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Messages - Knight Of Spades (10)

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1
Crucible Archive / Re: Recursion | Recursion
« on: March 27, 2012, 07:37:39 pm »
i would put it at 14 :time.. just me... pretty good idea

2
Card Ideas and Art / Re: Balance | Equilibrium (Other: Spell)
« on: March 27, 2012, 07:36:42 pm »
This is pretty powerful.  Like furballdn said, this would be beast with gravity creatures.  Maybe make it more expensive.
original cost was 5| 10.... and well remember it's random... so there's a 50 % chance your creature/s could get useless or very ordinary as well...

and well i guess ppl against that single monster could start using iridium warden, and done...

3
Forge Archive / Re: Century | Millenia
« on: March 27, 2012, 03:33:36 am »
8 | 6 yeah could work... and yes if there's gonna be a card like this one it has to be in :time about the name seems cool but if something ever occur to me i'll post it.

4
Card Ideas and Art / Re: Judgement | Divine Judgement
« on: March 27, 2012, 01:15:23 am »
i like the concept but i think it should be 3 effects to make it more epic... the other could be like 20 % delayed... just i though.

5
Card Ideas and Art / Re: Balance | Equilibrium (Other: Spell)
« on: March 27, 2012, 12:25:55 am »
Oh, I didn't notice the mass effect in the upgraded.  With that, along with selecting the target player, 8 is still too much.  Somewhere in the 5~6 range seems appropriate.  But that's just me.
what about being an Other Spell. do you think could fit as an element spell or it's ok to make it like that? i think the use of a balance should be a future good project for a kind of permanent... but well i guess this can be considered just a symbolical thing. and well i personally don't have another idea to be able to put this effect into a card.

6
Card Ideas and Art / Re: Balance | Equilibrium (Other: Spell)
« on: March 27, 2012, 12:08:12 am »
First things first : http://elementscommunity.org/forum/index.php/topic,5039.0.html (http://elementscommunity.org/forum/index.php/topic,5039.0.html)

Even if after balancing (see what I did there?), this won't get anywhere unless the card image is generated properly with this (http://xenocidius.allalla.com/cardimagebuilder/).  Never hurt to get this in before getting rejected by the Curators.

Onto the card itself, it is a rather interesting thing, but considering the nature of most cards with ATT and HP in close proximity to each other, it doesn't make sense for it to be at 5/10, especially the jump from 5 to 10 when upgrading if it's for the same effect.  I'd drop it to 3/2 for unupgraded and upgraded respectively.
i opened that link before but well my WOT (web of trust) said it wasn't safe so i though it maybe had soe kind of problem right now.. but well appearently everything is ok with the page except for some few bugs, but still works fine.

and well i though about that too... i think i will end up doing just that. unupped for 3 and upped version exactly the same but cheaper... but well i made it this way to make it look kinda more flexible and make it look like two different cards for different purposes... but i already have in mind that... i'll show it a little bit more like this but before i encourage to enlist it i will really make that consideration.



7
Card Ideas and Art / Re: Infestation | Infestation
« on: March 26, 2012, 10:52:33 pm »
it is a very annoying card... i think it should cost 6 ... very great concept!

8
Card Ideas and Art / Re: Balance | Equilibrium (Other: Spell)
« on: March 26, 2012, 09:16:43 pm »

Quote
Interesting, but why isn't this a  :entropy card ?

And this card looks UP to me. It's like a very unreliable CC or buff card

i thought about it and it mess with numbers like an entropy card must.... but well since the main essence of the card is to state equality then that stands against the entropy unexpected matrix... i made it random cause if you could chose it could be so broken...


i got the idea (thx to some support in the chat) that instead of make it Ap -> Hp or vice versa.... make it exclusively Hp -> Ap and forget about random stuff... so the mean of balance will still make some sense... and well it will get some useful tactic with earth pals,

also i think i could put -2 on each one's casting cost.


i personally think this is a kind of effect that will have to hit elements platform sooner or later... i was just thinking with this card as a very flexible option with a touch of entropy gambling to make it fair... i hope with futher posts of you guys well it could get just more attractive... but i think some day these kind of effects will take place in the game one way or another.

9
Card Ideas and Art / Balance | Equilibrium (Other: Spell)
« on: March 26, 2012, 08:10:41 am »
NAME:
Balance
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Randomly match target creature Attack Power with his Hp, or vice versa.
NAME:
Equilibrium
ELEMENT:
Other
COST:
8
TYPE:
Spell
ATK|HP:
TEXT:
Randomly match target player's creatures Attack Power with their Hp, or vice versa.
ART:
Knight Of Spades
IDEA:
Knight Of Spades
NOTES:
Ap (negative) match with Hp: Creature/s dies

Ap (0) match with Hp: Creature/s dies

Ap = Hp : Nothing happens


Well i will post some of the uses i kinda could give to it...


)Defensive sights:

 -Against antimatters. It could stop all your creatures that actually heal the other player, by saving them or killing them.

 -It can make (ruby dragons, Elite Shriekers, Lava destroyers, phase recluses, Dragons, etc) easier to deal with if their Hp -> Ap.


of course there are other cards that will actually kill them but considering his (other) cost it may fit as single luck shot in many defensive/control decks.


)Offensive sights:

 -Can be great improve AP Luck shot for decks like the voddoo doll with one or two gargoyles, or defensive decks full of armaggios, otyughs, graviton fire eaters.

 -It would be a sure Finisher for Pharaohs & Scarabs decks, since they will always return his Hp to N. so if they randomly get Ap -> Hp you can cast another one til you boost them all and hit for the kill.


)Strange sights:

 -It makes your creatures immune to paradox and will make them surely opened for it if they receive any dmg.

 -If you run a deck full of healers creatures and Big Hps you can use this and heal them (since his max Hp never get altered) until you have luck and manage to boost their Ap by becoming it his Hp.
SERIES:
Not named yet

10
Introduce Yourself / Re: Hi Elements.
« on: March 26, 2012, 02:42:34 am »
Hope to create some ideas cards... hope you will like them!

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