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Messages - Kanshou (4)

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Deck Help / Re: Help with Fractal Fireflies
« on: December 26, 2010, 02:59:32 am »
Well the concept is there, just everywhere tho. I've came up with using pends alone since you get fractal while generating loads of air without auto-gain messing up your draw with 3 different kinds of pillars/pends. I went and tweaked it a bit, this is what i came up with. You need 3 hopes to make sure to get one early. This is basically a firefly version of rol/hope ( a popular FG grinder). Also, people use FFQ instead of fractal since it is slower, but just as effective. A 3 pillar split is just really hard to get going with the auto-gain in this game.
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Lols yea. FFQ.  For me, the Firefly idea strung from a dissatisfaction of the FFQ, that 3-5 turn latency is too much for me. The firefly fractal is a simplified shortcut of the FFQ variation cause most of everything that should be present in FFQ is here. The point of acceleration for FFQ is where the fireflies spawn and obviously when they swarm, a lot of options open up. Since the fractal card exist, instant options should be possible. But unless this deck can be turned into a rush, its pretty equal if not inferior to FFQ. If operational :D this can replace FFQ completely though.

WAIT HOLY ****, pendulums are unlimited? I always thought they were 6 cause I just came back to elements... and omg

2
Deck Help / Help with Fractal Fireflies
« on: December 26, 2010, 02:41:43 am »
Here's my recently developed Fractal Fireflies
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The deck's opponents are half-bloods and Top 50. The weak points of the deck are it's early game where it begins off with an air/aether quantum imbalance resulting in a slow kick off.  I want help with the the pillar/quantum/ pendulum distribution, I think the deck can go further with dimensional shield and some light beaters as long as there is a decent flow in the quantum sufficiency. I've tried air pendulum and an aether mark instead but I've realized that air quantum are in much higher demand so I reversed it with an air mark and aether pendulums, only to realize that there is a much slower start.  Ohh! BTW lol reason why I have issues with slow beginning is cause this is more or less intended to be a rush deck, if I'm not out of my mind.

3
Deck Help / Re: FFQ help
« on: January 02, 2010, 01:05:01 am »
For your pillarless, take outsome steals because 6 novas and 6 immoliations give you only 12 dark quantum, and you have 5 steals. Another thought would be to take out some steals, reverse times and freezes, and add in a few firelances. You do not need 6 rustlers, you only need 1-3. Add those changes, and you have a deck that is less prone to bad draws.
  what are fire lances?

4
Deck Help / FFQ help
« on: January 01, 2010, 12:03:22 pm »
I'm a fanatic of the FQQ series, i made two decks so far in devotion to it, I am struggling alot with my FFQ pillarless deck, feel free to suggest an alterations to both my deck but esspecially my pillarless

Air mark- this deck have been hopless for me ever since i had it
http://yfrog.com/7gpillarlessp (http://yfrog.com/7gpillarlessp)                 

Life mark: this deck shows decent results but too vunerable to  rain of fire, fire shield, otuygh, and steal users
http://yfrog.com/2porginp (http://yfrog.com/2porginp)                                   

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