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Messages - Mainiak (30)

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25
Lionheart / Re: Oracle : Lionheart
« on: July 30, 2011, 12:10:12 pm »
He will now rewind 2x scarabs if he needs to. Chipping him down by 4 hp at a time is paiiiinfulllll. I'm now wishing I had included a graboid or 2 (and never evolved it, if necessary) to massively improve the speed.
Yep, that should be definetly included in the OP deck.

I even thought about quitting as my first (of 2) Eternity came with 5 cards left - it took hours.... -.- ... but in the end I got another Eternity  :D

I also had no shards, so I went with 6 shields and 6 skins - an early shields definetly helps setting.


26
Duo-Decks / Re: Dunes_of_Chaos
« on: July 30, 2011, 10:04:31 am »
did you ever have to AM a scorp to bypass a shield?  I hear they still put poison on even when the damage is negative...
Yes, they do!

27
Duo-Decks / Re: Too Many Scarabs (unupped, rareless)
« on: July 29, 2011, 12:31:12 pm »
Looks like a very slow deck - even with a perfect start. Unprotected low offence creatures combined with no defence until scarabs can start to devour - I assume you're dead before the decks gets rollin?

Designed to play against AI3? - how're your experiences?

28
Not so many quints are needed imo or spirits since you are stalling, maybe 4 spirits and 3 quints?  With some extra room I would add some deflag so you have a chance at beating shields and fire bolt or rage potion for CC.  The only problem I see with using fire spirits instead of normal growers is that lower hp will hurt you against skull shield, fire shield, and thorn carapace.  This may well be a boon against the less popular gravity shield tho :O
I'm not quite sure about the perfect number of spirits/quints - but the sooner both are drawn the better as it often gets to a close ending and you often need at least one of both early - I currently play 5-5 and I'm getting mad if I don't get one within the first ~5 turns. I'll try a 4-4 and report.

Yep, more deflag helps - at least one more. I normally wouldn't use any CC because of DS, I only died once because of momentum.

I never met more than 2 thorn/fire-Shields, and never a single skull shield, as bone walls are preferred - but they're also pretty annoying if you got just two creatures out.  :)


29
With no upped und no rares I looked to get some out ouf the Bronze league. However with CCYB, Firebolt, Frog rush, Aether DS&Dragons (essence's) I never got 6 in a row.

I searched for a deck with calculable offence and defence irrespective of the opponent. I liked the Quint-Lava Combo on offence and DS-Chains for defence and tried to combine them.

I finally composed this deck (by myself, but I'm pretty sure it has been posted/used before although I didn't find it).

Hover over cards for details, click for permalink
Deck import code : [Select]
5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621 621 8pu


It works pretty solid.

Wins 133
Losses 43
Spins Only 6 - 8 times I lost the 6th game  :'(
Overall winning pct. around ~75%

It's boring - ablazing immortal spirits and chaining shields
It's slow - takes an average of ~20 turns at least I think
But it's very reliable - 1 spirit, 1 quint, 2 pends starts this deck rollin' while waiting 'til the shields are necessary.

The Losses came mostly - as obvious - against shield destroyers, but early poison and really fast decks are also dangerous. However - the best deck for Bronze I had in my hand this far.

There may be ways to optimise it or other combinations (I tried immortal-adrenaline-frogs but I didn't work).

So what do you think?

Thanks for comments, help and estimations!

30
Introduce Yourself / Hey Elements!
« on: July 27, 2011, 11:17:09 am »
Hi altogether,

I played already a bunch of games and it seems I'll stick with it so it's time to say hello to the forum!  :)

Great overview and strategy help is delivered over here!

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blarg: Mainiak