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Messages - LongDono (1147)

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985
Anvil Archive / Re: Dual Shield | Dual Buckler
« on: December 09, 2010, 12:54:08 am »
Don't have damage deduction stack. Abilities can stack but damage reduction might be overkill.
How so...?
Well stacking 2 sheilds that reduce damage by 3 for a total of 6 seems a little insane to me, but you know what is more insane? Em shield to reflect and reduce damage by 2 with permafrost shied to make creatures into icecubes, and have a total damage reduction of 4 while you are at it.
Even if damage don't stack there some fairly broken combos heres.
Thorn and dusk mantle. 50% of attacks miss, and because they still attacked they can still get poisoned.

I still think this card is a good idea if certain limits are placed on it

986
Anvil Archive / Re: Dual Shield | Dual Buckler
« on: December 08, 2010, 11:31:09 pm »
Don't have damage deduction stack. Abilities can stack but damage reduction might be overkill.

987
Any chance you play TWG ( the werewolf game ) on braingle SG?
Anyways I thought of that game when I read the topic title.
In TWG you have 1 werewolf for every 4 humans. Each round 1 person is shot based on voting, and the werewolves eat 1 person. The game ends when all werewolves are dead, or there is an = number of humans to werewoves left and the werewolves eat the rest of the humans.
The werewolves know thier fellow wolves and the only person they do not know is the "seer". Once per round the seer can divine the idenity of someone and see what they are.

Now to the event I am thinking of...
Team event where only the players that "are not what they seem" try to knock out all the other players.
This can be done by having secret vaults. All of the "are not what they seem" team have a single large vault, while everyone else has smaller single vaults. ( the smaller single vaults are added up )
Arg! Team "are not what they seem" will now be known as team "evil", and the other team will be known as " good "...... now to continue on to vault selection.
Everyone takes turns picking. You do not know the order that the others are picking in, and you do not know who takes what. This will be somewhat close to a MTG draft I guess. Team evil may work together to decide how to pick while team good not knowing thier allies from thier enemies will not.
The evil vault should be ALOT smaller than the good vault due to the win condition here. 1:4 sounds good for evil players and vault size.

The main issue I see here is vaults.... Adding up all the vaults besides evil and keeping it a secret so you can't just figure out who the evil team is. So total number of cards in both vaults should be known, but single vault card numbers are not alowed.

Here is how playing the games will work.
You have as many rounds as you need to decide a winner.
Each round you are matched randomly with someone to play. ( evil may not play eachother and no one will know who you played until after the event is done. Only the evil team will know who plays who. )
Like war you gain cards based on winning and losing BUT if you lose to a Evil player it is all the worse because their vault will grow in it's total card count while yours shrinks.

Thats all I can think of. Feel free to comment, change, steal.

988
Anvil Archive / Re: Water Golem | Ice Golem
« on: December 08, 2010, 07:48:44 pm »
Hmmm I would like to make a fun fire water duo with this. Unupped has 6 health so I can rage potion it. Deflag, rage, congeal, and a shield with 6 golems sounds fun. CC and perm control with cards that wont die... YAY! Never ending swarm!
If this card is added I will join team water if I can in the next war just to use this card in good PvP battles.... so much CC.....
Oh i forgot it has a CC skill too. :P
Immolation..... hmmmmmm

989
Light / Re: Crusader
« on: December 08, 2010, 06:32:51 pm »
Old rainbow is old.
??? is crusader. Might be old and fairly bad but thats not the point.
Quint crusader and replace the weapon with a new one after you take it's ability.

990
Light / Re: Crusader
« on: December 08, 2010, 06:25:26 pm »
Code: [Select]
2v 5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u7 717 71b 74b 74b 74b 77f 7ak 7do 7gp 7gp 7k0 7n5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 80d
Opps sorry I clicked post before I was ready.
No it is not in the trainer but all "???" cards look alike.  :))
rough rough draft of a rainbow deck that would use this card.
Now something besides oyt and rain of fire can control the field. Use it's skill on a pulvy, eye, or eternity. Keep the skill you want and then replce with a different weapon to do your dirty work.
Oops something is wrong with the deck, there should be 4 quints.

991
Light / Re: Crusader
« on: December 08, 2010, 05:54:43 pm »
I really love this card!
combos....
wait....
This might fit into a rainbow deck very nice! Play this card and quint it, then next turn play your weapon and take it's skill. Then if your weapon is destroyed you don't have to worry as much. Like eternity, and Pulvy.

992
Deck Help / Re: Datkewlguy's FG Deck 1.252
« on: December 08, 2010, 05:35:38 pm »
Keep testing.
I noticed some fairly hard gods are not even played.
Awesome deck though!

993
Round 7 / Re: ~~Round 7 Match Results and Countdown~~
« on: December 08, 2010, 05:29:33 pm »
Wow light has to play fire 4 times....

994
Duo-Decks / Re: Double golem rage rush!
« on: December 08, 2010, 05:18:09 pm »
It is and it is not a rush. I have the option to rush if I want to though sometimes slow.
Changes I am thinking about.
-1 weapon
-2 Herm golems
+2-3 BB
Got it down to 34 cards lol.
I tested it with still 35 cards but I added 3 BB and this is more of a control deck than anything.
Due to what this deck will most likely become I am changing the title. It will not be a rush anymore.

995
Duo-Decks / Re: Double golem rage rush!
« on: December 08, 2010, 03:14:23 pm »
@primarycolor: 30 card decks are not all they are cracked up to be sometimes if the ratio stays the same. Yes I will be taking the weapon out shortly.
@Omegareaper7: Ya I figured I should take the weapon out. I prolly wont replace it either. :/ I will do the math on the pendulums and pillers at some point here.... I am far too lazy at the moment.

996
Rainbow Decks / Re: My 4-way death timebow (death at crossroad)
« on: December 08, 2010, 04:37:11 am »
Why the single supernova? Maybe 2-3 would make more sense if it's that helpful, otherwise another tower would probably be more useful.
agreed, not to mention, that pic isn't really showing off your deck...
Please look again. 50+ counters on bonewall...... with flooding..... can... not be..... broken..... through.....

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