Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 7jo 7jo 7jo 7jo 7jp 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7n2 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7q8 7q8 7q8 7q8 80a 80a 80a 8pu
This deck excels at being as annoying as possible. I've been focusing on terrorizing PvP with it. Unfortunately it causes the game to desync almost every time, which has led to a loss of much hair on my part.
Basically judge the deck you are playing against. If it has no permanent control, put an eternity out as a weapon until you can get an Anubis up. If it has permanent control, but no creature control, fly your eternities right away. Play shards as the need arises, or to empty your hand. I've never needed to use all 3 miracles, mainly because of desyncs, but your opponent is going to have to tear through over 500 life once you get rolling. Ray of light is there to prevent decking out. Thunderbolts are used as needed. Figure it out.
I've just been using this deck for a day, so it could use some trimming and tweaking. It is, however, the most annoying deck I could think of, easily passing Dissipation Shield ideas. Once an Anubis is out, none of your opponents control really works anymore. The only things that are vulnerable are your Towers, Dials, and Hourglasses. Pulverizer is not your friend.
Open to thoughts and suggestions.