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Messages - Luminous Umbra (66)

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37
Card Ideas and Art / Future Vision | Future Vision
« on: February 21, 2011, 05:02:08 am »
NAME:
Future Vision
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature disappears from play for three turns, then reappears.
NAME:
Future Vision
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature disappears from play for three turns, then reappears.
ART:
Edited from this .

IDEA:
Luminous Umbra
NOTES:
Things that might come up:
Q: How does this affect things like poison?
A: Poison and other statuses take no effect during the three turns and do not change. For example: A delayed creature is still delayed when you get it back.

Q: What happens if your field is full when the creature comes back.
A: It doesn't come back.

Q: Whose turns are counted for the three turns.
A: It goes like this- After you end your turn, your opponents turn is the first. Your next turn is the second. The opponent's turn after that is the third. In other words, after the turn where you play Future Vision, you get your creature back after two of your opponent's turns and one of your own.

Thanks to OldTrees for bringing this up.
Q: How does this interact with a Gravity pulled creature reentering when there is another gravity pulled creature?
A: Creatures with conflicting qualities get reduced priority when they return. In this situation, the returning creature loses gravity pull.

Q: Will this maintain Chimera's stats? (Current Attack, Current HP, Full Attack, Full HP)
A: As with the case of any changes to stats, the stats the creature leaves with will be the ones it returns with. It leaves with 1|3, it returns with 1|3.
SERIES:

38
Anvil Archive / Re: Russian Doll | Russian Doll
« on: February 13, 2011, 08:12:23 am »
Epic idea. Might want to change the name to Nesting Doll. And change the effect to something like this..

"5 :darkness Separate : Generate a Nesting Doll with X|Y.  X is the attack of this creature -1 and Y is the health of this creature -1."

And if you ask me, It should also be a different element. Darkness and Aether get all of the interesting cards and Nesting Dolls don't seem so dark to me.
I agree. Perhaps it could work with life, the ability and card just seem to fit in my eyes for some reason.

39
Darkness / Re: Favorite Darkness card?
« on: February 13, 2011, 04:54:48 am »
Voodoo doll, hands down.

Lots of strategies, and will be even stronger when/if Acceleration/Overdrive is completely released.

After that pest and dusk mantle. Very fun to use, but not as fun to the target.

40
Duo-Decks / Improving Overdriven, Unstoppable Voodoo
« on: February 13, 2011, 04:51:26 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 746 746 746 74a 74a 74a 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 7t4 7t4 7t4 7t4 7ta 7ta 7tg 7tg 7tg 7tg 7tg 7tg 8pt


(The six unknowns are Overdrives)

How it works: Bring out Voodoo dolls. Equip them with Overdrive and Unstoppable. Play Eclipse to boost them further. Use Elite Armagios, if needed, to protect self until victory.

What it can handle: Unless you start with a terrible hand, AI1-3 with great success unless you face a time deck with eternity and rewind or a time/light deck with dune scorpions. Half-bloods are  beatable, except for decks with eternity and rewind. Is able to defeat some false gods sometimes if started with a good hand.

Goal: To be able to stand against half-bloods and if possible false gods with a good success rate.

Notes: I tried to use gravity shields, but found they didn't work that well. Reverting to Armagios resulted in a better success rate. Tried to use more pendulums, but found to be slower than towers.

41
Humor / Re: Elementz Can Haz Meme?
« on: February 08, 2011, 04:59:00 am »


Curse this infernal generator...

42
Crucible Archive / Re: Á Bao A Qu | Á Bao A Qu
« on: February 07, 2011, 04:51:12 am »
Does "other" count as an element on the field?
Thank you for bringing that up. Other doesn't count as one. This is mostly because other is not really an element, but a lack of affinity for a specific one.

43
Crucible Archive / Re: Á Bao A Qu | Á Bao A Qu
« on: February 07, 2011, 02:52:46 am »
Yeah now that i think about it, its cost should probably go up to something like 12|10, given how easy it is to get a large amount of quanta with novas or quantum pillars.
Good idea, one nova would be all it takes to bring one out.

44
Crucible Archive / Re: Á Bao A Qu | Á Bao A Qu
« on: February 05, 2011, 07:05:15 am »
Some thought will have to be put into exactly what the right cost is, but this is the first other creature I've seen that I like. Good job!
Thank you!  :)

45
Crucible Archive / Re: Á Bao A Qu | Á Bao A Qu
« on: February 05, 2011, 06:46:54 am »
Nice! A rainbow card!

I might consider making it such that it is immortal if every element is represented.
That's quite tempting...

46
Crucible Archive / Á Bao A Qu | Á Bao A Qu
« on: February 05, 2011, 05:53:16 am »
NAME:
Á Bao A Qu
ELEMENT:
Other
COST:
12
TYPE:
Creature
ATK|HP:
N|5
TEXT:
Nirvana: N= Number of elements on the field. If N=12, this card gains immaterial.
NAME:
Á Bao A Qu
ELEMENT:
Other
COST:
10
TYPE:
Creature
ATK|HP:
N|10
TEXT:
Nirvana: N= Number of elements on the field. If N=12, this card gains immaterial.
ART:
Luminous Umbra
IDEA:
Luminous Umbra
NOTES:
The Á Bao A Qu  is creature from Malay legend, said to reside in the Tower of Victory. When a person climbs the stairs of the tower to Nirvana, the Á Bao A Qu follows him/her. As the person gets higher, the creature turns from a colorless blob into more colorful, fleshed out creature. However, unless the person reaches Nirvana, the Á Bao A Qu never reaches perfection.

This is where I got the idea for the ability. In light, all colors combine to create pure light, and so the Á Bao A Qu shall reach perfection when all elements (colors) are present.

Things that will count as elements for its ability are: Marks, permanents other than pillars/towers and pendulums/ upped pendulums, and creatures. Other doesn't count as an element.
SERIES:
None

47
Crucible Archive / Re: Spite | Malice
« on: February 04, 2011, 11:04:07 pm »
Quick question: When its says the cards you get are of your mark's element, does that mean you will only get cards if your opponent has cards in their hand of your element or will the cards you get change to your mark's element?

48
Card Ideas and Art / Re: Ghast | Ghast
« on: February 04, 2011, 04:52:14 am »
Just a heads up XYTWO, your card will likely not be put in game if it is taken from something else. Just letting you know.

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blarg: Luminous Umbra