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Messages - Klaymore (116)

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25
Round 3 / Re: Dreggs (Earth) 2 - Klaymore (Air) 0
« on: November 11, 2010, 09:07:32 pm »
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Here is the deck.

Like Dreggs said the first round was pretty close  :P
Second one I had terrible cards and quantum supplies screwed...
Good games, nicely played Dreggs !
Good luck for next matches  ;D

26
Air / Re: News
« on: November 11, 2010, 08:58:56 pm »
Damn lost against Dreggs... Even with split pillars he had EQ plus devourers and stole discord first game... not the best draws either  :(

27
Air / Re: News
« on: November 11, 2010, 05:59:16 pm »
Looking at the decks other team played this round there is actually quite some using  :air cards !
Just to bad they most likely will never use these against us and they just gona end up being discarded :'(

28
War Archive / Re: 8 members of Team Underworld
« on: November 10, 2010, 03:53:32 pm »
Congratz to you 8 !
See you on the battlefield ;)

29
Air / Re: Round 3 - Decks
« on: November 08, 2010, 10:48:30 am »
Ok this is the version I tweaked, maybe still some changes needed... I'll have more time to test it soon

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Yeah I thought about the butterfly effect but then I also need to add creatures to put it on... should I make the deck even bigger like +1 BE / +2 dragonfly / + 1 or 2 pillars ?

30
Air / Re: Round 3 - Strategy
« on: November 08, 2010, 01:14:30 am »
Well I'm not sure it would be that glorious to win that way..  ::)
Plus the strategy would become more obvious at some point when we'd b like "Allright only Perv can have legal deck this round! and since it is somehow a bit abusin rulz warmaster might not allow it..?

31
Air / Re: Round 3 - Decks
« on: November 07, 2010, 08:56:06 pm »
Ok we haven't faced  :earth yet and after looking at the decks they used in rounds 1 and 2 as well as our deck list I though something like that might work:

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Quite similar to one of the deck Perv made on the "preliminary deck list" thread:
- mostly cheap creatures to minimize Reverse Time impact
- pillars split in 3 to minimize EQ impact
- 3 discords to mess up with stone skin/miracle stall
- Maxwells to eventually doom shriekers

Do you think that might work or should I rather go with something else?

32
Air / Round 3 - Salvaging, Discarding, Penalties and Converting
« on: November 07, 2010, 08:19:34 pm »
Salvaging
1 x Abomination
2 x Purple Dragon
2 x Rage Potion
1 x Phoenix
5 x Miracle
4 x Light Pendulum
3 x Light Pillar
5 x Fractal
1 x Aether Pillar
2 x Black Dragon
2 x Dusk Mantle
2 x Devourers


Discarding
1 x Heal
5 x Air Pendulums
5 x Firefly Queen
1 x Owl's Eye
2 x Butterfly Effect
1 x Chaos Seed
2 x Discord
3 x Antimatter
2 x Purple Dragon
1 x Maxwell Demon
1 x Azure Dragon
3 x Liquid Shadow
3 x Steal
3 x Devourers
1 x Vampire
1 x Dusk Mantle
1 x Black Dragon
5 x Morning Stars
2 x Miracle
5 x Flying Weapons

Penalties
1 x Card name
2 x Card name
3 x Card name

Converting
1 x Heal into Wind Pillar
1 x Vampire Stiletto into Wind Pillar
1 x Lobotomizer into Wind Pillar
1 x Black Dragon into Wind Pillar
2 x Minor Vampire into Wind Pillar
2 x Quintessences into Wind Pillar
3 x Deflagration into Air Pendulum
1 x Quintessence into Air Pendulum

33
General Discussion / Re: Elements Community Nymph Totals
« on: November 06, 2010, 02:25:22 pm »
+ 1  :death Nymph  ;D

34
Card Ideas and Art / Re: Mage Series
« on: November 04, 2010, 01:57:48 pm »
Here are some ideas I had about what active skills some of these mages could have to fit with the theme:
(Quite powerfull indeed, the ability cost should prob be at least as high as nymph's)

Priest  :light : Redemption: all negative effects are removed from the target creature (Freeze/Poison)

Oracle  :time : Vision: The next card in your deck and in your opponent's deck are revealed to you until next turn.

Archmage  :air Magic Wind: deal 1 dmg to each of your opponent's creatures.

Invoker  :entropy : Abyss Summoning: create an Abomination or a Spark.

Necromancer  :death : Revive: Create a skeleton, at least one creature must have died on this turn or your opponent's last turn


35
Card Ideas and Art / Re: Mage Series
« on: November 04, 2010, 01:16:38 pm »
And so the Sorcerer is :aether right?
If you ask me that 'd fit better  :)

36
Card Ideas and Art / Re: Mage Series
« on: November 04, 2010, 12:48:38 pm »
Really like this serie idea !
Warlock seems a bit at odd in  :aether to me, I would have rather seen the Warlock for  :darkness
Agree with Krahhl on the switch for priest, although for  :time I think some other names could fit better: maybe Oracle (see the future so linked with time?)
For  :entropy what about an Invoker? (summons all kind of random things..)

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anything
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