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Messages - Lordpants (134)

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121
Card Ideas and Art / Re: Clock of Ages | Clock of Eons
« on: May 05, 2010, 08:12:30 pm »
Quite versatile for a time card to be used either on you or your opponent, and I like the new coming of cards that absorb all your quantum but give you a good payout (Miracle, Fractal)

122
Crucible Archive / Re: Static Discharge | Electrical Discharge
« on: May 05, 2010, 08:09:27 pm »
If you can only generate one a turn it should be like when you kill a skeleton (which doesn't create a new skeleton) should have the same sort of effect (doesn't effect bonewalls) but I could see this being fun with condors.

123
Crucible Archive / Re: Lost Soul / Soul Eater
« on: May 05, 2010, 08:06:21 pm »
I like this one a lot, I might make it cost 2 :dark but thats just me, 1 seems a little much but I like the devour for its dark quanta, it makes me want this card in a deck

124
Card Ideas and Art / Re: Planet | Massive Planet
« on: May 05, 2010, 08:03:42 pm »
I would assume it doesn't destroy immortal creatures, but its just as decent as an Oty with a little different ability, I like the ability where it basically explodes when theres nothing left. Good idea, Thumbs up, Might wans to make the upgraded one cost 10 :gravity

125
Forge Archive / Re: Spectral Reflector | Spectral Prism
« on: May 05, 2010, 08:01:12 pm »
I don't think I am quite sure how this works, it makes a quanta for each card in your hand thats not a dark elemental, but does it give you 1 for each cards element?

126
Crucible Archive / Re: Seahorse | Elite Seahorse
« on: May 05, 2010, 07:58:25 pm »
I think it actually costs, too much to put down, while I like the concept of the healing poison card by the time this could become useful you may or may not have 12-15 poison counters on yourself, making taking 1-2 off rather pointless when they can put on 3-4 a turn with a good poison deck, if it maybe cost less quanta and maybe was a 2/4 I'd like it more.

127
Crucible Archive / Re: Charcoal Stallion | Fire Stallion
« on: May 05, 2010, 07:55:48 pm »
This is an interesting one, while I like the "option" card, it could be used as an attacker or a quick destruction card (as long as its not wrecked the turn it was played)

128
Card Ideas and Art / Re: Hastening | Improved Hastening
« on: May 05, 2010, 07:53:27 pm »
This could inspire some interesting strategys i like it. Destroying all your other perms would mean all the shards, hourglasses, and bonds would be wrecked so it forces you to play wisely I would increase it to maybe 6 or 7  :time to play

129
Darkness / Re: New Card: Gargoyle
« on: May 05, 2010, 07:32:39 pm »
I was thinking the same thing and I am glad its in development, I can't wait to try it and play my new Earth/Dark... *starts upgrading Earth cards*

130
Darkness / Re: New Card: Gargoyle
« on: May 05, 2010, 04:31:11 am »
As much as I enjoy this, and would use it in a deck immediately the card itself seems a little over powered if there is no stasis effect with all the combos you could pull with it (Rage Potion came to mind immediately) 

131
I agree with the grouping together, countless times I've found myself losing track of where my sundials/hourglasses are because stuff is stacked on top of it, the glimmer on the outside boarder works but not when theres 10 shiny boarders (exaggeration) in the permanent section.

132
That would be really cool and would give an incentive to play lesser used cards, in the game perhaps, I was just throwing out ideas from my brain to the forum to see what people thought.

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anything
blarg: