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Messages - Lanidrak (474)

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25
Crucible Archive / Re: Stalactite | Stalactite
« on: May 18, 2010, 10:09:57 am »
Nice to see you've accepted the changes that the community (well, primarily me, but still) have suggested. +karma.

I like the way you have split the card text between the two cards.

But what if you used this card to try and kill a stalactite? XD
The Stalactite is a permanent, and it's ability only targets creatures.



I like it a lot. Earth needs some creature control, so does Water. They both need a medium-mid hitter or a grower. This card gives them both.

:)

26
Card Ideas and Art / Re: Interruption / Interference
« on: May 18, 2010, 10:06:05 am »
so is it a chance for the effect to fail or for playing it to fail?

and it comes with a 1 turn doomclock?
It is a chance for the 'playing' it to fail. So, you would play a card as normal and if the 40% chance triggers - the Interference card would do some fancy graphic - maybe like a lightning bolt from the Permanent to your Card being played. Then the card being played is removed from the game. The quanta you spent playing the card is lost.

This card would be EXTREMELY annoying. But I suppose it's OK if it only lasts for 1 turn...
That is the idea. :) Sundial's must be pretty annoying for False Gods no? So, why not give entropy a similar card.



If you play this card early, ie. Entropy Tower > Nova > Nova > Interference. You can completely ruin your opponents pillar playing, if he doesn't realise you've played it. Otherwise, you would force him to stall, and not play anything during his first turn - maybe causing him to lose a card? Full hand.

It is mainly to counter Spells. Improved Miracle / Quintessence / Rain of Fire. But it also effects Pillars/Towers, all creatures etc... It will be handy in stopping your opponent from putting down a card combination. Imagine he tries to play a Condor, a Quintessence and a Rain of Fire. Each of those cards being played will have a 40% chance to fail - and if one of them fails, his combination fails.

Any other thoughts?

27
Card Ideas and Art / Interruption / Interference
« on: May 17, 2010, 10:21:21 pm »
NAME:
Interruption
ELEMENT:
:entropy Entropy :entropy
COST:
4 :entropy
TYPE:
Permanent (Like Sundial)
ATK|HP:
N/A
ABILITY:
Interrupt: All cards being played while Interruption is in play have a 40% chance to fail.
NAME:
Interference
ELEMENT:
:entropy Entropy :entropy
COST:
3 :entropy
TYPE:
Permanent (Like Sundial)
ATK|HP:
N/A
ABILITY:
Interfere: All cards being played while Interference is in play have a 40% chance to fail.
ART:
No one... yet ;) PM me if you're interested
IDEA:
Lanidrak
NOTES:
This does not stack. It affects all cards - Pillars/Towers, Spells, Permanent's. For both you and your opponent.
SERIES:
No Series - have suggested it in the past and never got much feedback - trying again now the forums seem to be more active!

28
Crucible Archive / Re: Mass Production | Mass Production
« on: May 17, 2010, 10:11:01 pm »
At 3 :earth and 5 :earth upgraded - I think it is a very nice card, and well balanced.

Yep, rustle up some nice looking art, make the card template and I'd be looking forward to seeing this in the Crucible.

+karma for a nice idea!

29
Crucible Archive / Re: Divine Judgement l Divine Judgement
« on: May 17, 2010, 02:25:41 pm »
It is an interesting concept, but ultimately not very strong...

You would need to let your opponent have a full board of creatures - and then you would need a way to completely clear it. The most common way to do this is
a) Malignant Cells (to fill his side)
then
b) Rain of Fire / Thunderstorm (to clear it)

So, already you're looking at a :death (Aflatoxin), :fire (Rain of Fire) and :light (Divine Judgement) combination. Maybe :death (Aflatoxin) :death (Plague) and :light (Divine Judgement) could work - but still. It is not really worth it. Since a full board will only dish out 24 damage.

And if this stacked, then it would simply be too powerful.

30
Crucible Archive / Re: Mass Production | Mass Production
« on: May 17, 2010, 02:06:25 pm »
Generate two copies of target non-Other or Shield Permanent in your hand.
Other - as in the Element, Other. It is confusing I know. You have, Aether, Air, Darkness, Death, Earth, Entropy, Fire, Gravity, Life, Light, Time and Water... And Other...

