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Messages - Mntoothpick (42)

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25
Card Ideas and Art / Re: Recurrence | Eternal Recurrence
« on: August 11, 2010, 10:30:32 pm »
Thanks everyone for the feedback.

I'm not sure if the eternal recurrence card is as OP as people might think.

Regarding the duration, I called the card eternal recurrence because I wanted it to be eternal.  (Of course, a simple deflag will eliminate the permanent as would pulverizer like any permanent.  There seems to be no reason to steal the card though.)   

I'm not sure how much it would change the metagame in some respects.  There are plenty of ways to control creatures without killing them, for example freezing, congealing, basilik blood.  So it might place greater emphasis on using those kinds of cards when you are confronted with eternal recurrence.  A permafrost shield is an excellent non-lethal way of reducing exposure also or other non-lethal shield.

Obviously devouring would be much less important in a round with an eternal recurrence, but of course, you could build up an oty by devouring your own creatures and recasting them if you thought that was effective.

Since it is global, it benefits both players meaning that it is a plus and a minus.  It could allow players to build decks using fewer creatures under the assumption they could recast the ones they had if they died.

I've also been playing around with a rainbowed mummy/eternity deck using 7 quanta pillars and 6 supernovas.  (Time/Death mix)  It takes a long time to get enough time quantas up to get the eternity out, cast the rewind on the mummy and then even longer to get a scarab into play.  Time seems quite hard to come by in rainbow decks. (Though not as hard as entropy).  A 12 time casting cost is pretty high in a rainbow deck.  If you went with a time deck or time mixed deck, that would obviously be easier to meet.

Logistically, it appears that the most that would be possible would be a mixed fill your hand with as many as you can and rest to deck.  The limit on cards appears to be 8... If you exceeded the 8 card in hand limit somehow and did not have the quanta to cast, you would have to discard the cards (this would be interesting as well). 

The cards could also all go back to the deck, but everyone knows that can be very problematic, because you can't get to your other cards then.  Might want an hourglass then.

I'm glad the card is seen as changing the game a bit, since otherwise, what would be the point of the suggestion?   

To really understand the effects of the card it would have to be tested.  I certainly think the cards are worth testing.

26
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: August 10, 2010, 12:29:33 am »
I've had a great win rate at L5, but I must not be playing the deck right on FG. 

27
Card Ideas and Art / Re: Recurrence | Eternal Recurrence
« on: August 09, 2010, 05:56:26 am »
I think you can only play one gravity pull at a time so the Armagio OP thing on that would be reduced. 

One thing I don't know:  if Elements the Game can put more than 8 cards in the hand.  If it can't then placing them in hand might not work, unless it place first cards in hand like fractal and later cards in deck.

More thoughts on Card:

In any case, if it limited to 8 cards in hand:

1.  Could be first sent to graveyard up to 8 in hand, reducing cards power.
2.  Could be mixed first up to 8 in hand, rest to deck, reducing cards power.

If it deck:

1.  People might not want to draw creatures for next few rounds, so could be mixed blessing.
2.  Still takes time to draw and cast cards.

Also remember its a global effect so it applies to BOTH players.

28
Card Ideas and Art / Re: Recurrence | Eternal Recurrence
« on: August 09, 2010, 12:03:21 am »
I guess the card says hand...hmmm....

Even with a fractal spark though, you would have to draw the cards again.  Probably pair it with hourglass, golden nymph, sundial, precognition to accelerate the drawing then...  Maybe I should say deck.

Hand would be interesting.  Deck would also be interesting...

29
Card Ideas and Art / Recurrence | Eternal Recurrence
« on: August 08, 2010, 07:42:48 pm »
NAME:
Recurrence
ELEMENT:
Time
COST:
10 :time
TYPE:
Permanent
ATK|HP:
ABILITY:
Any creature killed is returned to the owners hand.  Last 3 turns.
NAME:
Eternal Recurrence
ELEMENT:
Time
COST:
12 :time
TYPE:
Permanent
ATK|HP:
ABILITY:
Any Creature killed is returned to the owners hand.
ART:
Photographs by Tore Simonsen
IDEA:
Card by Tore Simonsen
NOTES:
The idea behind the card is to create a permanent that works like eternity on a mass scale.  It works globally for both players.  It would help in situations where a player faces a fire shield or caraprice.  It probably favors decks with lower casting cost creatures as the players will still have to pay to recast their creatures.   The card does no damage, so it is different from eternity.  The high casting cost means that rewind would still be better in situations where players do not intend to have many creatures on the field or do not want their opponent to benefit.
SERIES:
***Insert series name and link to series page (if any)***
The photographs I used were taken by me while I was vacating in Norway a few years ago.

30
K, I changed the deck slightly:

4vj 52n 5f3 5if 5og 5ok 5ok 5ur 5ut 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 74b 7af 7af 7am 7q1

You can also substitute a fire buckler for fog shield and minor phoenix for fire spirit.  I played around with one immolation instead of a nova, but results were pretty mixed.

4vj 52n 5if 5ok 5ok 5ur 5ut 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 74b 7af 7af 7am 7dl 7ds 7q1

It works fantastic on L3. 

(It's also okay on T50).

Once in a while you get a bad draw.  Not very often.  I would discard firefly first in that case or if you have 2 fallen druids one of them because entropy takes a long time to develop, esp. with supernovas...

As for which cards to mutate, I go elite deja vu, firefly, leaf dragons as primary.  If you have oty and boneyard, its great cause you can up your oty by eating your own creatures and then mutate the skeletons.

(Only advantage to firebuckler over fog is really when boneyard is in play).

31
Forum Archive / Re: Super farming- Cherry picking T50 rounds
« on: July 18, 2010, 07:56:07 am »
In one of the other threads, someone commented that they could keep a list of farms and exit from menu.  It is no longer relevant as it now counts loss for exiting even from menu. 

32
I liked the idea of the deck, but started to upgrade it almost immediately.  I've been playing around with T50 and it works better if you have some fallen druids.  I made some changes, like the Fog shield, added a shard, went with vampire stilleto instead of discord (debating pulverizer), added an elite oty...

(http://imageplay.net/view/m7Gbd74575/t50mutant)

4vj 4vm 4vm 4vm 52n 5bv 5c1 5f3 5if 5og 5ok 5ur 5ut 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u6 6u6 74b 7q1 80g


33
Forum Archive / Re: Why the Top 50 isn't fun
« on: July 16, 2010, 04:29:27 pm »
In my experience, more decks were competitive than not.  I only found 14 decks which were "farm" grade.  A lot of decks were very hard to beat and some were more balanced. 

The interesting thing seems to be the rotation.  Out of the 50 decks, I only was able to play 48 of them after extensive efforts.  Some decks seemed to come up in the rotation more than others.  Not sure why that is...

I really think an adjustment to the cost of upgrading land would be a great way to take some of the pressure off players for grinding.  At 1500 electrum per land, it takes forever just to upgrade the quantum. 

34
Forum Archive / Re: Super farming- Cherry picking T50 rounds
« on: July 15, 2010, 10:02:14 pm »
The problem may have been fixed.  It started adding losses to the menu bar.

I think the losses count now and the money is gone if you click back to menu now.

I was just trying to figure out which ones were *farms* and which weren't.

I played 39/50 decks before the code changed.  Lost quite a few rounds and quite a bit of cash. 

Here is my list of what appear to be farms now:

http://toresimonsen.wordpress.com/2010/07/16/t50-farming/

I'm sure the decks will change soon.

35
Forum Archive / Re: Super farming- Cherry picking T50 rounds
« on: July 15, 2010, 02:40:32 pm »
I see this has been noted in the T50 farm guide thread as well.

36
Forum Archive / Super farming- Cherry picking T50 rounds
« on: July 15, 2010, 11:43:49 am »
This may be a bug or something, but you can select which T50 decks to fight by going back on the menu and it does not count as a loss.

You can essentially pick which decks (farms) to fight without risk which would seem to skew w/l records and create an incentive to fight only decks with rich rewards and low incentives. 

I don't think its supposed to be that way.  Just an fyi.

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