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Game Suggestions and Feedback / Re: [POLL] 5 most important things Elements needs right now?
« on: August 10, 2010, 04:52:19 pm »Just to show to give an understanding of why the mulligan feature works how it does (not saying your point isnt valid but maybe it will help you understant why its set up how it is.)Damn, those are good answers.Elements 1.21
Auto-mulligan function:
Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.
Q - Am I going to realize a "mulligan" happened?
A - No.
Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.
Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks
Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better
Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?
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