By Non-Other, he mean the 12 elements. And not Weapons.

So, Other Permanents = Shards of Gratitude or Shards of Divinity. And so on.

Understood?

31
Crucible Archive / Re: Stalactite | Stalactite
« on: May 17, 2010, 01:59:31 pm »
That is true..

How about make the ability work like this:

Name: Drip
Cost: :water :water
Ability: Cause 1 Damage to target creature. All Stalagmonsters in play gain +1/+1. If target creature dies, it turns into a Stalagmonster.
Note: Can be used multiple times per turn.

That way, if you were forced to use it as creature control, and kept using it as creature control, the enemies Stalagmonsters would be getting stronger!

What do you think of that?

32
Design Theory / Re: I have a Question...
« on: May 17, 2010, 01:54:03 pm »
I imagine it will not take long for Zanzarino or Chris Kang to implement a card idea to the game. Most of the time will be spent a) creating or finding suitable card art and b) play-testing the card before it gets introduced to Beta. But, to give you a precise time as to how long it takes them to go from Idea to Playable Card - it is impossible to say.

Your second question, is interesting. I do not think it would be impossible to make an "Other"-element card, with a cost of :darkness or :fire for example. As Kael rightly pointed out, the card will be stored in the data base something like this:

Name: String ID (eg. Rain of Fire)
Type: (eg. Permanent, Weapon, Shield, Creature or Spell)
Element: (eg. :fire or :darkness, or other)
Playing Cost: Integer (eg. 4 :aether or 3 other)
Stats: If it's a creature or animated Weapon (eg. 2/2 or 5/1)
Ability: Name of the Ability (eg. Growth)
Ability Passive: Name of the Ability (eg. Immortal)

That's probably all there is to a card. The rest is all contained within the functions and routines of what happens when that card is interacted with, for example - Blessing will affect it's stats. Rewind Time will send it to the owners hand. Antimatter will make it's current attack negative. Lobotomize will remove it's Ability field. And so on and so forth.

So, all in all. Yes, I think a card with an elemental cost but belonging to the Other category will be possible. Submit your idea, I am keen to see what it is you have.

33
Crucible Archive / Re: Mass Production | Mass Production
« on: May 17, 2010, 01:46:52 pm »
Nice idea. Costs a bit too much in my opinion.

Improved Steal costs 2 :darkness - and you not only 'destroy' the permanent on your opponents side, but it comes immediately in play on your side.

This only gives you copies of the card, meaning your opponent still has his version of the copied card. The cards go into your hand... Meaning you need to have the quanta to play them!

This cards current cost of 5 :earth to 7 :earth upgraded, means that it will only really see MUCH use in a mono/duo Earth deck - or a Rainbow, when it is used late-game. Bring the cost down to 3 :earth / 5 :earth and then it will be better, in my opinion.

34
Card Ideas and Art / Re: Veil | Cloak
« on: May 17, 2010, 01:36:07 pm »
Oh, so now we're ready to have a full blown Invisibility debate... :p

35
Crucible Archive / Re: Stalactite | Stalactite
« on: May 17, 2010, 01:33:58 pm »
How about... Instead of "Target creature is turned into a Stalagmonster"...

:water :water - Drip (can be used multiple times per turn)

1) Deals 1 damage to target creature.
2) If target creature dies, it is turned into a Stalagmonster
3) If target creature is a Stalagmonster it gains +1/+1.


Just need to somehow fit 1, 2 and 3 onto a card text :)

36
Card Ideas and Art / Re: Convergence | Convergence
« on: May 17, 2010, 01:30:40 pm »
This is ridiculously powerful. And you don't see it!

Mob-Rush decks are extremely stable ways of getting a lot of damage onto the table.
Fire-Fly Queen decks were probably one of the most popular Farming decks when Elements was still relatively new.
Now, we see Fractal, Malignant Cells, Graveyards, Pharaohs and any other number of cards which have mob-spawning elements...

A field full of Malignant Cells would give you a 24/24 creature.. Add a few dragons and you're looking at something with 50 offence... It's just too strong.

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anything
blarg: