Great patch zanz. Whether or not some of these changes are effective or not, it means the world to me that you, as a developer, are putting real effort into balancing the meta.
Well, the best FG grinders don't really use many SoGs and surely aren't dependant on it.
First, let me say that on this list (
http://elementscommunity.org/forum/index.php/topic,25609.msg349339#msg349339) of the top 10 FG grinders, 7 use SoG, I would say 4 of those 7 are dependent upon them, the exception being the 3 RoL/Hope variants, which probably just function differently without it. I agree the new patch provides several new deck ideas and options we are yet to see.
Now, let me shift my focus entirely to PvP, as this is certainly where the meta and balancing matters most. I want to bring up some "bigger picture" meta points that others have not yet brought into focus.
The deflag nerf is needed. However, this is also an indirect nerf to pvp rainbows, especially unupped. What this means is that discord becomes stronger as people are more reliant upon monos and duos. EQ also receives a buff, but I find that generally EQ is fairly balanced and can be worked around through quanta splits and intelligent playing. All perms receive a soft buff via the rainbow nerf. I believe among the most significant of these is Dim Shield. One nice effect however, would be an indirect indirect buff to gravity and momentum. In conclusion,
I believe discord needs a nerf as a result of this patch.
Quanta cap at 50: Goodbye most popular methods to stalling. Except, I don't feel this actually does much to nerf firestall. It will still be annoying as hell in arena, and it will still be annoying as hell in PvP. It will simply be played as a troll deck now, with the possibility of killing through fahr. It will still be strong. Other bolt based decks will not. Diss shield is pretty much unaffected. Stone skin will not be "strong". Stoneskin was pretty poor to start with, as you had to commit huge amounts of quanta to using it before. It was made viable by sanc/miracle or poison.
Which leads me to my final point. How the meta will shift as a result to the quanta cap. The major mechanic seen in "stalls" will now undoubtedly be poison (if you want to call poison a stall). The nice thing about having a few effective stalls in the meta is that they are nice curveballs that prevent everyone from packing a ton of CC and shields. These are already effective pvp strategies before removing powerful stalls. I suppose purify receives an indirect buff as well.
These are not complaints, just points I wanted to raise. I find the ideas to be awesome all-in-all!
One question for zanz: Can we expect updates to take effect mid-war? It doesn't seem like they would be ready by then, considering more shards still need to be developed and tested, but it is a possibility all teams who will build their vaults next week need to consider.