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Messages - Kuross (767)

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685
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 31, 2010, 01:48:17 am »
I'm apalled that my mono- :darkness has only a 50% EM rate.  Either I have a HUGE case of confirmation bias (probable) or Kuross just had really bad luck.  I kept count over 100 games and got an 80% EM rate while I was working in the background -- more when I was really paying attention. 

Just remember: vs. decks with no CC, Vamps first, then Gargs.  vs. CC, Gargs first, then Vamps.  That's literally the only decision the deck requires you to make. :)
Yeah, when to play vamps was important to getting the EMs for sure. I played your deck for a bit before committing it to the actual testing process to make sure I got the hang of it. Things like getting a vamp in the first spot was important so it could get life for EM was something I recognized right away and was paying close attention to for the purpose of the testing. This study will have a certain amount of "+/-" to the numbers generated, but the real key is to be able to independently test and receive a "+/-" with an acceptable range of the posted numbers.

To be true though, the mono-dark generating the EMs it did was pretty good. Any deck getting 50% or more EMs is not something to sneeze at. ;)


686
Game Suggestions and Feedback / Re: Elementspedia In game
« on: August 30, 2010, 10:04:30 pm »
I suggested a direct link in the main screen of the game to a wiki or other information database, but it was shot down, or at best, not really looked into.

My guess is we just need to keep helping newbs the good ole fashioned way- endless typing and chatting to them all the basics. For what it's worth, I saved to Word a small list of answers to most commonly asked questions so I can just copy/paste the answer when the appropriate, inevitible questions are asked. 

687
Game Suggestions and Feedback / Re: Let's get some new art - Shields
« on: August 30, 2010, 09:59:21 pm »
Perhaps a raise of hands from the audience to see if there are any volunteers?

688
General Discussion / Re: Oracle be holdin' out on meh!
« on: August 30, 2010, 08:51:06 pm »
Okay, I now believe the Oracle has something against me personally.

I go into his little temple, bearing the fruit of much labor in sacraficed bulls (McDonald's gonna be short some beef this month), and I was able to get a reading on what the next FG would be. However, since then, I have had no other reading of future FGs. Now, either the Oracle loves his ribs or I pissed him off somehow. I tried calling the Oracle Helpline, but all I got was some guy telling me to come back and to have my TPS reports in order. I don't even know what that means?!

Clearly, I got me one pissed off Oracle and I have no idea what I've done to make him this angry. I know it's not the meat cause I checked for Hoof n' Mouth and other nasties that would not make it a good sacrafice and I even poured out some good, vintage wine for libations. Anyone got an angle on why the Oracle beh holdin out on me again?

689
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 30, 2010, 08:02:43 pm »
 Healbow- jmdt (http://elementscommunity.org/forum/index.php/topic,11831.msg156102#msg156102)

Test conditions: 50 games, muted, no spins, as few clicks as possible, vs'ed Elder.

Sec/game: 80.12, Sec/Turn: 10.49, Clicks/Game: 16.92, Clicks/Turn: 2.215, Score/Min: 21.282, Elec/Min: 23.678
Time overall (min.): 66.77 (4006 seconds)
Score: 1421
Electrum: 1581
Wins: 50
EMs: 32
Losses: 0
Avg ttw: 7.64 (382)


NOTE: I had a few games where I had bad draws and the AI3 had good draws. I think it's possible to have a faster TTW ratio, but given it's a rainbow, it's also subject to bad draws so I think it's a good approximation of the deck's ability to grind AI3.

690
i would love someone with good math to calculate how many months (or years probably) needed to get all of these cards using the info that we have from jmdt's turns to win and time to win study. maybe the base of the calculation should be:
1. grinding for 6 hours a day
2. grinding includes lvl3, top50 & FG (also HB maybe?) - specify breakdown for each day
3. average winning cards from spins
Oh, how I love to look at the break down of stuff :P

Problem with #2- we have no real studies as of yet with regard to T50 since the environment changes daily. One day, you might see 10 farms, the next none, so wins and cards gained would be in flux and so would the results. However, I think it's safe to say jmdt would like to tackle the T50 study challenge and perhaps a Half Blood study as well ;)

@Zeru- can you upgrade marks from tourneys?

691
General Discussion / Re: Pulverizing Unstable Gas
« on: August 30, 2010, 03:56:18 pm »
As with all fantasy games, I'm sure there's a 'fantastic' reason why it doesn't blow up when whacked with a hammer ;)


692
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 30, 2010, 01:15:28 am »
There is help of the technical kind going on to keep the results as true as possible ;)

693
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 30, 2010, 12:52:51 am »
You also have to consider that if you want to take spins into consideration, you have to account for the extra time it takes you to spin 3 times every single game, as well as going to the bazaar and going through all your cards, selling the ones you won.
jmdt and I discussed at length the impact spins would have on grinding and I'm going to help him come up with supplementary numbers to add in to the study. These numbers, and future ones, will hopefully make it clearer when grinding what one can expect.

One point we looked at was the actual time it takes to do spins. It was surmised that winning cards may slow down the spinning process since each win from a spin gives an animation of the card won. To test, we looked at the time for spins for each possible instance- no wins, one card won, two won and winning three cards in one session of spins. jmdt put his deck up for farming in T50 with nothing but Stone Pillars (much to the disgruntlement of farmers I imagine) so that I may come across it for test purposes.

The answer was in all tests (50+), including testing the spins from jmdt's farm deck, the time was the same- 8 seconds.

(Example for testing purposes previously in this thread) (http://elementscommunity.org/forum/index.php/topic,11935.msg159015#msg159015)

I thought it interesting to take a look at the effect spinning would have, so I went back to my previous example as linked just above.

Mindless Dragons played 112 games and Mono Darkness played 80. Those numbers did not factor spins due to time to play. They are then an actual representation of what one can expect to get in a two hour session of grinding without spinning. But what if that same person wanted to do all spins? The question is now, how many games would we lose to take time to do the spins in the same two hour space, and what might be lost?

We know that each game won includes an 8 second time interval for spinning. And we also know that each deck has an established game/seconds, so we can then add the 8 second interval to both game/seconds ratios and factor. Mindless Dragons would now be 72.0 second/game and Mono Darkness would be 98.36. Therefore, Mindless Dragons now is only capable of playing 100 games in the two hour timeframe (7200 seconds / 72.0 seconds per game) while Mono Darkness goes down to 73 games (7200 / 98.36).

What that tells us is Mindless Dragons lost 12 games while Mono Darkness lost 7 for spinning purposes. We can look at what we would have gained and subtract them out at this point. The average for per/win score and electrum for Mindless Dragons was 18.5625 score and 18.7232. The average for per/win score and electrum for Mono Darkness was 29.3625 score and 31.925 electrum. So the following is what would have been lost to add in the spins that take 8 seconds to do:

Mindless Dragons: -223 score, -225 electrum.
Mono Darkness: -206 score, -223 electrum.

What this means is taking the time to spin further cuts down the amount of score gained. Also, there only would have been a difference of 27 games played in the two hours instead of 32 between the two decks. Those lost games means less opportunity for Mindless Dragons to close the distance of electrum between itself and Mono Darkness.


Again, the main point to grinding AI3 is for score. It seems rather apparent decks that are faster, like Mindless Dragons, lose a lot more score than decks made for EM purposes, like Mono Darkness, when they stop to spin. Should people skip spins? No, I don't think so. Not everyone can afford to lose the electrum they might gain from spinning. Does spinning drastically cut into your grind-time for score? Yes. But the upside is, if you want to grind for score without giving up your spins, it's still better to go with an EM deck made for AI3. I think it's entirely safe to say it's a matter of quality over quantity when it comes to grinding AI3 for score.


694
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 29, 2010, 08:57:43 pm »
well, you dont have to sell them after each time you spin, you could do it once at the end.

Most of the cards you guys care about are only the upped ones and the rares, you could just sell the non-upped/rare. Thats what I do, except I look more carefully at the elements where I have unupped mono decks in.
Yeah, it's why I keep getting the "can not save. 3000 card limit reached" popup a lot lately. I usually only ever sell my excess cards when I have to. Although it was amusing to have 90+ Vultures at one point :P

Yeah, jmdt and I are already talking about specific numbers we can add to his study to accomodate for spin times (which seems to be a flat 8 seconds), electrum won from spins, cards won spins, rares won from spins, so on ad so forth to be more accurate. However, one needs to keep in mind this is AI3 we're talking about so spin information is not as substantial as actual score information. It's just a way to really round out the AI3 experience. Just nice to know what other benefits one can get from score grinding AI3 for 2+ hours. ;)

