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Messages - Melzardust (405)

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361
Humor / Re: YOU LAUGH...... YOU LOSE - Engrish Edition
« on: June 04, 2010, 03:17:14 pm »
1 point, hand grenade got me

362
Darkness / Re: Round 1 Fights
« on: June 04, 2010, 02:49:49 pm »
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this deck?

363
Humor / Re: One of our members is a hacker!!!
« on: June 04, 2010, 01:25:59 pm »
Thats my forum/chat/ig name...

And no,i didnt hack it, (see above posts) i created it.

364
Darkness / Re: Round 1 - Decks
« on: June 04, 2010, 01:19:04 pm »
Is a 33 card vamp/adrenaline deck ok? If i remove some cards it will be hard to rebalance it.

365
Darkness / Re: Round 1 Fights
« on: June 04, 2010, 01:06:16 pm »
Can i use vampire/adrenaline deck agenst gravity?
And if yes, should i add another nightfall to make sure my vamps are safe from otys?

366
War Archive / Re: Quick Poll: Mark cards, yes or no?
« on: June 03, 2010, 12:09:27 pm »
The mark cards are okey, as it may give one player a buff, but it is useless and placetaking for the rest of the team.

367
War Archive / Re: Phase 2 - The Vault - TIME EXTENDED BY 48 HOURS
« on: June 03, 2010, 11:54:51 am »
So its lose or try to rush grind t50 farms then  :P

368
Issue Archive / Re: timing glitch: hasten vs. mutation
« on: June 03, 2010, 11:46:44 am »
Experienced the same thing myself, even ruined an fg fight.

369
War Archive / Re: Phase 2 - The Vault - TIME EXTENDED BY 48 HOURS
« on: June 03, 2010, 11:34:20 am »
One question, what if a team can make 1 valid deck, but none of the people have all the neccesary rare cards?

370
General Discussion / Re: Weekly Featured Cards poll - Entropy
« on: June 03, 2010, 11:25:16 am »
I agree with SG
Won't it be boring to read the same things over and over again?
Some of the so-called bad cards have functionalities that would be nice to have explained, it may even help people to find better decks.

371
Darkness / Re: Round 1 - Decks
« on: June 03, 2010, 10:57:48 am »
yes but it may take off control decks too, cos it's a very rushy deck, and sometimes they dont take the time to control you
Thats why i said a halfway good hand, as i often experience that my first vamps get lightninged, icebolted or firebolted immediately, and also reversed so i lose the adrenaline.

372
Darkness / Re: Round 1 - Decks
« on: June 03, 2010, 10:32:50 am »
I did the changes and the deck is now pretty balanced, but worthless against creature control w/ a halfway lucky draw.

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anything
blarg: