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Messages - Kirchj33 (974)

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481
I think another useful thing we could do with this that wouldn't require much more work would be to find what the efficiency index would be if we included autoskips.
Yeah, that's definitely on the agenda after we get more data.  Hopefully, 500 games is a realistic goal for removing those skips.

482
I think another useful thing we could do with this that wouldn't require much more work would be to find what the efficiency index would be if we included autoskips.
Yeah, that's definitely on the agenda after we get more data.  Hopefully, 500 games is a realistic goal for removing those skips.

483
kirchj33 - 2
MatrimKK - 1

484
kirchj33 - 2
Azmo84 - 0

485
kirchj33 - 1
sprtstr14 - 0

486
Grid / Re: Grid - Round 7
« on: June 25, 2011, 03:49:23 pm »
Just from a 2 second glance... missing overdrive?  Also, are these just limited to alchemy/shield/weapons on the grid?  Or anything within those categories?
overdrive is not an alchemy card.  oni's list is correct
So his list is every alchemy card in the game?

487
Grid / Re: Grid - Round 7
« on: June 25, 2011, 07:01:28 am »
Antimatter
Aflatoxin
Black Hole
Basilisk Blood
Adrenaline
Rage Potion
Nymph Tears
Luciferine
Unstable Gas
Precognition
Liquid Shadow
Quintessence
Just from a 2 second glance... missing overdrive?  Also, are these just limited to alchemy/shield/weapons on the grid?  Or anything within those categories?

488
I might as well mention this.

I'll test Flay 'EM.
Wow.  When I told you this earlier in chat, I meant it.... "MVP"

489
I might as well mention this.

I'll test Flay 'EM.
Wow.  When I told you this earlier in chat, I meant it.... "MVP"

490
Duo-Decks / Re: Ray of Lulz / Hope
« on: June 24, 2011, 07:07:18 pm »
/necro

We were looking at adding this deck to the FG study for comparison to other RoL/Hope decks.  Upon discussing with Onizuka (our resident RoL/Hope expert) we thought the following changes would help optimize the deck for comparison's sake: -2 SoG, +1 Fractal.  Would you accept those changes for the study before we move forward Napster?

491
Grid / Re: Grid - Round 6
« on: June 24, 2011, 06:11:10 pm »
Now that most of the battles have gone through, and the round is over, He're what I found with this event.  It was a great way to kill some of the 'less useful' cards in the grid, it came at the right time, and it gave picking incentives over flat out grabbing the 'best' cards + relic slots.  Very well made event.

The only sad thing I found was the lack of motivation to pick a grid entirely of ninja slots.  I had one set up, and it came out to have some okay decks, but the +3 relics for all ninjas was underwhelming.  The other events had picking a sub-optimal set of cards from the grid give a good advantage in relics (round 5 for best example).  I could use my all ninja setup, and gain 12 relics (6 for 12 ninjas, 3 for ninja targets, 3 from all ninjas) or go with a better deck setup and gain the same amount.  (what I choose to do in the end)

Perhaps, you could make the ninja picks amount to scale with relics won next time?  Something like first four ninja picks are 1 relic per 2, next 4 are one relic each, last 4 are 2 relics each.  That would give incentive to add more ninjas vs only relic slots.  Most of the ninja slots were 'sub-optimal' and such a scaling would could make picking more interesting then the 'pick 4 ninjas, 3 to target' setups almost everyone used in the end.
It seems to me that as someone running the event (gyro), there is less incentive to allow people to make huge relic gains like some of the previous rounds, but in order to encourage a productive flow and promote a fun grid, the incentive to target ninja cells needed to remain high.  Well made event imo.  Just my  :electrum.

492
Tutorials / Re: Money Management
« on: June 24, 2011, 02:27:02 am »
Rule of Thumb Number One: Never sell upgraded cards unless you have more than six copies, and never sell unupgraded cards unless you have over 12 copies total (unupped and upped).
Suppose you’re accumulating wealth and you decide you’ll never play with Aether cards, so you sell them all.  If down the road you enter a PvP Event or a Tournament which requires Aether cards, you’ve paying about a 40% markup over each card you sold.  And the waste adds up quickly.

Why six and twelve?  Because the most copies you can have in a deck are six and you can’t unupgrade cards, having over six upgraded copies is superfluous.  At the same time having ten unupped Flying Weapons and two upped Animate Weapons available means you can upgrade an additional four if you need to and still hold six unupped copies.  If you win an additional upgraded copy you can sell an unupped copy and still be positioned ideally.
So if I'm following this correctly, the main reason to keep 12 of each card (6 unupped and 6 upped) is in case of PVP Events and Tournaments? If so, then since I never play in those, I don't need 12 of each in total, just 6 of each card (unupped plus upped), right?

I'm soooo confoooosed!

Thanks,
LSK Piano
That may be true, seeing as you can only create decks with 6 copies of each card, whether it be upped or unupped.  Be aware though, that there are several cards which function differently upped and unupped (pandemonium, mutation, fate egg, nova/supernova come to mind)

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