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Messages - LittleFighterFox (42)

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13
Card Ideas and Art / Overpowered?
« on: January 19, 2012, 01:10:56 am »
are the creatures chosen randomly by the spell?
If they are, it would be really OP in two ways. After your opponent brings a monster:

1)
Summon a creature. Two balisk bloods, one for each. Annihilation.
Photons could be luciferned for massive hope shield.
And the combo isn't really impossible to bring out. An earth mark alone, plus entrophy/light mix.

2)
Instantly kill ANY creature. If your creature was 0 cost, then it's even better.
Currently the only insta-kill is shockwave, and it's not so easy to carry out.

Even if it wasn't optional, it would be too much. This is basically a free kill for dragons and other heavy duty creatures.

Me no like

14
Crucible Archive / Eternity
« on: January 15, 2012, 02:53:31 am »
Haha, this takes on Eternity's naming.
I really like the throw mechanic, very original. Plus, it gives time a more permanent form of creature control.

Why does it return to the deck and not the hand (speaking that a boomerang returns to your hand)?
Unless, your a crappy boomerang thrower and get it stuck on the top of your deck.

Also, you should make it cheaper and weaker, say three quanta for 2~3 ATK cause eternity is double that. Then it can fit in the non-rare weapons.

Can you make like a golden arc trail in your art? So it looks more in motion then stasis?

15
Forge Archive / Differential
« on: January 13, 2012, 01:13:22 am »
I just don't know why the two cards are so different from each other. And the unupped seems useless.
This page alone there is talk about the various effects of the sun, and while they all seem good not everything can be squeezed into one thing.
I think the nova/hole should replace the unupped effect.

If your planning to make it closer to rainbows, then I think you should lower the ATK|HP and cost.
If your planning to make it closer to rainbows, then I think you should raise the ATK|HP and cost.

I feel (like in physics/life wise) this would fit well with acceleration. Cause near the end it gets larger and then boom! (Though I guess other kill cards will be used.)

16
Crucible Archive / Misread
« on: January 10, 2012, 11:51:35 pm »
You know what? I completely missed that it says only creatures and permanents.

I think this card fits nicely. Used for/against A) Neurotoxin, B) Bone Wall, C) Dimensional Shields, D) Sundials, E) Wings, F) other(different shields/spells, flood, etc.)

I don't see this question asked yet, so I'll ask:
What happens if there aren't any spaces left to place the cards? Are they discarded or not played?
I would guess so the latter, but if it was the former then malignant cell/flooding and this might be more interesting.

17
Crucible Archive / Evil
« on: January 08, 2012, 06:44:36 pm »
Yes! A way to remove more then one counter in a bonewall.
This is a really good idea, but I only have one small niche.

I personally don't like multiple targeting and if the opponent has say, 5 Lightnings:
Would the opponent chose all 5 times (Which I don't personally like) or would you choose(Making it OP)?

One of the few comboes there are is Nightmare Lyca then Pandamonium, combined with a previous neuro or bonewall.
It would be fun if they had an interrogate as well.

18
Level 3 - Armory / Natural Power
« on: January 03, 2012, 07:13:43 pm »
http://en.wikipedia.org/wiki/Natural_satellite (http://en.wikipedia.org/wiki/Natural_satellite)
But then again, that would make Satellite the upped considering the size.



And no not UP considering the cost, and looking at the arithmetic series:
23 Black dragons for 230 ATK, 230+ Quanta
about 1 dmg per quanta

23 Satellites for 276 ATK, 93+ Quanta (at 1-23 ATK)
about  3 dmg per quanta

23 Satellites for 155.25 ATK, 93+ Quanta (at 1-12 ATK)
about 1.25 dmg per quanta

And don't forget the upped version will make it 69 Quanta and 7 HP instead of 10.
I think the unupped is fine, but attention needs to be paid for the upped.

19
Card Ideas and Art / Bump
« on: January 03, 2012, 06:56:59 pm »
Bumped for more comments and suggestions

*removed series row from table*

20
Level 3 - Armory / Orbit
« on: January 03, 2012, 06:52:44 pm »
Why is the upped version have a lower cost and higher HP?

I believe it's okay as it is, but I think N should be position / 2 making it increase 1 ATK every two positions and a max of 12.
23 ATK is too much in elements, and setting a limit would deter it from reaching the highest position on the board.

And what? Fuel? It's an inanimate rock, why does it need fuel?
Hey, can we make it airborne?

21
Card Ideas and Art / Cheshire
« on: January 03, 2012, 06:43:55 pm »
Makes me think of the Cheshire cat.

Maybe it shouldn't be able to target the Mark, as it is kinda immortal.
And I hope immortal cards can't be targeted either.
It's something that darkness would do. Mini weak Nightmare and giving the opponent a pretty useless card.

For the cost, I think the up version should still use two darkness to hide. And also, you need to specify which seek the owlcat will generate.

With one pest, this will cause the -1(Owlcat 4, opponent 3) into +1 (Owlcat 3, opponent 4). Brilliant.
One other thing, Silence will match this card pretty well.

22
Forge Archive / Royal Guard v. Royal Guard
« on: January 03, 2012, 06:34:38 pm »
Should I increase atk to 1 to make it affectable by opponent shields?
Haha! That actually will make it even more interesting. I'm think about two Royal Guards attacking each other.
And it makes interesting battles.

If a timed shield like dim was placed on the creature and it ends the creature will lose the skill. But, Gravity Pull will still be placed on the creature itself. And like Crusader, Royal Guard can only use it once.

Wait! What about Bone Wall!? Wouldn't that double your bones?

23
Crucible Archive / Rarity
« on: January 02, 2012, 11:13:04 pm »
The only thing I have against it is that this will make donations kinda...

I know nymphs are rare and nymph's tears compensates for it but it uses a load of water quanta.
And the Nymph Queen makes more Nymph Queens...unless you fix a duo or trio.
Nymphs abilities are alchemy in a creature. More vulnerable. Shards on the other hand are both powerful, instant and unique.

24
Card Ideas and Art / Effect
« on: December 31, 2011, 12:43:57 am »
I think just rewording acceleration/overdrive would do suffice:
Quote
Acceleration: This creature gains +2 / -1 per turn.
Quote
Overdrive: This creature gains +3 / -1 per turn.
Simple card, balanced and fits with Gravity. But the name...

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