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Messages - Kirbside (8)

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1

12 Time Tower
3 Light Tower
4 Sundial
4 Shard of Divinity
4 Animate Weapon
4 Eternity
4 Hourglass
1 Improved Miracles
2 Elite Anubis
1 Thunderbolt
1 Ray of Light

If you really wanted to trim the fat, you could probably drop it down to that just fine.  Personally, I prefer the 60, but both would work.

2

I think you didn't look at the deck very hard.

Fire is great and all, but it circumvents the whole reason I made the deck, which is massive amounts of healing.  Generally, this much healing is hard to pull off outside of light decks and rainbows.  Time decks can pull it off because of the crazy card draw.  The situation you described can happen to any deck, and I agree that a few cards could be shaved, however, with stalls from dials + stalls from divinity + stalls from miracle, you are very unlikely to get in the situation you describe.

I already mentioned that this deck has permanent control problems, and an early pulv presents problems, much the same as rainbow decks face problems from an early pulv.

Dissipation shield doesn't present any issues because you will usually be able to out-wait your opponent.  Over 700 health helps with that.  Very few people run dissapation shield anyway.

Overall though, it is a great deck for pvp, okay for t50, and is very fun to play.

3

It is very demoralizing.  Problem is that it always desyncs...   >:(

Really hard to stop once you get going.  Managing to keep only 6 cards in your hand is hard.

4
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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5rp 5rp 5rp 5rp 5rp 5rp 7jo 7jo 7jo 7jo 7jp 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7q8 7q8 7q8 7q8 80a 80a 80a 8pu


This deck excels at being as annoying as possible.  I've been focusing on terrorizing PvP with it.  Unfortunately it causes the game to desync almost every time, which has led to a loss of much hair on my part.

Basically judge the deck you are playing against.  If it has no permanent control, put an eternity out as a weapon until you can get an Anubis up.  If it has permanent control, but no creature control, fly your eternities right away.  Play shards as the need arises, or to empty your hand.  I've never needed to use all 3 miracles, mainly because of desyncs, but your opponent is going to have to tear through over 500 life once you get rolling.  Ray of light is there to prevent decking out.  Thunderbolts are used as needed.  Figure it out.

I've just been using this deck for a day, so it could use some trimming and tweaking.  It is, however, the most annoying deck I could think of, easily passing Dissipation Shield ideas.  Once an Anubis is out, none of your opponents control really works anymore.  The only things that are vulnerable are your Towers, Dials, and Hourglasses.  Pulverizer is not your friend.

Open to thoughts and suggestions.

5
Trio & Quartet / Time / Aether Immortal Eternities
« on: December 15, 2009, 10:10:14 pm »
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7jp 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q7 7q7 7q8 7q8 7q8 7q8 80a 80a 80a 8pu


This deck is similar to my 3 color, but without the healing aspect.  A little more tested too.  Usually you dig to the bottom of the deck quickly, so stop drawing at around 6 cards, as long as you have an Anubis and 3 eternities.  Having no healing is a problem, but this deck is more for fun in PvP than anything.  It is more of a novelty deck.

Deciding what to play first with this deck is VERY situational.  Look at what your opponent is going to control, and decide from there.  This deck doesn't desync as much as the other one.

6
Duo-Decks / Poison Dial Deck - Kirbside Style
« on: December 15, 2009, 10:10:14 pm »

Looks interesting.

I agree 3 arsenics is too much.
My incidence of arsenic in the opening hand drops a lot below 3 though.  I would rather have an extra arsenic than an extra shard in most cases.

7
Duo-Decks / Poison Dial Deck - Kirbside Style
« on: December 15, 2009, 10:10:14 pm »

tried something similar(without plague and shards) before i made the deck 3 treads under this one. it did work well.
sundial poison is a nice combination.
Plague + Dial + Bone wall is just mean.

8
Duo-Decks / Poison Dial Deck - Kirbside Style
« on: December 15, 2009, 10:10:14 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 718 718 718 718 718 718 719 719 71a 71a 71a 71b 71b 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq


This is fast and mean, and punishes people with no permanent control.  This is probably my favorite poison deck, and handily beats the Death / Water speed poison decks floating around t50.  I've debated trading an arsenic for another shard.

Mainly for pvp, good for t50 farming, still not great for FGs.

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