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Messages - LStanley82 (20)

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League Archive / Re: Beginners League 2/2011
« on: June 13, 2011, 04:52:11 am »
LStanley82: 2
YawnChainHow: 0

edit: didn't use colons... used "=" .. fix'd

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League Archive / Re: Beginners League 2/2011
« on: April 28, 2011, 01:37:58 pm »

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League Archive / Re: Beginners League 2/2011
« on: April 25, 2011, 06:07:09 pm »

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FG Proposals / Re: Vengeance
« on: April 15, 2011, 02:08:27 pm »
overdriven titans, they hit more DPS than the rage'd ones.
then, you can endow the omgwtfbbq overdriven titans on the crusaders...

Granted the rise in damage is FAST with rage pots, but you can only play 1 / turn with only fire quanta off the mark...  the AI REALLY tries to split them across the weapons equally too, you won't get as effective of an endow that way....

consider a gravity mark and overdrive IMHO.

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FG Proposals / Re: Earth Angel
« on: April 15, 2011, 02:01:45 pm »
using the light nymphs for healing? .... hrmm... maybe... but luciferase has such a better purpose with cheap critters and hope...  honestly, I think 1-2 miracles and getting rid of the nymphs is a better choice.  it'll open 1-2 card slots for something else like, light dragons... or basalt dragons...  There really isn't a damage dealer in the deck other than the blessed arch angels... 

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FG Proposals / Re: Heimdall
« on: April 15, 2011, 01:54:11 pm »
add a pair of flying weapons.  Get multiple eternities on the field and this FG is gonna be one tough cookie!  :o

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FG Proposals / Re: Havoc
« on: April 15, 2011, 01:49:13 pm »
solid unupped fire deck with a mix of phoenix and fire storm would kick this deck's butt.  :))
Fire generates enough damage to beat the dissipation shield, or quanta strangle the opponent in consequence... 


the deck can't stop a mono-quanta generation machine fire/aether/even life.. needs earthquake instead of dejavu.
There's really only one critter it has that can pose trouble to a fire deck, the elite phase dragons... and they still fall victim to the fire shield.  ::)

The deck would be really really annoying, yes, I see its purpose, and yes, I feel that it would beat alot fo decks.. but I also think that an unupped fire could win.. might have "too big" of weakness... I'll test this theory later today and letcha know what I come up with.

I might consider adding some fallen elves/druids to this deck for the mutation ability to cast on the powerful opponent critters or dejavu if you leave it in there....   ;)


edit 1:
hmmmm, unuppped monofire isn't doing too piss hot.. takes too long to get enough quanta... trying an upped monofire

edit 2:
Won 2 Lost 7 on an upped monofire..

The deck isn't bad... it really does pretty well.. I think a mono aether would do better probably tho.. :-/  maybe..

edit 3:
added 6 SoG's to the upped monofire deck (defeat poison and allow enough healing for massive fire quanta generation to win)... almost 100% victories
Won 6 Lost 3;  EM's 2
It was funny because the AI kept nightmaring my minor phoenixes and I could play 6 at a time... it was great!

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FG Proposals / Re: Sobek
« on: April 15, 2011, 01:39:00 pm »
I'd just use Shak'har's Revenge on it.

I'd win pretty easy, only tough part is the extra ice dragons mixed with the Ulitharids...  He might poise a little extra damage and make me think some more than I do vs. Elidnis, or Neptune... but still vs. a voodoo trick, H2O fails pretty bad.  Looks very similar to Elidnis tho ... just more water, less life, healing, quint, phase dragons, and Twin Universe... but you added steam machines and 1 steal...

none of your critters are protected... literally, all that rainbow quanta is going to be a waste if the critters can't use their abilities.. the worst one being the 2 ulitharids .. if you can fireball, or lobo them, you pretty much don't have anything to worry about...

The deck needs a combo kill, currently, there is no combo kill at all.. just a mix of water critters, and quantum towers so they can use their abilities... Seems kinda boring imho.

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FG Proposals / Re: Necrophilia
« on: April 14, 2011, 04:00:19 pm »
{...}

PS: What is the order of play as of now? I am asking because I picture a typical match
against a CCYB deck to be something like:

turn1: waiting for death quanta, plays catcher
turn2: plays retrovirus (shield in hand)
turn3: plays mummy, wasted virus on nothing
turn4: plays another retrovirus + catcher
turn5: plays shield, wastes virus gets +4 death quanta
turn6: plays graveyard + mummy + eternity
turn7: rewind mummy
turn8: generate scarab, rewind mummy2, plays graveyard
turn9: generate scarab x2
turn10: ... no targets
turn11: ... no targets
turn12: Dies by the hand of destroyer who survived a, say, 17% death chance after turn5

If shields were a priority in play this might look a little different but I think the AI will always prefer
to field whatever creature it has in hand ...
its not "quite" that brutal... but you are close.. and yes, CCYB wins. A L O T.
but thats the point of a anti-critter deck... CCYB is designed to attack decks with pharohs / fire queens / mitosis frogs , etc.  It also packs a few Anti-matters for the few larger critters... the CCYB deck is golden to defeat this god, but this god is golden to defeat other decks, Shaks, etc.

its a cointoss just like other gods... I was not building a "beat all" god, that would take the fun away.

hrmmm.... his attacks need to be able to penetrate shields... some, somehow.. :-/


Photolog of a typical match vs. CCYB (slightly altered with an blue nymph)
http://s95.photobucket.com/albums/l129/LathanStanley/Necronomicon%20Defeat/?albumview=slideshow

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FG Proposals / Re: Necrophilia
« on: April 14, 2011, 03:55:12 pm »
I like the idea, but I suggest a name change :D

About the deck, 12 Soul Catchers seems like overkill. He really does need some bone pillars/pends because the way you've set it up now, he's gonna have serious trouble setting up. (he needs to get plagues on opponent creature, else his quanta production will stay gimped). His field will be full with soul catchers, but his quanta production will just be his triple mark.

Any deck without creatures or protected creatures (CCYB with quints, and mono aether) will just rip this FG apart.

I love the idea of rewinding skeletons though but I suggest adding some death pillars or pendulums, to speed up his quanta production.
Alas, every deck has weaknesses, yes, this one falls prey to a common anti-FG deck "CCYB" and frankly, CCYB rips him apart... badly.  almost flawlessly.  I've tested CCYB on him 10 times, and the FG won only 1 time.  90% loss rate for the FG... but thats a deck style designed to kill a "many critter army FG" .. just consider the deck name.. :-p 
BUT! In any case, thats not the point.  The point is to have a new god to exploit the new abilities of a Death Elemental.  If you run another "style" of deck instead of those listed.. this FG is pretty darn good at winning.

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FG Proposals / Re: Necrophilia
« on: April 14, 2011, 02:45:08 pm »
Maybe you wanna switch him over to deathpendulums with a time mark or timependulums with a deathmark.

It looks like timequanta will be fine either way for that handful of rewinds and eternity-apps
whereas the current build will be notoriously slow out the gate in terms of getting enough
death-quanta to get going on the buckler, the soulcatchers and plagues ...
Well, so you understand the entierty of the multiple time towers, the rewinded mummies (elite pharoh's) chew GOBS of time quanta... it can/will stall on time quanta from this alone... I really am more worried about time quanta than death quanta...

did you try running the deck on the trainer?

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FG Proposals / Necronomicon
« on: April 14, 2011, 02:20:15 pm »
NECRONOMICON

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Went with a cloaking army to add more "mystique" and to add some protection to the critters...  Some steals allow for a little counteroffensive to the permanents of an opponent.  Also, the death pends, allow for some concentrated darkness / death quanta generation alongside the quantum towers to support the "ressurrected." I also jammed in an Eclipse, with nearly half or more of the critters on the field as Death critters, it never hurts.

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OK I REALLY like the upgrades to the skull shield, and the skeleton's new inate rewind ability.

Long story short, I built a False God to abuse these.  ::)

The deck is a little weak to a player with quinted units, and perm control... but a player without both of those, its not going to last long.

This False God cannot heal.  A MASSIVE amount of damage very fast (that can outrun rewinds) can also defeat it.

But be warned, the more you feed this god, the harder he gets.  ;)



edit: Changed his name due to a negative response to the "modern cultural relation" to the previous term...  FYI.  I hate politically correct garbage.

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