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Messages - Kirchj33 (974)

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361
Trial Battle Archive / Re: (Fire Trials) Agentflare 3, Essence 0
« on: August 04, 2011, 09:43:56 pm »
I enjoyed this chat comment, agreed, and thought I would share:

[17:37:09] ddevans96: Takes a badass to use fractal brimstones in trials.

362
Trial Battle Archive / Re: (Fire Trials) Agentflare 3, Essence 0
« on: August 04, 2011, 09:34:33 pm »
My only reservation about placing my trials bet on you was that you would try to get too cute while wielding the power of :fire.  Let's regroup here Essy!  My bet needs you.

In all seriousness, congrats on the win agent!

363
Trial Battle Archive / Re: (Earth Trials 4) Terroking 3 - Zblader 2
« on: August 04, 2011, 08:40:51 pm »
Nice comeback Z & great win Terro!  Phase 2 of earth trials have been a nice combination of deckbuilding and counter-predicting skills.

364
Seeing your decks makes me realize that RNG played an even bigger part in these matches than I had originally thought.  You came well-prepared.  Thanks for the games Terro, any one of them or all of them could have gone in a different direction.

365
Decks and summaries added to OP.

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OP modded to include all decks and short summaries.

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Trial Battle Archive / ~Earth~ kirchj33 3 - 0 Zblader ~Phase 2 Trials 4~
« on: August 04, 2011, 06:53:45 pm »
Ok so now for the deck reveal.  Word on the street is that it's no surprise that my go-to deck was a rainbow...

1st Game - Win: Grabbyghost vs. Death Stall

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590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ro 5ro 5ru 5ru 5ru 5ru 78q 78q 78q 78q 78q 78q 8ps


This is just such a strong deck that requires a hard counter so I used it first.  Turn 2 arsenic + warden for him vs. turn 2 eternity for me enabled us both to get going here.  I took a chance and shoved out all my quanta after he didn't EQ on the 2nd turn.  I was able to RT my way to victory but he had still pinged me down enough with arsenic to lose with 1 turn before his win conditions set in.

2nd Game - Win: Rainbow vs. Light/Stoneskin stall

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4sa 4sa 4sa 58o 58u 58u 58u 58u 590 590 590 590 590 590 595 595 595 595 59c 5aa 5f6 5f6 5og 5og 6qq 6qq 6qq 6qq 6rl 71a 8pm


I was able to keep his wardens at bay by playing my earth quanta/petrify-heavy version of my rainbow (which looking back at, is probably not optimized).  I tried to modify it to each opponent's tendencies, but left a little out there on this one.  Pretty easy win before any lockdown by him occured.  Strange desync happened at the end (screenshot provided), but seeing as I won on both ends on the next turn, Z did the honorable thing and gave me the win.



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3rd Game - Win: Fractal Dimshields vs. Golemrush

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58u 58u 58u 592 592 592 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 622 622 77a 77a 77b 77b 77e 77e 8pu


I expected a rush of some sort since he had played stalls the first two games.  Predicted correctly, but I needed some huge RNG love to win this one.  This deck definitely evolved for me over the course of playing my 3 opponents.  I still think mith's dim stall was a little better but mine was perhaps a little more versatile because of its size and damage potential.

Zblader played an early golem.  After drawing 2 PA's I took a big chance that he didn't have EQs after seeing the fire mark and left my pendies unprotected.  This ended up being the difference in the match (still not sure if he was rocking deflags or not).  I saved up for and played a nymph to counter his golem, which he quickly countered with a BB.  I then absorbed damage while I gathered quanta, fractalling 4 more gnome riders and playing a stone dragon in the meantime.  He countered the dragon with another BB.  I was sure I would take control when I was able to play my other nymph the turn my first came off petrify, but he countered with 2 more BBs.  At this point I had already begun chaining PA'd Dim shields.  I was starting to worry now with the 3rd PA in hand but no dim shield to go with.  I top decked a dim on the turn before it expired and golem + fractal in hand meant I had more than enough damage to finish him off with 3 large, mean golems staring me in the face.

Great games Z!  You really made me sweat, particularly the last game, regardless of what the scoresheet shows.  I feel any of the 4 contenders could have easily won the battle phase.

368
Game 1 - Win: Rainbow vs. Entropy duo

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4sa 4sa 4sa 58u 58u 58u 58u 58u 590 590 590 590 590 590 595 595 595 595 59c 5c1 5f6 5f6 5f6 5og 6qq 6qq 6qq 6rl 71a 77c 8pm


Fairly scary match here because he played something I was totally not expecting.  I saw the entropy mark and guessed that I had a pretty sizeable advantage here.  His EQs kept my rainbow quantum generation at bay for the most part, but the discord he played ended up being his biggest enemy as it only continued to give me :time to open up my grabbies with.  A scary purple nymph was immobilized by a BB, then my earth nymph did the heavy lifting from there out.  He was able to play an AM part way through, but instead of petrifying my own grabby, I burrowed it and saved my earth quanta (seemed like the right decision with the game in control).  I had a chance fairly early on to deflag the discord, but left it alone because I figured it was doing me more good than not and I was worried a dis shield would show up.

Game 2 - Win: Aether stall vs. Aether stall

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58o 58o 58o 592 592 592 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 622 622 77a 77a 77b 77b 77e 77e 8pu


His stoneskins meant he had a deck advantage in terms of survival so I focused my attention entirely on doing the most damage I could in case his dim shield dropped.  No early golem meant I needed to improvise by fractalling gnome riders in order to try and push out my two dragons more quickly.  If he had two more dim shields he would have won, as his chain ran out with 4 cards left in my hand.  Unfortunately for Mith, he did, but misclicked and played another pendy instead :(  This may have ended up being the mistake that cost him the final result.

