I'm doing
30 35 games for each deck, it's all I really have time for:
I am also passing on the Upgraded AI4 decks, because there are just so many with near 100% win rates.
I'm not seeing many others posting results yet give some a try will you whomever is looking... I kind of feel like a jerk as the only who who submitted and giving most of the decks a test.
I've also added a comment on how the deck seem to play and how I played it, if it doesn't seem right, tell me how I might be playing this wrong and test again.
(I had posted results of Jappert's deck playing an un-upped version because it was originally just an un-upped game. I have taken those results down because it really wasn't the posted deck and later their was added the upped version and I didn't want the results confused.)
Here are my results so far:
Ranked in win rate order... (NOTE: Winner is actually win's per hour, inwhich is current: Sevs')
Ralouf1's un-upped deck:
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5ro 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 61t 622 622 8pu
Games | Win Rate | Wins per hour |
35 | .4571 | 8.8 |
COMMENT: During my test got a good win percentage for un-upgraded. You might briefly think the shields to play like a delay deck; however I found it's more of get the key cards in your hand as quickly as possible. Get a ghost in play fractal and just spam the field with more ghosts every turn you can. Careful play is required to make sure the shield chain is not broken most games. Anti-perm control hurts this deck in painful ways. I can see results in testing varying depending on what your playing against
and some combos that feature perm control can make this deck a boom or a bust. Also some elements creature control is better, those who can start knocking down those ghost's quickly also can sour this deck if you don't have the electrum support in your draw order.
My deck (KeeperofDreams)
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5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5up 5uq 5uq 5ur 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 8pt
Games | Win Rate | Wins per hour |
35 | .4 | 6.9 |
COMMENT: This is a deck I used for Hal fBlood farming along with a AI3 farming variant back many revision back. I figured it lost some power when I made my submission and it has. It requires the vampires for most of the damage now, where originally, when you could build up more than 75 electrum. So, now as it plays, it very much requires using the Steals very closely, mainly against an opponent's shields as usually fire shield does well against fire creatures, etc, against rainbow that has a bad draw, steal the quantum pillars to keep them from building up on your out of control. Using the Drain Life's for CC versus the 16 damage against AI has shifted mostly for CC now.
DonceB's deck
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5c3 5c3 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5up 5up 5up 5uq 5ut 5ut 5ut 5ut 5ut 5ut 5v2 606 606 606 606 606 606 8pn
Games | Win Rate | Wins per hour |
25 | .36 | 6.4 |
COMMENTS:
This deck only has one Nightfall, but that Nightfall is a difference of 4 damage and 4 heal per adrenalin-ed vampire in play, often three vamps could be maintained in play, and that 12 damage/12 heal a turn would have made for more likely wins. I want to see if this a fluke or this is the deck's Achilles heal. Just fresh off 10 more runs, and up to and as I suspected it's win rate is dropping. The losses were decisive and frustrating and the wins decisive and without much fan fair. It matches up against some elements very well and very weak against others. The Nightfall although is important to get out, most of the losses were when the pillars or in general electrum was not matching up well, or there was just too much creature control. It does have the most EM wins out of the decks and still up to 10 more to get, so for an unupped deck, this has the most money per game overall.
regen2k9
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4te 4te 4te 4te 4te 4te 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61t 61t 61t 61t 61u 61u 8pt
Games | Win Rate | Wins per hour |
35 | .3714 | 5.9 |
COMMENT: Basic same defense plan as Ralouf1's, but uses Shard's to do the damage. Hold onto one Lightning Bolt for final kill, especially against shield's that can block your weapon damage. It has less worries against some forms of perm control with lobotomizer. It takes longer to complete than Ralouf1's, but the shield chain is easier to maintain. Do not start your shield chain too early here. Because of the later start in the shield chain is often needed, as well as the longer time it takes to get the kill in, results in a slightly less win rate and slower win rate than Ralouf1's.
Sevs'
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4ta 4ta 4ta 4ta 4ta 4vj 4vj 4vj 5c9 5c9 5c9 5c9 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5ro 5ro 5t2 5t2 5t2 8pn
Games | Win Rate | Wins per hour |
35 | .2857 | 9.1 |
COMMENT: This deck either will just work or just now and you know how the game is going to go within just a few turns. One of the fastest win rates, if I dropped from each game I knew I was going to lose at and just quickly picked up the next the wins per hour would be much higher. For this competition it's not got a great win rate. But it does work as a grinder approaching it from just wanting some spins.
Djhopper's deck TEST:
Games | Win Rate | Wins per hour |
15 | .266667 | 4.4989 |
COMMENTS:
Original was: 30/0/0 So I think DjHopper took some my comments and realized, oh shoot. As a hope deck it's now viable under it's new form. It still struggles in the beginning getting the hope up quickly enough, poison in general, fire, water, really jam it up with the creature control. However, it has the hit power available to take down an AI4 now and if the setup gets going and has that tide turn effect no EM's but it can win now.
Odii Olsen's deck:
Games | Win Rate | Wins per hour |
35 | .1428 | 1.810 |
COMMENT: Lacks either enough shielding or enough time electrum to get past the risk of very bad draws. If I could get a shield up in place fast enough and keep it, it wins. Given my results versus UTAlan's, I think I got a lot more bad draws than he did when testing this. The quintessence on the steam machine or a couple steam machines out early leads to a very dominating win. I think it's very interesting that that Odii's deck did the best with UTAlan's and the worst with my testing... I think we need at least a third person testing and posting to see, to break the division here.