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Design Theory / Re: Card Design: An attempt at a comprehensive guide (A community effort I hope)
« on: March 09, 2011, 10:22:21 am »
According my previous formula, a vanilla 0|499 is worth 0. This is wrong, because the usefulness of a creature is determined not only by its attack and skill, but also by it's hps: Acceleration, Chimera and Catapult will make good use of a creature's hps. I found that adding hp/50 to (attack + skill value) is a good approximation for that. It can be ignored for creatures with hp<15, because it wouldn't make any difference anyway. Since all cards making use of hp are in Gravity, a non-Gravity creature with high-hp is like a creature with a duo-skill.
So far, here's what I came up with:
Creature Value = Usefulness * Resilience
Usefulness = Attack + Skill Value (+ hp value if high-hp)
Resilience = (log5(hp)+1)/2 + resilience added by skills
Skill Use = Skill Power * Skill Usability
Skill Usability is 1 (maximum) for a free skill that doesn't require any conditions. It is lowered by any cost or condition in a way that is still to be determined (a duo-cost will of course reduce it more than a mono-cost).
Since Attack is pretty well defined and hp-value rather unimportant, the notions that should be studied further are Resilience, Skill Power and Skill Usability. The deepest one is Skill Power, because there are so many different skills that all have to be studied individually.
So far, here's what I came up with:
Creature Value = Usefulness * Resilience
Usefulness = Attack + Skill Value (+ hp value if high-hp)
Resilience = (log5(hp)+1)/2 + resilience added by skills
Skill Use = Skill Power * Skill Usability
Skill Usability is 1 (maximum) for a free skill that doesn't require any conditions. It is lowered by any cost or condition in a way that is still to be determined (a duo-cost will of course reduce it more than a mono-cost).
Since Attack is pretty well defined and hp-value rather unimportant, the notions that should be studied further are Resilience, Skill Power and Skill Usability. The deepest one is Skill Power, because there are so many different skills that all have to be studied individually.