MrSexington's "Neurotoxin Nightmare"(Version 1.01)
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4vj 4vj 4vj 4vj 4vj 4vj 5rp 5rp 5rp 74a 74a 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7k0 7k0 7k1 7q4 7q4 7qd 7qd 7qd 7qd 7th 7th 7th 8ps
The basic idea to stick your opponent with some Neurotoxin with a Dune Scorpion as soon as possible and lock them down while they die slowly.
- Both Momentum and Improved Blessing used to give Dune Scorpions some attack.
- No permanents except for Mirror Shields and Morning Glory.
- Nightmare is usually used on your own RoLs. Once they have Neurotoxin on them, if they have a handful of RoLs, they can either choose to cast them all (and increase their poison) or keep them in their hand (locking down their card drawing).
- Depending on how much HP you have, you can choose to hold your Mirror Shield back until they empty their hand of Photons. Once you drop the Mirror Shield, it nulifies them all.
- Rewind in combination with Nightmare and Sundial can be chained together to lock down your opponent while they die from poison.
- If they choose not to cast the RoLs, Morning Glory will finish the job.
- Until they change the AI, the computer falls for it almost every time.
***I haven't made this deck in the real game, but I won 8 games out of 10 in Top 50 in the Trainer.
Out-rushing a Fire Deck:
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Funny game against a Fractal Hope Deck:
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(The Animate Weapon is no longer in the deck.)
Trio Version of Neurotoxin NightmareHere's the Trio Version of the same deck:
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7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7k0 7k0 7k1 7k1 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7qb 7qb 7qd 7qd 7qd 7qd 7th 7th 7th 8pt
I haven't decided which one is better yet.
This one is less bottle-necked when it comes to Time Quanta, but you lose the Unstoppable.
Notes- Weak against rush decks. (Fast Decks)
- Good against stall decks and rainbow decks. (Slow Decks)
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