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Messages - MattWPBS (4)

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1
False Gods / The False Gods - info
« on: December 15, 2009, 10:09:31 pm »

Something I've found with Hermes and his fire lances - he'll go for creatures in the field rather than direct damage at you. If you're playing Aether, Parallel Universe a couple of his creatures with high hit points and let them take the flack.

Hope this helps some people.

2

 Not to reduce the minimum amount needed to play, but so you can empty your hand and then trade at the bazaar before re-building it.

3
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:31 pm »

I'm definitely in the "too powerful" camp. Especially when it comes to Chaos Lord and Rainbow in the False Gods, or anyone with Quantum Towers generally. I think that any deck dominating so completely in the T50 is pretty much by definition over-powered. Here's my two suggestions to redress them:

1) Give them a 1 Quantum cost to play.
2) Have them not generate quanta on the first time they're out.

This would mean that they're still powerful, but it accentuates the power curve - they require an investment/start slow, but pay back over time. Make them a bit vulnerable.

4
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:31 pm »

Had another idea couple of ideas, which might be harder to implement.

1) Keep them the same, but make them 'unstable'. Give each quantum tower a random or fixed % chance that it might self destruct the next turn. You get the benefit, but you're gambling it won't blow.

2) Similar to the above - give it a % chance that it might change into a random one of the others pillars/towers the next turn.

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anything
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