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Messages - MisterMello (52)

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13
Sports / Re: What one of theses four do you think wins?
« on: March 20, 2011, 09:39:12 pm »
Duuukeeeeee all the way.  Anyone with me? ;)

14
Card Ideas and Art / Re: Bishop | Pope
« on: March 20, 2011, 08:08:46 pm »
Quote
Yeah, i agree, because it would make impossible to play a weapon against a quinted pope.

Sorry, but that didn't make sense.  You can't play a weapon against any quint'd creature.. what's your point.. ? And I think it is best to only have Crusaders come from the deck, since 6 popes = LOTS of CRUSADERSSS.

15
Card Ideas and Art / Re: Close Combat | Close Combat
« on: March 20, 2011, 08:05:34 pm »
Question:
I don't understand the card and the card name..

All I can think of is 'Lucario, go! Use Close Combat!"

16
Card Ideas and Art / Re: Graviton Striker / Graviton Elite
« on: March 20, 2011, 08:02:33 pm »
I agree with Tucking. 
Switching around atk/hp would be great. ;D
Maybe raise cost of effect by one.
Thar' we go.

17
Card Ideas and Art / Re: Graviton Striker / Graviton Elite
« on: March 20, 2011, 07:19:57 pm »
Thirded.  Also, gravity is a defensive sort of Element.  Not offensive.
8|2 and 10|3  is just unheard of. For 6 Gravity quanta as well. 

18
Card Ideas and Art / Re: Close Combat | Close Combat
« on: March 20, 2011, 07:12:17 pm »
5|3 'd be more efficient. 7|5 is too much. And I'll make the art. C:
EDIT: Need specifics on what to make however.

19
Card Ideas and Art / Re: Strength in Numbers | Strength in Numbers
« on: March 20, 2011, 06:17:21 pm »
I like the idea, to increase creature spam and boommmm flooding.
However, the absorb light part seems uneccesary to me.
Just my opinion.  Great idea. :D
And I like the art. ;P

20
Card Ideas and Art / Re: Close Combat | Close Combat
« on: March 20, 2011, 06:15:10 pm »
It's a work in progress.  I like the concept, new and innovative.  I'd reduce the cost however, since it won't be used with such a high cost.  Improves synergy.. Nice idea!

Need any art?

21
Crucible Archive / Re: Python | Elite Python
« on: March 20, 2011, 04:57:05 pm »
Fixed.  And yay;D. Go Lady Gaga♥

22
Crucible Archive / Re: Python | Elite Python
« on: March 18, 2011, 11:36:56 pm »
Problem is, 'poison' implies only 1 poison counter.
Should I leave it at that.. ? Or my original poison damage = 1/2 the target creatures HP.
But, the problem with that is.. IT DOESN'T EFFING FITTTT>.<

23
Crucible Archive / Re: Python | Elite Python
« on: March 18, 2011, 07:26:42 pm »
Without the gaining the 1 HP this card is junk.  How about ' :death :death : Strangle
Kill a smaller (less HP's) creature.  This card gains 1 HP.  Strangle your opponent's HP.'

24
Card Art / Re: Creature Creator for Card Arts
« on: March 18, 2011, 01:17:38 am »
I mean, the quality sucks.  But then again lots of art I've seen has been worse.  Great find for noobs that can only use paint!

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anything
blarg: