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Messages - Kirchj33 (974)

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385
I knew it wasn't very good anymore, but theres a lot of losses even against the easier gods.  A lot of bad luck perhaps?
I doubt it.  The deck has an elaborate setup that needs to take place before it gets going, with minimal defense to help get to that point.  Even against easier false gods a moderate/slow rush against a average/slow quanta draw is enough to break this deck.

386
Oni and I had to tag-team this one since it was a huge pain.

  deck     NON-UPGRADED False God Rainbow   
  players     Onizuka (100), Kirchj33 (50)   
  version    1.28 
  win-rate     12.67%   
  $ track ?    enabled 
  win-rate (n)     13.87%   
  games    150 
  Score/h     -273   
  win-loss-(EM)     19-131-(7)   
  Score/h (n)    -238   
  time (h:m:s)     07:48:40   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  668   
  min/game     03:07   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  768   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      

"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   -686
   0
   -1306
   -669
   282
   -818
   -906
   355
   -1184
   -590
   -87
   320
   -1154
   -988   
   -942
   -104
   -651
   -744
   -1068
   -825
   123
   -794
   -1095
   -273
   289
   -808
   -478
   -681
   564
   -686
   1705
   -1306
   -669
   2190
   -818
   -906
   2232
   -1184
   -590
   1464
   1958
   -1154
   -988   
   -942
   1466
   -651
   -744
   -1068
   -825
   1370
   -794
   -1095
   576
   1852
   -808
   1201
   -681
   3378
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   
   1
   
   
   1 
   
   
   2
   
   
   1
   4
   
   
   
   1
   
   
   
   
   2
   
   
   1
   2
   
   1
   
   3
    6
    4
    6
    3
    2 
    6
    5
    1
    5
    5
    3
    3
    7
    3
    3
    3
    5
    5
    6
    7
    4
    5
    8
    7
    3
    3
    6
    6
    1
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     1
     
     
     1
     
     
     
     
     
     
     2
     
     
     
     
     
     
     
     
     1
     
     
     
     2
     
     
     
     
"      
      
http://www.mediafire.com/?167nbcce91ik342 (http://www.mediafire.com/?167nbcce91ik342)

387
Oni and I had to tag-team this one since it was a huge pain.

  deck     NON-UPGRADED False God Rainbow   
  players     Onizuka (100), Kirchj33 (50)   
  version    1.28 
  win-rate     12.67%   
  $ track ?    enabled 
  win-rate (n)     13.87%   
  games    150 
  Score/h     -273   
  win-loss-(EM)     19-131-(7)   
  Score/h (n)    -238   
  time (h:m:s)     07:48:40   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  668   
  min/game     03:07   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  768   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      

"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   -686
   0
   -1306
   -669
   282
   -818
   -906
   355
   -1184
   -590
   -87
   320
   -1154
   -988   
   -942
   -104
   -651
   -744
   -1068
   -825
   123
   -794
   -1095
   -273
   289
   -808
   -478
   -681
   564
   -686
   1705
   -1306
   -669
   2190
   -818
   -906
   2232
   -1184
   -590
   1464
   1958
   -1154
   -988   
   -942
   1466
   -651
   -744
   -1068
   -825
   1370
   -794
   -1095
   576
   1852
   -808
   1201
   -681
   3378
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   
   1
   
   
   1 
   
   
   2
   
   
   1
   4
   
   
   
   1
   
   
   
   
   2
   
   
   1
   2
   
   1
   
   3
    6
    4
    6
    3
    2 
    6
    5
    1
    5
    5
    3
    3
    7
    3
    3
    3
    5
    5
    6
    7
    4
    5
    8
    7
    3
    3
    6
    6
    1
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     1
     
     
     1
     
     
     
     
     
     
     2
     
     
     
     
     
     
     
     
     1
     
     
     
     2
     
     
     
     
"      
      
http://www.mediafire.com/?167nbcce91ik342 (http://www.mediafire.com/?167nbcce91ik342)

388
Divine Glory / Re: Oracle: Divine Glory
« on: July 31, 2011, 03:40:47 pm »
I combined RoL/Hope with the EM strategy suggested by Kobi and used this for an extremely simple and easy EM win.

Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k1 7k2 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80k 8pu

389
Rainbow Decks / Re: Supernova-based Speedbow List
« on: July 29, 2011, 06:49:50 pm »
???
no unupped rainbow decks ?

 :'(  :'(  :'(  :'(  :'(

im gonna quit!!!  :P
Supernova-based pretty much implies upped decks.  Please don't leave.

391
Yay I'm super lucky.
lol nice!  Updated on OP.

392
Duo-Decks / Re: Hard Chargin' Partiers Getting Smashed
« on: July 28, 2011, 07:08:40 am »
lovin the solo warden.  Seems like a pretty solid deck.  I can see how it fits the mid range nicely... but is it still effective against double draw immo-rushes?
In short, not really.  It usually had enough control to keep them at bay at the start, but unless I pulled the warden early, it was gonna get outrushed.  This deck has a decent rush itself, but definitely not what it needs to hang with those decks.  I beat a few from just early wardens alone, but most of the time I would need a warden + PA'd diamond shield.  With so much diversity in the arena, I kind of attempted to use the JMZ Classic formula and bring a little bit to counter everything with the right draw.  An extra warden or two would probably help in the long run over BB.

393
Duo-Decks / Hard Chargin' Partiers Getting Smashed
« on: July 28, 2011, 01:44:05 am »
Earth Trials Submission
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 778 778 778 778 778 77a 77a 77a 77a 77a 77c 77f 77f 77i 77i 77l 77l 77l 77m 78q 78q 78q 78q 78q 78q 78q 8pl


This is what I used to counter firestalls/MA/Immorushes in the arena.  It was a breeze at the lower levels because its just fast enough with the control needed to handle both rushes and stalls, but the unbelievable amount of speed/shutdown/stall overload caused me about 3 or 4 hours worth of trouble before getting three consecutive rings on platinum.  Originality ftl.

394
Duo-Decks / Re: You Can Slay That Again!
« on: July 28, 2011, 12:59:24 am »
Ribbit.

395
Metamorphosis - Battle Results / Re: Round 2 - Battle Results
« on: July 27, 2011, 05:43:34 pm »
has anyone seen the mormegil he has not been on the forums since the 20th and until how long do we have to possibly mercy match up
He came in chat last night saying he was engaged and wouldn't be around much.

396
Deck Help / Re: The Lone Hero [rainbow][unupped][Bronze League]
« on: July 27, 2011, 04:35:12 pm »
I like your idea Mith because it prevents grabs from ever sitting around just waiting on a nova to unleash a grabby.  That being said, I would probably add an hourglass or two and make it a 31/32 card deck.  You are overproducing time, as is, and the time quanta is just too tempting in a deck like this.  I wonder if if could use an extra deflag or momentum as well, seeing as there are tons of MAs in bronze.

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anything
blarg: kirchj33