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Messages - Melkon (16)

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1
Rainbow Decks / Re: Melkon's Mindgate deck
« on: September 04, 2010, 07:08:05 pm »
vs'ing what? AI3? T50? HBs? FGs? a little bit more info would help
also, you probably posted in the wrong section (deck help)

lastly, refer to this sticky (http://elementscommunity.org/forum/index.php/topic,1518.0.html) for future deck creation thread
Sorry, i edited my post.
It's a fun pvp deck, and i posted it where i want, i think it's work good (not as good as others, but it's only a fun deck), but if somebody have good ideas...

2
Rainbow Decks / Melkon's Mindgate deck
« on: September 04, 2010, 06:08:15 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hi!

Here is my mindgate deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u9 77f 7ba 7ba 7ba 7dm 7dm 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80b 80d 80d 80d 80d 80d 80d 80e 80j 80j 80j 80j 80j 80j 8pj


It's a fun deck for pvp.
?=Mindgate
Any opinion how can i made it more stable?

Melkon

3
Trio & Quartet / Re: Yaladilae's Sparkling Angel (v1.23)
« on: June 02, 2010, 03:12:26 am »
How can you get some Amethyst dragon against miracle?
You don't use it or improved mutations or something else, and miracle don't use too.

4
Duo-Decks / Re: Turbo-speed false god farming
« on: May 16, 2010, 01:19:33 pm »
What's your strategy? I've never, ever managed to do it, even with a very good starting hand, I wasn't fast enough. Are you using this deck, or another variant?
You need maximum 12-13 RoL, to all other slots you need light dragon. I think it's easy.
The only problem if your enemy much faster than you, have more creature and early 4-5 feral bond, but as usual (i don't play too lot with rol hope, i played against ferox max 5-6 match, but i won all) i was fast enough...

edit: I played another rol-hope deck, but i think there isn't high difference in the speed.

5
Duo-Decks / Re: Turbo-speed false god farming
« on: May 14, 2010, 09:32:23 pm »
Ferox is impossible? Are you joking? It's one of the easiest god with RoL-Hope. (i beat it even if it had 5 feral bond.)

6
Game Suggestions and Feedback / Re: Decide if we want to attack!
« on: May 13, 2010, 08:56:17 pm »
If your the AI it is, they play any card as soon as they can, people play decks with SKILL if you think its simple then you need a brain scan :D im jkin but really, most decks require planning and skill on at least some level.
I know it's simple cuz the past i played a lot with trading card games (IRL), and theres it wasn't only two choice (i play the card now or after some turn...).

I think this discussion beyond reason... sorry for the topic.

7
Game Suggestions and Feedback / Re: Decide if we want to attack!
« on: May 13, 2010, 08:43:47 pm »
Okay, true, it's not that simple how i thought first. But that's not change the fact: The game is too simple. I don't mean making deck, i mean how to use the deck. For building deck you have a lot of variations, but how to play is simple for all.

8
Game Suggestions and Feedback / Re: Decide if we want to attack!
« on: May 13, 2010, 08:27:37 pm »
fireshield why? It's make terror to the enemy, he can't attack for long time cuz of it. (i don't know how many trading card games are you try, but near in all it's work that way, and this is what add you very high number of variations what can you do.)
I can't understand poison too.

9
Game Suggestions and Feedback / Re: Decide if we want to attack!
« on: May 13, 2010, 08:22:12 pm »
The antimattered creatures is useless, so i don't think it.
The game should be more tactician, that's the point, if the testers has another idea for it it's okay to me, but i think now it's too simple, and that way (if you can attack creatures too) you get thousand way what could you do, and it would be always obvious what should you do.

10
Game Suggestions and Feedback / Decide if we want to attack!
« on: May 13, 2010, 08:11:56 pm »
Hello!

I think it would be good if we will decide we want to attack or not. In some situation it's useful to do nothing (for example if enemy have permafrost shield and i don't want to freeze my oty :P).
I think it would be great also if we could attack creatures too (about every card game we can attack creatures, and i think it's the basic in a card game :o).

Why is it good? Because now all stupid know what should he/she do, cuz the game rulez are too simple.

11
Game Suggestions and Feedback / Re: Upgrade Machine
« on: May 13, 2010, 08:02:22 pm »
Why don't add another version of upgrades?
So if you upgrade a card in normal way you can't upgrade it this way too, you have the choice.

Normal upgrade(in most case): cheaper card/effect.
The new upgrade could be a bit more expensive but more effective (or not more effective, only had another way of his skill) too. For example: Otyugh: it has 3 hp either but get 2/2 from devour.  Or has 5 hp and get 2/2 but it's cost is 2 quanta.

Another example: Pest is 0/4+burrow for 2 quanta, with the new upgrade you get a monster who has 0/2 for 3 quanta, but he absorb 2 quanta (and you have 1 quanta for it, not two).

Any opinion? :P
Edit: Ohh sorry, i won't look it's a very old topic...

12
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 11, 2010, 01:11:59 am »
finkel: as i said, add 5 tower, 6 sundial and 1 protect artifact and you won't have these problem.

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anything
blarg: