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Messages - Melzardust (405)

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13
Card Ideas and Art / Re: Poisonous Gas | Toxic Gas
« on: July 09, 2010, 09:42:45 pm »
you're welcome, and thanks for asking first.  :P

14
Card Ideas and Art / Re: High Voltage | Extreme Voltage
« on: July 09, 2010, 09:39:56 pm »
My thought: the difference between the two cards are a bit big as the increase in power is a whooping 66% while the cost is reduced. And why is the cost four for the upped if you need 5 for a spark?

15
Humor / Re: You know You're Addicted to Elements When...
« on: July 09, 2010, 09:33:49 pm »
I lol'ed at that one ant-n-ero.  :)

...When you draw a fan art of a creature that is so good that THE zanzarino asks to use it in-game.

16
Forum Game Archive / Re: Vending Machine
« on: July 09, 2010, 09:31:10 pm »
The vending machine falls on you.

I insert a monkey and a tequila.

17
Card Ideas and Art / Re: Poisonous Gas | Toxic Gas
« on: July 09, 2010, 09:27:14 pm »
Do you mind if I add this one to my quanta related spells series (http://elementscommunity.org/forum/index.php/topic,9401.0.html)?

Because this card is just awesome, and if I have to make a death one myself it will be either like this one, or it won't be awesome ;)
Yes ofc, i dont mind my card getting more prominence, just add my name to the post and its ok.  :)

18
Card Ideas and Art / Re: Poisonous Gas | Toxic Gas
« on: July 08, 2010, 10:13:47 am »
because poison is permantent, unlike the bolts thats a one time deal, this is too low, raise it some more, also, can this attack creatures like bolts (like a superpowered plague?)
Think of it, bolts do 2 or three damage per 10 quants, and ice can freeze, drain can heal yourself and this only targets the enemy. to archieve the same damage you would need to wait several rounds, letting the enemy try to counter-heal it.

Hope you understand.
ok i get that, but you  didn't answer the second part, can it attack creatures like bolts do, and be like a super powered plague
I did answer it.

19
Forum Archive / Re: Report In-Game Spelling Mistakes Here!
« on: July 08, 2010, 07:00:11 am »
Readiness: The target creature's skil cost is now 0.

Should be skill.

20
Card Ideas and Art / Re: Poisonous Gas | Toxic Gas
« on: July 06, 2010, 09:42:20 am »
because poison is permantent, unlike the bolts thats a one time deal, this is too low, raise it some more, also, can this attack creatures like bolts (like a superpowered plague?)
Think of it, bolts do 2 or three damage per 10 quants, and ice can freeze, drain can heal yourself and this only targets the enemy. to archieve the same damage you would need to wait several rounds, letting the enemy try to counter-heal it.

Hope you understand.

21
Forum Game Archive / Re: Vending Machine
« on: July 04, 2010, 07:56:23 pm »
You get the feeling youve done it before.

I insert a 747 jet.

22
Forum Game Archive / Re: Vending Machine
« on: July 04, 2010, 07:40:05 pm »
You get a motorway.

I insert MacGyver.

23
Forum Game Archive / Re: Corrupt A Wish!
« on: July 04, 2010, 06:52:55 pm »
Granted, but you get banned from the topic.

I wish for myself.

24
Deck Help / Re: Rainbow deck optimization
« on: July 04, 2010, 06:49:15 pm »
Do i really need 3 otys?

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