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Messages - Le Coyote (37)

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25
Competitions / Re: Theme: The Outcasts
« on: January 06, 2011, 09:58:35 pm »
Dragon Lord
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7ad 7di 7gt 7k2 7n9 7n9 7n9 7q6 7t5 80b 80b 80bDragons were once the mightiest creatures of the world, repository of the ancestral knowledge and keeper of the rarest treasures and creations of all races. Every race turned to them for council, addressing prayers to the wise dragons. The Gods became jealous of their power and corrupted the minds of the representatives of all elements´ races, promising them the riches of the dragons, if defeated. Soon after followed a terrible war, known as the “last hunt”. The Dragons were defeated and banned in an other dimension. Millennia passed. During this time the dragons mastered the power of the stars (supernova and quantum energy) and succeeded in perfecting dimensional travel.
Seeking powerful allies, the false Gods offered them an alliance. Now they are back for their revenge. It will be quick and brutal as they rely on their enormous strength for victory. The time has come for the dragons to rule the elements world again....

26
General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 16, 2010, 09:36:40 pm »
An oracle card which when played gives you a random creature, permanent or spell...

27
Deck Help / small Rainbow life
« on: December 16, 2010, 01:08:39 pm »
Hi,

I would be grateful for some help on the Deck below. I´ve try to design this for AI5 and compensate the high card price using 13 quantum pillars. The deck does not react very regularly, may be due to card combination or essential cards not coming early enough. I have tried to stay at 30 cards.

Thanks in advance for the help

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 55r 55r 592 595 5c6 5c6 5c6 5c7 5f8 5i9 5li 5oj 5rn 5ro 6u6

28
Game Suggestions and Feedback / Re: Deck shuffle. Challenge fate
« on: November 24, 2010, 09:14:58 pm »
ok. It was just an idear. It do not the other game you cited, but I understand the wish to remain peculiar. That´s what makes elements so interresting.  Thanks for your coments anyway.

29
Game Suggestions and Feedback / Re: Deck shuffle. Challenge fate
« on: November 24, 2010, 06:26:19 pm »
The idear was to have the option within the game not only at the begin to shuffle the deck. One definitely loses a turn and would have a malus such as e.g.  lose a card at random from the deck or 5 life points. It may give a strategical advantage but would be linked to a reasonable risk where one would think twice before using the shuffle deck option.

30
Game Suggestions and Feedback / Deck shuffle. Challenge fate
« on: November 22, 2010, 08:08:13 pm »
From time to time, it happens to have a bad draw and one must discard a card or cannot play any. Would it be nice if one could have the possibility to click on the deck to re-schuffle the remaining cards? One would lose a turnand/or the 8th cards but one may change its fate.

What do you think?

31
Buff This Card! / Re: Virus - Retrovirus
« on: November 21, 2010, 11:29:41 am »
That virus generating card would be honestly a perfect fix.
I always thought that creatures that infected other creatures (Virus, Bloodsucker, Grey Nymph, and Toadfish [NOT Pufferfish]) should get something called Toxic, in which the devouring creature would be afflicted by Aflatoxin, rather than Poison. Upon death, the disease they obtain from the creature they swallow would grow into something much more destructive as a whole. Creatures causing poison/having venom (Scorpions, Chrysaora, Pufferfish, Flying Arsenic) would still retain their poisonous passive skill.
I find the idear of toxicity/disease rather interesting. However, viruses do not infect their host 100% of the time. May be a non-upgraded card could be 40% and an upgraded one 80%. Another possibility would be for the creature to be afflicted by a  malus or lose its ability, may be provisorily when non-upgraded and permanently when upgraded.

32
Rainbow Decks / Re: Pillarless rainbow deck
« on: November 21, 2010, 10:11:28 am »
No. Most of the time I have enough photons and immolations to get the quanta. I have been trying this deck in AI3 and Top50 with a high win ratio.  However, it happens to have bad runs with little photons or novas. It is also very sensitive to antimatter or lobotomizer, as well as fire shield if the two last come early in the game and the cretures are not upped.

33
Rainbow Decks / Re: Pillarless rainbow deck
« on: November 21, 2010, 07:44:04 am »
Thanks a lot for the link and the comments. Blessing was to improve the schreker but I´ll make the changes to stay at 30 cards.

34
Rainbow Decks / Pillarless rainbow deck
« on: November 20, 2010, 11:39:45 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55u 590 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5lf 5og 61q 8pm


No it isn´t a fire rush deck as it may seems at first sight when played, i.e. nova,  photon, immolation and lava golem. It is based on the idear, however, the aim was to have a small pillarless rainbow. It is highly effective again AI3 and reasonably good against Top50.

I would be gratefull for comments on how to improve the deck may be to use it for AI5.

Many thanks to SnoWeb for his help in bringing me by the basics of the game as well as deck buikding.

35
Duo-Decks / Re: Fractal dark Dragons
« on: November 07, 2010, 09:00:32 am »
Thanks a lot for your advice. Well then I'd better get some money to perform those upgrades.

36
Duo-Decks / Re: Fractal dark Dragons
« on: November 06, 2010, 11:33:37 pm »
The deck is efficent for lvl 3 and PvP1 and was the reason why it was posted here. However, I needed help for upgrading it to lvl5 and top50, help which you provided with your kind answer.  Are normal vampires enough or do I need upgraded ones?

Thanks again for your Help.

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