Game 3 - Loss: Ghosts & Grabbies vs. Aether Stall

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58u 58u 58u 592 592 592 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 622 622 77a 77a 77b 77b 77e 77e 8pu


I wanted to change decks, but expected Ghosts and Grabs with EQ, since he hadn't played it yet so I stuck with this.  In the end I got eternity locked early on before I could really do much so adding in the extra gnomes backfired.  I was expecting RTs & EQs and got eternities and BBs.  I keep replaying this game in my mind trying to figure out where I made a mistake, but I think I just made a poor counter.

Game 4 - Loss: Ghosts & Grabbies vs.  Ghosts & Grabbies

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590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ro 5ro 5ru 5ru 5ru 5ru 78q 78q 78q 78q 78q 78q 8ps


I was again expecting Ghosts & Grabbies, but figured I would counter with my own because I figured a mirror match would be, at worst, a coin toss & I wanted a strong deck in case he came with something else.  I lost the coin toss.  I pushed out a bunch of early quanta since he had used BB's the game before and I wanted to win the race.  He blew it all up.  The threat of my turn 2 eternity kept his grabs burrowed, although I didn't have much intention of sending them home with little quanta now to power the stick.  The one thing that saved me was that I kept drawing grabs.  I had a huge lead and kept them burrowed until the turn before last.  I felt like I was making a mistake by going for the gusto by unfurling my little army + playing a ghost, but looking at my own health, I knew he would win in two turns as well.  To my dismay, he RT'd all 3 and I didn't have the quanta to play anything.  I only had enough left in the tank to get him to one health.  Had I RT'd one of his grabs and held my ghost back or kept one grab burrowed I would have won by preventing him from topdecking his 4th RT.  I couldn't have known this, but I think I could have mathematically guaranteed myself victory by playing it differently.  I guess I gave game 2 back here.  Definitely the most epic loss I had ever suffered.

Game 5: Rainbow vs. Death stall

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4sa 4sa 4sa 58o 58u 58u 58u 58u 590 590 590 590 590 590 595 595 595 595 59c 5aa 5f6 5f6 5og 5og 6qq 6qq 6qq 6qq 6rl 71a 8pm


He told me this was an untested deck for him, and I knew my rainbow was about 50/50 vs. ghosts and grabbies and probably 90% vs. everything else so I played it.  He probably wasn't too surprised to see it, but I went with it anyways.  Turn 1 gavel helped me a lot.  He played an early arsenic, which I had a deflag waiting for quanta to blow it up.  The turn after I got it, he PA'd it.  He had a fairly large stall mechanism trying to break free from my defense on the board, but I kept it at bay with BB.  I replaced the gavel with an arsenic midway through, in fear of a bonewall.  In the end, even with only 2 grabs drawn, I had more than enough damage to win on the turn before the last.

Epic games altogether Mith.  I know you were pretty disappointed and I can honestly say your preparedness and intellect made you one of my most feared opponents ever.

369
Trial Battle Archive / Re: (Earth Trials 4) Terroking 3 - Mithcairion 1
« on: August 03, 2011, 10:31:45 pm »
Hmm.  I wasn't really paying attention to anything PvP related at that time.  I still think it is cool though.


370
Trial Battle Archive / Re: (Earth Trials 4) Terroking 3 - Mithcairion 1
« on: August 03, 2011, 09:57:07 pm »
I love how at least 4 of them are upped too.  Its like wiping your butt with money.

371
Game 1 - Win: Rainbow vs. Dragons & Sancts

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4sa 4sa 4sa 58o 58u 58u 58u 58u 590 590 590 590 590 590 595 595 595 595 59c 5aa 5c1 5f6 5f6 5og 6qq 6qq 6qq 71a 71a 77c 8pm


Early nymph was able to lock down any CC/Stall threats he had. 1 QP through the first 15 cards meant my arsenic I had in my opening hand didn’t come into play until about turn 7 or 8.  In the end though, the ghetto grabbow prevailed.

Game 2 - Win: Ghosts & Grabs vs. Pulvy/BB/Gravity Shield Lockdown

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590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ro 5ro 5ru 5ru 5ru 5ru 78q 78q 78q 78q 78q 78q 8ps


Slow quanta start for both of us, but Terro was unable to draw PA’s until I had already established control of the quanta race.  He pinged down my quanta with an early pulvy, but it came down to my ability to push out damage and control with EQ until it was too late for Terro.

Game 3 Win: Dim Shields & Fractals vs. a fatter Dim Shield decker

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58o 58o 58o 58o 58o 592 592 592 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 622 77a 77a 77b 77b 80d 80i 8pu


I was able to fractal a golem fairly early on to push his health down to 32, where it sat for a long long time while he chained dims.  We had a fairly epic nymph battle where he started locking down all of my damage, then I played two about ten turns later and it was my turn to have some fun.  He countered with two more nymphs the turn before his chain ran out, but it was too little too late.  Mostly we just caught up on each other’s lives in chat through this really exciting match.  In the end, he ran out of dims about 2 turns before the finish.   

372
Trial Battle Archive / Re: MatrimKK 3 - TStar 0
« on: August 03, 2011, 03:23:30 pm »
Its a bit curious to me during these trials, why TStar entered :entropy trials and then seems thrown off by people trying to push out early discords without countering.  Its one of the most dangerous cards in the game and should be treated as such.

Anyways, congrats on the well deserved win Matrim, your fast rise in Elements is very impressive.

TStar, you are truly one of the titans of elements and this performance in no way diminishes your past accomplishments.

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