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Messages - Kuross (767)

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13
Forum Archive / Re: Stop making farms.
« on: December 01, 2010, 11:57:54 am »
I decided to put up a shard farm last night

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I'd replace the Heavy Armors with SoR and use :gravity mark ;)

THEN it's a true shard farm :P

14
WoE Archive / Re: Character Sheet
« on: November 30, 2010, 03:49:19 pm »
Maybe a compromise? The player that does something epic and worthy of recognition can make up their own name, one with small restrictions on it's naming convention. Say 9270984 does something really epic and earns a name. He can then choose "Sir Walter Kronkite" as his in-game WoE name. All we'd have to do then is develop the naming conventions while at the same time not restricting player's forum names.

15
WoE Archive / Re: Character Sheet
« on: November 30, 2010, 03:21:11 pm »
I think what Gl1tch is saying is if we move the time line ahead after each WoE, by say 30 years, and Kevkev was got his name added in the annuls of history in the 1st WoE, how do work around a situation where he shows up 60 years later in the 3rd WoE? Same person, same name.

Also, to be quite blunt, there are some silly forum names that should never make their way into a serious storyline. Example, "all hail Lord 9270984!" Would be interesting to see how we'd rationalize a character's great deed when their name is "Evil Hamster." 

16
Death / Re: Soul Catcher
« on: November 30, 2010, 04:18:37 am »
Am I reading that right... it is free to play?

And, not to try and sound too stoopid, but is that a real card?!?! If so, epic!

17
Trio & Quartet / Shrodinger's Mutate (Quartet)
« on: November 30, 2010, 03:54:10 am »
Took take a page out of GG's book ;)

I figured to try a different spin on the cat's ability. This is less than 3 minutes in the making and off the top of my head, but I love mutate decks and this one provides more fun than shoving a bunch of photons or BL to mutate. Plugged in the shield and Eclipse for spin on the skeletons. Ima sure this can be improved upon though!

And, yes, the "???" are the little kitties.


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18
Tutorials / Re: Mentoring Program Signup
« on: November 30, 2010, 03:11:09 am »
I know I can and will if the option presents itself. ;)

19
Tutorials / Re: Mentoring Program Signup
« on: November 30, 2010, 01:38:19 am »
MENTOR:    Kuross

20
Nerf This Card! / Re: Should Sapphire Charger be Nerfed?
« on: November 30, 2010, 01:10:30 am »
Maybe have the Charger ask nicely to pass by walls instead of forcibly pushing its way in with momentum? Nasty Charger goes everywhere without even the benefit of asking to be invited in! ;D

21
Forum Bugs, Suggestions and Feedback / Re: Mentor System
« on: November 30, 2010, 12:52:54 am »
I'd say the newbie section.

22
Forum Bugs, Suggestions and Feedback / Re: Mentor System
« on: November 30, 2010, 12:48:51 am »
Kuross you havent said whether or not you would like to be a mentor so would you? and should i add a sign-up thread for mentors?
Just FYI, if and/or when it goes up, I'll be glad to help out ;)
Means I'd be happy to be a mentor :)

23
Forum Bugs, Suggestions and Feedback / Re: Mentor System
« on: November 30, 2010, 12:23:14 am »
So, umm, why not start a sticky somewhere with peeps that are willing to be mentors listed in the OP and somewhere visible for new players to find easily?
also, how do you post a sticky topic??? maybe i need a mentor lol
Just need someone with Mod powers (not me) to post something in the Newbie section. Maybe not a sticky, but a nice little thread. Something like "Mentoring Program for new forum members" or some such. Then in the OP, list who are the current mentors and in each post on the thread, someone can ask for a mentor and one of the listed mentors can sign off taking on the role of mentor for one who has asked in said thread. There wouldn't have to be any predetermined maximum time limit but at least be handy for a minimum of a week, either in chat, PMs or both, to help that person get around and meet the community.

Really doesn't have to be anything grand, but it wuold sure help many who have questions and want someone they can go to right away and ask. All this would do is better our little community and it wouldn't even take that much to do it! ;)

24
Entropy / Re: Schrödinger's Cat
« on: November 29, 2010, 10:08:54 pm »
Am I the only one that when I think of the "live/dead" effect on the Cat, I immediately think of the cat being "dusted" in the village against the wall in Monty Python's Search for the Holy Grail? ;D

Would be a great sound effect to play whenever you use it's ability.

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