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Messages - Leo (120)

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26
FG Proposals / Re: The Weapon Master
« on: June 15, 2011, 06:37:28 pm »
Whoa, pretty good idea. But since he's the weapon master, you should pack a Vampire Dagger and a Druid Staff (whatever the Life weapon's name is). Or a HAMMER.

Hammers are awesome.

Just... awesome.  8)

27
FG Proposals / Re: Iron Ore
« on: June 15, 2011, 06:31:23 pm »
Not enough Otyughs.  :P

28
FG Proposals / Re: Tecen
« on: June 15, 2011, 06:30:31 pm »
Sorry the late reply, just saw it today.

Seems pretty good (and I prefer the normal version rather than the "improved" version). And to make it more apropriated, believe you should take away the Liquid Shadows and the pendulums. The mark alone already provides a lot of Darkness quanta.  :D

29
FG Proposals / Re: Wrath
« on: June 15, 2011, 06:24:44 pm »
Legit 151 attack Archangel :o
Whoa! Just... WHOA, GOD DAMN  :o

Is God Zans looking at this thread? Please, make this FG real!

30
FG Proposals / Re: Photosynthetic
« on: June 15, 2011, 05:12:30 pm »
But FGs can't have Shards, no? At least all existant FGs are shardless.

31
FG Proposals / Re: Deluge (V2)
« on: June 15, 2011, 05:11:06 pm »
Nice idea. But instead of Nymph's Tears it could use the Death Nymph right away, no? Since it's an FG, it's ok for him to have some nymphs.

32
Card Ideas and Art / Re: Zombify | Zombify
« on: June 15, 2011, 02:50:59 pm »
Thank you, Leo, I didn't know how to answer that.
lol  :D

33
Card Ideas and Art / Re: Langolier | Langolier
« on: June 15, 2011, 02:48:53 pm »
I think an intended CC card would function better with lower attack, higher HP and lower cost. Unless you want to make a good attacker for :time.
Or.. another idea.. we could make it a 0 life creature, with a passive ability "Eat the older permanent", and an active ability similar to Steam, costing 2 :time, but it gains +0/+1, name it "Buff", dunno. So, as long as it's alive on the field, it eats stuff. It's like it MUST eat to survive! RAWR

34
Crucible Archive / Re: Iceberg | Glacier
« on: June 15, 2011, 02:37:22 pm »
I would get rid of the Fracture ability and make it work in the same way as rustler does:
":fire: melt - produce :water :water. Can be used multiple time per turn."
Hey, that's a great idea. And much simpler to implement.

35
Card Ideas and Art / Re: Langolier | Langolier
« on: June 15, 2011, 02:03:19 pm »
The permanents have an "attack order", like the creatures, so the Langolier would attack the 1. If not existent, the 2.. etc etc.

It's a great idea but I believe it's way OP, since an early Langolier would eat all pillars played, making the use of Enchant Artifact more common.. and less mono decks.. and more rainbows.. or mono earth.. etc etc..
BUT DAMN, ADD TO THE GAME AND LET'S SEE WHAT HAPPENS!  8)

36
Card Ideas and Art / Re: Increase Flow | Improved Flow
« on: June 15, 2011, 12:47:56 pm »
Whoa, awesome idea. The "Drain all quanta" thing, and then, increase the flow, made me think about a tsunami or something, like, the water retreats and then comes back stronger. And since  :water is considered the weakest mono right now (it is, right?), this card is balanced, imo.

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