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Messages - Lordpants (134)

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97
Card Ideas and Art / Re: Backstab | Assassinate
« on: May 09, 2010, 06:25:50 pm »
Flurry of blows, when you put it like that I see an Air card, but Time could make sense in the way that it strikes more than once.

98
Forge Archive / Re: Black Cat | Felicia
« on: May 09, 2010, 01:02:57 am »
What an interesting new strategy that could come from this, especially with other cards that have abilitys for example I can see a one damage Air card or a quanta absorbing Entropy one (don't know if you have really thought that much ahead. but it could be great fun.

99
Anvil Archive / Re: Colossus | Ancient Colossus
« on: May 09, 2010, 01:00:10 am »
Another beautiful looking card that will make enemies (theoretically) shake in there boots =p I love the gravity feel and and heavy step just makes it, ow, the hp on that could have some fun with Gravity Force.

Maybe the hp should be 30 instead of 40 though, could work a little easier maybe even a 15/30 could make it that much better?

100
Card Ideas and Art / Re: Time Warp | Time Wave
« on: May 08, 2010, 05:07:29 pm »
Maybe instead of losing the game, any permanent (besides pillars) you use in the turn would be trapped in the time bubble as Xinef said, Just don't see it very useful in a time deck (who mostly uses stalls) to get the benefit of the extra turn (Pharaoh decks withstanding)

And yes there is a card that does exactly that, don't remember what its called though, Its around here somewhere.

101
Anvil Archive / Re: Mammoth | Wooly Mammoth
« on: May 08, 2010, 05:04:44 pm »
Earth/Aether with Gravity Mark would really be awesome.  Just think of it, you're probably massing extra  :gravity while waiting to get one of these out, maybe enough to play a protected Gravity Shield.  If you manage to survive the setup, now you can trample anything which has 3 or less HP and anything with 6 or more HP can't touch you. 
It doesn't end there, just stone skin any 4 or 5 HP creature and they can't touch you either, there is some defense to this card and what you put with it (although Shockwave makes this creature die a little inside) but it has some great potential

102
Forge Archive / Re: Exploding Pot | Exploding Cauldron
« on: May 08, 2010, 05:02:33 pm »
Giant rocks with faces (Golems) have lives too! so pots can as well, Fire and Time, I will have to look into some synergies there, never tried that one.

103
Forge Archive / Re: Dimensional Gate | Dimensional Portal
« on: May 08, 2010, 05:00:33 pm »
Can't wait to see the rest of the collection (I've commented on the two before this one) and I actually hope they make some progress, I like the big creature stomping ideas.

104
Card Ideas and Art / Re: Wormhole | Warp Hole
« on: May 08, 2010, 04:09:33 pm »
Yeah I didn't think it completely through when I thought about the Mono-Aether, but yeah something to make Duo and Trio decks work better is a good idea in my book, I also like how you are giving Aether more synergies, since they seem to be lacking just a tad in that department.

105
Card Ideas and Art / Re: Wormhole | Warp Hole
« on: May 08, 2010, 04:03:22 pm »
Curious thought.

This card doesn't really work in an Mono Aether unless the opponent uses Aether creatures (speaking of course the upgraded card) and the only creature that Aether has is the Spider/Recluse. Everything else is Immortal, so I am curious if this should card should turn it Aether? To help those decks, I'm not sure how it would be beneficial any way else (unless your duo/trio and the creature you destroy is of an element your playing)

106
Forge Archive / Re: Dimensional Gate | Dimensional Portal
« on: May 08, 2010, 03:59:06 pm »
I really like your delayed reaction series of cards thus far, are you going to make one for each element?

I am also curious if the horror and terror will be stand alone cards or be like ash and be only limited to this card.

I also very much approve of the mono feel to it for Aether, Its great.

107
Crucible Archive / Re: Feroxid | Elite Feroxid
« on: May 08, 2010, 03:47:57 am »
Seeing as you can only use it when it comes into play (took me a second to find it, I actually like this one a lot, gives life some perm control it needs.

108
Crucible Archive / Re: Equilibrium | Equilibrium
« on: May 08, 2010, 03:24:50 am »
This can be a fun one really just to mess with your opponent and potentially help you out a bunch but I feel it could be a little weird playing against the folks with 200hp, however this card could be a healing card for entropy when you need a last ditch effort for a little health and damage at the same time, i like the idea =)

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