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Messages - Mastermind79 (417)

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25
The screen also dims and says, "You Lost" [Details] [Main Menu] upon loss.

1.26 is awesome.

EDIT: Picture added.


I'm gonna test loss by damage next.

EDIT:


You can still see the last card, which should mean no more completely unknown fire bolt etc kills.

I will cross-post this in the Elements 1.26 thread.

26
Speaking for team :death, Round 6. 'nuff said.

27
General Discussion / Re: What a smart community we have here!
« on: December 18, 2010, 02:56:11 am »
This immediately made me think of one website.

Results:

Results by reading level for youtube.com:
Basic   75%   
Intermediate   22%   
Advanced   1%   

:P

And elements.co.cc is unfortunately unregistered.


28
General Discussion / Re: Is it possible? A draw game?
« on: December 16, 2010, 10:37:57 pm »
Speaking of real draw games, what happens if, say, you detonate Unstable Gas when your opponent has 20 HP and a Doll you have 1 HP? I heard that the doll's damage is delayed, but has anyone actually tested these things?

29
So, I've been spending a little more time in the bugs section and noticed a lot of the same kinds of threads reporting a bug that isn't actually a bug.  So I decided to make a list to explain a few of these intended game mechanics.  I'll add more as I have time and come across more.  If you see your question on this list, read the explanation... and don't post the 'bug'... :)

Adrenaline + ?
"When I use adrenaline on my pufferfish, it only inflicts 2 poison instead of 4"
"When I use adrenaline on my pest, it only drains 2 quanta instead of 4"

There are a few abilities that aren’t triggered with every attack by a creature with adrenaline.  Devour (draining quanta) and venom (poisoning opponent) are two such abilities.  This is strictly to keep those card combinations from being overpowered.
From the not-a-bug list, a sticky on this board.

30
Gravity / Re: Catapult | Trebuchet
« on: December 16, 2010, 04:59:51 am »
This is not bad, but I think it is underpowered. In its current form I can only see a stalling rush using Armagios to take hits and Chargers for damage, with this for a finisher, but the deck is only sped up, nothing is really changed...

Also, 1.26 has the most cards ever, it's awesome.

31
Duo-Decks / Re: Ferox Jr. + another Speed EM deck
« on: December 14, 2010, 04:49:54 am »
Looks good. Don't you have a problem with shields? and also, how are your draws? And just theorizing here, but would a fully upped version work well, possibly with some cockatrices > adrenaline, and upped frogs?

32
Death / Round 8 - Strategy
« on: December 13, 2010, 10:34:37 pm »
We're fighting Xinef. Last stand.


[more to come]

33
Round 7 / Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death)
« on: December 12, 2010, 11:37:36 pm »
Code: [Select]
4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 542 590 590 590 590 590 595 5f6 5i7 5i7 5og
:(

CC kills.

Game 1: relatively early arsenic, relatively early fog shield. I bursted damage once he was around 70 HP, but then he got another fog shield and killed my creatures to boot.



Game 2, same thing, only I had no deflag to kill his shield, so it was even worse.

Good games, team gravity.

34
General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 11, 2010, 08:34:33 pm »
I want Zanz to get some sort of massive windfall so that he can get away from always working. And for more foils.

35
Death / Re: Round 7 - Decks
« on: December 11, 2010, 08:30:23 pm »
Well some notes about the deck:

Keep graboids burrowed.
There are 4 Shockwaves in the deck. If the opponent has quanta, but keeps cards in his hand, its likely Shockwaves or surplus EEs he cant fly. So, if Fog is not up, and you have more Mummies than he can CC in one turn, drop them down. Your goal is looking for opportunities to get more than 5 damage from a single Mummy. Alternatively, if you get a better quanta production, making him waste :air before he can play EE is good too.
If Fog is up early, it gets tricky as you have only 1 Deflag in the deck, and he has 2 Fogs. In that case, it might be better to hold on till you can deflag and do as much damage in that turn as possible. You'll need to use your best judgment here.
Also, please draw early Arsenic.  ;D
Thanks thanks thanks. And early arsenic happens all the time for me.

36
Forge Archive / Re: Khalni Fireblade | Khalni Fireblade
« on: December 10, 2010, 10:51:29 pm »
Question: Would you stealing it from yourself trigger this?
After all, steal is just a systematic destroy and generate card.

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anything
blarg: