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Game Suggestions and Feedback / Re: Skill
« on: August 20, 2010, 04:55:06 am »
I agree with Jmizz. Having been a long time CCG'er of 15 years (namely *cough* MtG *cough*) there are plenty of nuances that define better players from casual or new. One aspect of this game is knowing the cards and what one can expect from them. Timing and, interestingly enough, math plays a factor in what I've experienced, but more like math from a chess point of view. Being able to plan certain attacks and manuvers, when to play a card, so on and so forth, takes a certain amount of brain power, even if it's not a lot and you'd be surprised how often peeps miss some of the obvious plays even based on that.
Sure, this game is easy. The rules are simple and there aren't a lot of cards to choose from (yet). Same statement can be applied to chess. Only 32 peices with very simple rules. Not as easy as it sounds though to play. And I am not making Elements out to be uber difficult either. I'm only saying experience and knowing the field of play are huge advantages that newer players take time to figure out. Luck is also a factor. But I'd be willing to bet that the player who knows his PvP deck and has a lot of practice will beat newer players who net-decked more often than not.
Sure, this game is easy. The rules are simple and there aren't a lot of cards to choose from (yet). Same statement can be applied to chess. Only 32 peices with very simple rules. Not as easy as it sounds though to play. And I am not making Elements out to be uber difficult either. I'm only saying experience and knowing the field of play are huge advantages that newer players take time to figure out. Luck is also a factor. But I'd be willing to bet that the player who knows his PvP deck and has a lot of practice will beat newer players who net-decked more often than not.