Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Manipul8r (345)

Pages: 1 ... 27 28 [29]
337
Card Ideas and Art / Re: Lifehouse | Lifehouse
« on: March 31, 2011, 06:10:13 pm »
I like the idea of being able to 'grow' any creature.  If you're not in love with the name, it could use changing.  Adaptation, Genetic Modification, maybe even Steroids would be more thematic.

As for balance, since it's not adding ATK, it's pretty weak and needs to get out early for effectiveness.  I'd say something like 3 | 4 casting cost and 1 | 2 quanta use would be fair.  Or you could go in the opposite direction, keeping the approximate costs but making it apply to all of your creatures.

338
Card Ideas and Art / Re: Shocking Eel/Electric Eel
« on: March 31, 2011, 04:40:23 pm »
Agree with Nick_V on the already existing water creature with an Aether ability (in the same cost range as well).

Buffing it with flooding seems strange since Flooding already counters the spam strategy by itself, and so does this card.  Using them together would be overkill, but I'm not sure if the bonus would be effective enough to merit combination use in general.

339
Design Theory / Re: Pre-Smithy Ideas
« on: March 31, 2011, 04:12:56 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
I think it's pretty fitting for light (bolded pureness), and I don't think it works with aether at all because the ethereal ream should always have some status effect related to it, it's not at all earthly and plain. The aethereal realm controls physical statuses
quintessence = state of pureness
light does not mean pure; that's a major mass-believed good/bad stereotype. light is light.
First of all, there are multiple definitions of quintessence, and EtG is likely not using the chemical definition.
1. (Chemistry) an extract of a substance containing its principle in its most concentrated [purest] form
2. (Philosophy) (in ancient and medieval philosophy) ether, the fifth and highest essence or element after earth, water, air, and fire, which was thought to be the constituent matter of the heavenly bodies and latent in all things

Second, is there something wrong with using mythology or religion as context? Light has Blessing, Miracle, Angels, etc.  If you really want to get into it, there is already a water card called Purify, so we could even :water it, which I'd still prefer over Aether.  Even :life would be preferred in terms of gameplay, since they have the most creatures that have no abilities, they're the purest creatures around!

340
Crucible Archive / Re: Veil of Reality
« on: March 31, 2011, 02:11:07 am »
The realm of Aether is constantly under an unnatural, unearthly status, I can't say I understand why it's even a choice.  This card screams  :light to me when thought of as representing purity.  Darkness would be my second choice, as darkness is the absence of something (in this case, abilities).

341
Forge Archive / Re: Kitsune Trickster | Kitsune Trickster
« on: March 31, 2011, 02:07:11 am »
Putting it at the bottom would heavily limit its potential and usefulness, you'd never need more than a couple.

I think a neat thing would be to have an alternate usage for the upgraded version in this case.  For example, the upgraded version could have a higher casting cost and higher hp, with additional ability  :gravity : gravity pull.

342
Design Theory / Re: Pre-Smithy Ideas
« on: March 31, 2011, 01:57:30 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
I think it's pretty fitting for light (bolded pureness), and I don't think it works with aether at all because the ethereal ream should always have some status effect related to it, it's not at all earthly and plain.

343
Card Ideas and Art / Re: World Gorger | World Gorger
« on: March 30, 2011, 11:45:38 am »
Thanks for the feedback.  This is the first card I came up with, I realize now it's not particularly innovative.  I wanted Fire to be more compatible with rainbow as I enjoy creatures that have abilities using quantum not of their element.

The unique part about this card is that it drains random quanta from each player (yourself included), which is good for rainbow versus mono/duo, but not as specific or potentially painful as Discord.  I suppose it should be a higher amount of quantum.  I'm fairly new so balance is not my strong point, but that's what you guys are for.  :D

Thanks for the tip about doubling up as well.

344
Design Theory / Re: Constructed Design Theory [Part 1:Resilience]
« on: March 30, 2011, 11:21:50 am »
I'm fairly new to the metagame, but wouldn't those previously mentioned special cases normalize the values to some extent?  Unless the 'freeze', 'delay', 'reverse time', and 'invert attack' effects aren't used very often, I would think that might be the case.  -HP effects would be replaced by those effects when facing a higher HP creature in actual gameplay, so in my opinion, resilience would not increase so drastically from 5 to 6 HP.  Could resilience against special effects be quantified?

Anyhow, I love this thread, it's an excellent idea.

345
Card Ideas and Art / World Gorger | World Gorger
« on: March 30, 2011, 10:54:39 am »
NAME:
World Gorger
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:darkness :darkness : Eat 3 random quanta from each player.  World Gorger gains +2|+2.
NAME:
World Gorger
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:darkness : Eat 3 random quanta from each player.  World Gorger gains +2|+2.
ART:
Unknown
IDEA:
Manipul8r
NOTES:
SERIES:

Pages: 1 ... 27 28 [29]
anything
blarg: