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Messages - MrSexington (270)

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265
Game Suggestions and Feedback / Re: Pillars to help mono/duo
« on: March 05, 2010, 01:27:32 am »
Hm...

You don't need to change or modify them.

Just create new pillars that (when upgraded) that add a Q of one color when it's played and add a Q of a different color (of the same type) every turn; no extra quantums, just color fixing.

But... that would make 66 new pillars to get all the 2 color combinations (if my math's right).

Maybe it should add a color of your Mark when it's played and give a Q of a different color every turn.  There would only need to be 12 new pillars.

Of course... they would be identical to normal pillars when not upgraded... so what if they're just available for purchase in the Bazaar for 1500?  No upgrading.

266
General Discussion / Re: The Big Rare Debate
« on: March 05, 2010, 12:15:21 am »
"As the ratio between rare cards and normal cards gets closer to one..." <-- This is bad because...?
What's so "rare" about rare cards if every other card is "rare"?
Exactly my point.

Why have rare cards at all?

I understand this from MTG or other TCGs where they're trying to make money.  Rarity drives the market.  But this is a complete game and there is no trading -- there is no market.

Let the rarity come from the ways you get the cards (higher lvl AI, oracle, etc.), but just because the ratio between common and rare is becoming closer to one doesn't mean you have to adjust anything, it just means that the players have played a lot (which is a good thing).

If anything, it just means you need new players and/or new cards.

267
General Discussion / Re: The Big Rare Debate
« on: March 04, 2010, 11:58:54 pm »
As the ratio between rare cards and normal cards gets closer to one, the rareness of rare cards decreases.  Right now we have two rares per element, plus arctic squid and miracle and the shards.  That's 28 rares in a game with only 161 cards in it.  So about 17% of all cards are rares.  And with weapons being such a vital thing, farms were bound to appear.

Option 5:  Leave as is.  Pretty self explanatory =/
It's fine the way it is.

Everything else on that list is creating artificial rareness.

"As the ratio between rare cards and normal cards gets closer to one..." <-- This is bad because...?

268
Game Suggestions and Feedback / PvP Reward Idea
« on: March 04, 2010, 07:10:10 pm »
This idea came to me after reading the "PvP Reward" thread in the general discussion.  I didn't want to completely hijack the other person's thread and this is its own idea.

It would be nice if you could win upgraded cards against people who use upgraded cards.

My deck isn't built for False Gods.  I tried grinding them for a day and won a couple spins, but it's incredibly boring to me.
It would only be nice in the sense that people would completely abuse that. Upgraded cards are not, and should not, be easy to come by, which is why they cost as much as they do, and are only winnable from the toughest of AI
You're probably right (and I would rather have the entire upgrade system removed from the game), but it doesn't change the fact that False God farming is incredibly boring to me.  Upgrades are here to stay, so how about this:

Create two options for PvP:  Normal and Reward+

1) Normal remains the same as the existing PvP system.
2) Participating in Reward+ is completely optional.

In reward plus, you have the chance to spin for all upgraded versions of the opponent's deck.  If you win, you win the upgraded card and the loser as that same card downgraded to the normal version.

I suspect the "abuse" comes from people handing out upgrades right and left, flooding the market with these rare cards.  In this system, the number of upgraded cards that have been generated remains the same.  The game should also only match people against opponents with the same number of upgrades.  (This doesn't have to be exact.  It could be done in a tier system or something.)

I don't think this would be an easy way to get upgraded cards. 

Forced False God farming isn't fun.  I'd rather play the game.

 :'(

269
General Discussion / Re: PvP Reward?
« on: March 04, 2010, 06:43:54 pm »
It would be nice if you could win upgraded cards against people who use upgraded cards.

My deck isn't built for False Gods.  I tried grinding them for a day and won a couple spins, but it's incredibly boring to me.
It would only be nice in the sense that people would completely abuse that. Upgraded cards are not, and should not, be easy to come by, which is why they cost as much as they do, and are only winnable from the toughest of AI
You're probably right.

Personally, I think they should be done away with altogether.  It hurts the game more than it helps.

270
General Discussion / Re: PvP Reward?
« on: March 04, 2010, 06:28:45 pm »
It would be nice if you could win upgraded cards against people who use upgraded cards.

My deck isn't built for False Gods.  I tried grinding them for a day and won a couple spins, but it's incredibly boring to me.

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anything
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