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{...}its not "quite" that brutal... but you are close.. and yes, CCYB wins. A L O T.
PS: What is the order of play as of now? I am asking because I picture a typical match
against a CCYB deck to be something like:
turn1: waiting for death quanta, plays catcher
turn2: plays retrovirus (shield in hand)
turn3: plays mummy, wasted virus on nothing
turn4: plays another retrovirus + catcher
turn5: plays shield, wastes virus gets +4 death quanta
turn6: plays graveyard + mummy + eternity
turn7: rewind mummy
turn8: generate scarab, rewind mummy2, plays graveyard
turn9: generate scarab x2
turn10: ... no targets
turn11: ... no targets
turn12: Dies by the hand of destroyer who survived a, say, 17% death chance after turn5
If shields were a priority in play this might look a little different but I think the AI will always prefer
to field whatever creature it has in hand ...
I like the idea, but I suggest a name changeAlas, every deck has weaknesses, yes, this one falls prey to a common anti-FG deck "CCYB" and frankly, CCYB rips him apart... badly. almost flawlessly. I've tested CCYB on him 10 times, and the FG won only 1 time. 90% loss rate for the FG... but thats a deck style designed to kill a "many critter army FG" .. just consider the deck name.. :-p
About the deck, 12 Soul Catchers seems like overkill. He really does need some bone pillars/pends because the way you've set it up now, he's gonna have serious trouble setting up. (he needs to get plagues on opponent creature, else his quanta production will stay gimped). His field will be full with soul catchers, but his quanta production will just be his triple mark.
Any deck without creatures or protected creatures (CCYB with quints, and mono aether) will just rip this FG apart.
I love the idea of rewinding skeletons though but I suggest adding some death pillars or pendulums, to speed up his quanta production.
Maybe you wanna switch him over to deathpendulums with a time mark or timependulums with a deathmark.Well, so you understand the entierty of the multiple time towers, the rewinded mummies (elite pharoh's) chew GOBS of time quanta... it can/will stall on time quanta from this alone... I really am more worried about time quanta than death quanta...
It looks like timequanta will be fine either way for that handful of rewinds and eternity-apps
whereas the current build will be notoriously slow out the gate in terms of getting enough
death-quanta to get going on the buckler, the soulcatchers and plagues ...
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