695
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 29, 2010, 08:22:25 pm »
You also have to consider that if you want to take spins into consideration, you have to account for the extra time it takes you to spin 3 times every single game, as well as going to the bazaar and going through all your cards, selling the ones you won.
And you don't get any score from spins either ;)

696
General Discussion / Re: Win Time Study - Pro Stats for Pro Grinders.
« on: August 29, 2010, 08:07:32 pm »
We know the probability of winning a card in a spin. We know the value of cards in AI3 decks. We can easily calculate the average revenue generated by spins.
I agree.

However, one must agree that if an advantage were to be gained by spininng with decks like frogtal or mindles dragons, that don't have ways to get EMs, it is then logical that those same benefits and advantages would also be gained by decks designed to win fast EMs, like mono-darkness and Life rush. Thus, so far in testing, one must agree that EMs are essential to gaining high electrum/score per game/minute.
I find that to be highly illogical actually. There are no real "fast EM" decks. EM decks are always slower because they have healing cards. It's impossible to have both very fast and EM.

The only question here is, do extra spins generate more revenue than EM bonus?

My guess is "yes".
The question with regard to the EM bonus is paramount in this study because the study is looking at real life times and it's impact on score and electrum. If I play for 2 hours a day, will the deck I am playing have more revenue than another deck played in the same amount of time? That is the real question this study hopes to answer.

We can look at two decks already tested to get an approximate answer, albeit this particular exercise is rather finite.

Let us examine "Mindless Dragons" vs. "Mono Darkness."

Mindless Dragons has ratios of 64.00 seconds/game, Score/Min: 17.325 and Elec/Min: 17.475.
Mono Darkness has ratios of 90.36 seconds/game, Score/Min: 19.573 and Elec/Min: 21.280.

Let's say I have 2 hours to play and I want to play the deck that nets me the most Score/electrum in that time. Although Score is more important since if I wanted only Electrum, I'd play either T50 or FGs.

With the Mindless Dragons I have played 112 games gaining 2079 score (17.325 * 120 minutes) and 2097 Electrum (17.475 * 120 minutes)

With Mono Darkness, I have played 80 games, gaining 2349 (19.573 * 120 minutes) and 2554 electrum (21.280 * 120 minutes).

Let's give spins a 10% chance for winning a card. Mindless Dragons played 32 more games than Mono Darkness did, so that's a difference of 96 (32 * 3 spins/game) spins. Since in over 5000 games played against AI3, I have won more Vultures than any other card (I actually tracked this to some degree), we can use it as a base. Vulture sells for 39 electrum a piece in the Bazaar. 10% of 96 is roughly 10 won spins, rounded up. Thus, if I were to sell the Vultures, I'd gain 390 Electrum. Also, we can assume that 20% of the spins had the first two pictures matching, that would be a gain of 5 Electrum per matched pair. 20% of 96 is 19, rounded down. Thus I would have further added 95 more Electrum (19 * 5 Electrum) to my overall gain.

So my new Electrum total would be for Mindless Dragons: 2582 Electrum. That is a gain of +28 electrum over Mono Darkness.

But the ultimate point of grinding AI3 is not to gain Electrum. It's to gain Score. And in the grand scheme of things, a net gain of +28 Electrum is nothing. One more game using Mono Darkness can easily make up that difference. The real number to be looking at here is the +252 score Darkness had over Dragons. Not only that, but it did that in 32 less games. People looking to increase their score and win ratios should be looking at EM based decks. What's even more, this particular example is looking at Mono Darkness's ability to EM grind. Life Rush is even faster. So it can be said that Life Rush decks can keep up better than Mono Darkness and further widen the gap between score/electrum versus speed AI3 grinders. My version of a Life Rush EM deck runs at 6.8 TTW, with a 27.023 Electrum/ minute and 24.439 Score/minute. Imagine if I used my deck instead of a pre established, tested one on this particular example.

Long story short, fast EM decks designed for AI3 will outpace any speed AI3 grinder that can't EM often (EM more than 20% of the time). JMDT still, as of this posting, as yet to post his Life Rush which has a higher EM than mine. I think those numbers will also speak for themselves.

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