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Darkness / Re: Mono-dark
« on: January 11, 2010, 09:10:49 am »
I've been running
4 Obsidian Pillars
5 Obsidian Towers
2 Black Dragons
6 Devourers
2 Dusk Mantle
4 Steals
1 Nightfall
6 Drain Lifes
4 Minor Vampires
1 Shard of Gratitude
1 Vampire Dagger
so far it works amazingly the end result is going to be all upgraded except the vamps and the dragons with maybe one more shard of gratitude. Unupgraded it works welle nough to farm AI3 and to win in PvP regularly but once you get 3 or 4 pillars upgraded you can start working on Half Bloods win fairly regular success rate.
To play this deck you would look at the match in 3 phases.
Phase 1: Quantum Control
worst case scenario you don't have any pillars and you draw first. Discard a vampire because you likely have one if not then discard a drain life. Your prority in this phase is simply to get out Devourers and steal your opponents pillar's (make those pesky quantum pillars priority). you want to absorb more quantum than they produce. play vamps once you run out of devourers in your hand and use drain life's to get rid of any nasty creatures they summon (i.e. FFQ's or Devour nasties or growth nasties). phase one ends once you have played all your devourers and vamps in your hand and y ou have 10 quantums built up.
Phase 2: Life Control
This phase is all about staying alive and keeping your health incoming higher than your oponents damage outgoing. you should still be using drain life to manage nasty critters that come out while making sure to build up plenty of quanta. not much to say here other than just keep focusing on gaining quanta and if you have 20 or more feel free to drop that black dragon out as you want to keep a fair reserve for drain lifes and he makes for a solid way to draw your oponents attenttion off your vamps and spend his quanta elsewhere than taking your dagger. you know your done with Phase 2 when you oponent makes their big play and you successfuly counter it. Usually this is in the form of them summoning a big nasty dragon or using that rain of fire to (in their mind) kill all your troops. It's hard to identify spacifically but most often it's the moment you feel like you have just the right amount of quanta and the right cards to spend it on to really put them in a completely unrecoverable position.
Phase 3: Watching Them Squirm
Phase 3 is the time you want to drop out your dragons if you sitll have them and if you have 100 or so quanta you can fee free to drain life em too. your goal is to begin this phase with a really strong move that shows your oponent that they really didn't know what they were getting into when they drew your name to play against and everything they have seen in your deck so far wasn't even an portion of your true power. basically your making that power move that decides their fate. Did i mention this is my favorite phase?
anywho lemme know what you think. . i haven't been playing this game for but a month and i've been through a few resets of my account but this deck is my pride and joy
4 Obsidian Pillars
5 Obsidian Towers
2 Black Dragons
6 Devourers
2 Dusk Mantle
4 Steals
1 Nightfall
6 Drain Lifes
4 Minor Vampires
1 Shard of Gratitude
1 Vampire Dagger
so far it works amazingly the end result is going to be all upgraded except the vamps and the dragons with maybe one more shard of gratitude. Unupgraded it works welle nough to farm AI3 and to win in PvP regularly but once you get 3 or 4 pillars upgraded you can start working on Half Bloods win fairly regular success rate.
To play this deck you would look at the match in 3 phases.
Phase 1: Quantum Control
worst case scenario you don't have any pillars and you draw first. Discard a vampire because you likely have one if not then discard a drain life. Your prority in this phase is simply to get out Devourers and steal your opponents pillar's (make those pesky quantum pillars priority). you want to absorb more quantum than they produce. play vamps once you run out of devourers in your hand and use drain life's to get rid of any nasty creatures they summon (i.e. FFQ's or Devour nasties or growth nasties). phase one ends once you have played all your devourers and vamps in your hand and y ou have 10 quantums built up.
Phase 2: Life Control
This phase is all about staying alive and keeping your health incoming higher than your oponents damage outgoing. you should still be using drain life to manage nasty critters that come out while making sure to build up plenty of quanta. not much to say here other than just keep focusing on gaining quanta and if you have 20 or more feel free to drop that black dragon out as you want to keep a fair reserve for drain lifes and he makes for a solid way to draw your oponents attenttion off your vamps and spend his quanta elsewhere than taking your dagger. you know your done with Phase 2 when you oponent makes their big play and you successfuly counter it. Usually this is in the form of them summoning a big nasty dragon or using that rain of fire to (in their mind) kill all your troops. It's hard to identify spacifically but most often it's the moment you feel like you have just the right amount of quanta and the right cards to spend it on to really put them in a completely unrecoverable position.
Phase 3: Watching Them Squirm
Phase 3 is the time you want to drop out your dragons if you sitll have them and if you have 100 or so quanta you can fee free to drain life em too. your goal is to begin this phase with a really strong move that shows your oponent that they really didn't know what they were getting into when they drew your name to play against and everything they have seen in your deck so far wasn't even an portion of your true power. basically your making that power move that decides their fate. Did i mention this is my favorite phase?
anywho lemme know what you think. . i haven't been playing this game for but a month and i've been through a few resets of my account but this deck is my pride and joy