help / Re: flying weapon vampire stilleto?
« on: May 29, 2010, 03:45:13 am »
And you could drop a flying weapon for a drain life as well.

1812
Death / Re: Vault
« on: May 29, 2010, 12:53:02 am »
Hmmm 3 days until the Vault needs to be filled. I will start trying to figure out a lot of this in my mind but suggestions of must have off-element cards would be good. Also if you have personal cards you want to use let me know.

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anything
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