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Messages - Mantriel (43)

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37
Just  to show to give an understanding of why the mulligan feature works how it does (not saying your point isnt valid but maybe it will help you understant why its set up how it is.)

Elements 1.21

Auto-mulligan function:

Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.

Q - Am I going to realize a "mulligan" happened?
A - No.

Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better

Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?

Damn, those are good answers. :( No Mulligan than. :)

38
in yellow, This is what the elements trainer is for, experimenting with ANYTHING without splashing 'real' cash (to get it go to the top of this page, then click resources, then on Trainer)
there is a button for 'All Quests' and also 'All Cards', including those that are being developped (again, click on Resources at the top, and it should load on 'In Development')

in Teal(or blue-ish for those who don't know), there is an Auto-Mulligan already, if you have no cards that cost 0 to play in you starter hand, the game auto-mulligans and gives you a new hand, regardless of whether or not you have cards that can or can't be played....

other things have been discussed before (such as card trading) but I think Zanz entirely rejected them so no banana there...
Thanks for the reply. I didn't really think I would get one. :)

After my post I've read a few dozen threads here, which gave me several new deck ideas. I searched the forum for for the trainers link, and after I've found it I tested several decks. I finally realised, that I love Scaredgirls rainbow deck above all. :) (I just need to figure out a way to mitigate the effects of  :fire Fire Shield/Fire Buckler and  :life Thorn Carapace/Spine Carapace.  :gravity Momentum would be an obvious choice.

I start to understand the game better now and managed to increase my AI5 wins to 60-75% which is ok for me. :)
I changed my mind about some of the things I've asked for, and right now the only thing I wish for is a Mulligan ability.

The Auto Mulligan is great, but I'm totally screwed if I start with only one pillar. :( (I loose 80-90%)

39
General Discussion / Re: Newbie looking for electrum farming advice
« on: August 07, 2010, 11:49:42 pm »
This thread might help: http://elementscommunity.org/forum/index.php/topic,8813.0.html
Thanks, this is a great resource.

I just want to point out that i was in your situation not to long ago...
Thank you for the encouragement, but I don't think that I've the patience to farm AI3 over-and-over-and-over again.   :(

If you use a fractal vampire deck or any deck that heals you, getting elemental mastery on AI3 isn't that bad.
I searched the forum and the wiki for such a deck and I've found a few variants. As far as I can see there might be several counters (tho I'm not sure if AI3 uses any of those) against it. If I have the electrums I'll check it tho, looks interesting. :)

40
General Discussion / Newbie looking for electrum farming advice
« on: August 07, 2010, 08:01:53 pm »
Hi!

I'm not sure if this is the right place for this thread, if not I would like to apologies in advance.

I've read every topic in the newbie thread, and a few pages of the wiki, but I'm still not satisfied with my results, I'm looking for some advice and help.


I recently started to play elements again, on a new account. I managed to collect a mono aether deck
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v
a mono life deck
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c7
mono darkness
Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 5uv 5uv 5uv 5uv 5uv
and most of Scaredgirls Rainbow deck (some of the "needed" upgrades are still missing).
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 55r 592 5c6 5c6 5oj 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 621 621 621 6qq 6u6 74b 7q5 7q5 7q5
I like to play elements while I'm multitasking, so I'm looking for a way to farm electrums in a steady and non frustrating way. Currently I get my ass kicked (most of the time) in AI4 and loose more than 50% against AI5. And AI3 doesn't pay much (no rare cards etc).

Could you guys give me some tips on either a new approach to the game, or by tweaking one of my decks, or by suggesting a new deck to me.

I currently have 1100 electrums to play around with.

Besides those three decks I've tried a Firefly Queen Air/life deck which failed catastrophically and a mono darkness deck (which I wasn't able to make working).

41
I used to play Elements a year ago, I mostly played on the "you have unlimited quantum" server and I liked it. (Especially the AI).

Recently I started to play elements again, but now on the Kongregate server.

The only thing that I would like to see changed is adding more mid level content.
By this I mean: I wish for an easy (non frustrating) way to farm electrum, that we might be able to experiment with cards (buy new basic decks) and/or to upgrade your cards till you are ready to face False-Goods.

I followed Scaredgirls thread (http://"http://elementscommunity.org/forum/index.php/topic,522.0.html") with ease until step 7. Farming that 6000 electrum is very boring and frustrating.

Right now AI3 is a 95% win, AI4 is a 20-30% win, and AI5 is a 50% win (with Scaredgirls Rainbow deck (http://"http://elementscommunity.org/forum/index.php/topic,1615.0.html")). I win 20-30 electrum and loose almost the same amount on the next game. Farming 6000 will be a nightmare.

(Of course, even better AI, Mulligan, refundable creature abilities, being able to buy/trade rares and even more cards are also welcome. :))

42
Ok, thanks for the answer. :)

43
Hi, first post on the forums, total newbie.

I'm playing an Aether deck on kongregate against Lvl3's. I've faced a deck with Dissipation shield 3 times so far, and every time, the card disappeared after 3-4 turns from the enemy.

So, is it intentional that this card behaves like a Dimensional Shield (with the small difference that you have to pay for it to activate it)?

If yes, I'd love to see something mentioned about this in the card's description. If not, I guess it's an AI bug, or something.

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