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Messages - Kael Hate (3661)

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3625
The sand moves through Time, and Time is used to make the sand go faster, so you get to draw your card earlier.

LOL!

I'll remember to tell the boys on the International space station that their Hourglass doesn't work in space because there is no time up there.

3626
I repeat my comment. If you want variation, add new cards instead of going breaky on existing.

Also, mono decks exist. Pyrofuze (AI5), Lumiel (AI5) and so on.
Lol, Monodeck generated at random.

I have more ideas for card draw and will present them in due time (Pardon the Pun) but for now this is the idea I put forward as part of the "Existing Card Reworking".

Do you disagree that Gravity moves sand through an Hourglass? If not then there is nothing to change in my submission. If someone does agree with me and makes up the card then don't vote for it.

3627
OH whatever.

Still, the Micro ones should keep their Micro Cost of 1 :entropy.
Why? If you need a sacrificial creature for mutation you use Photon / Ray of Light. They are free and can be bought in the bazaar.

I increased The Micro Abominations because the remake will get a skill.

3628
So this will essentially replace Puffer Fish? Speed poisons really need more poison giving creatures?
Its not intended to replace Puffer Fish but be an additional tool. The small spider is shut out by any 1 prevention shield. The upgraded isn't but is still suceptable to removal. Also Since there is a want to improve mono-type decks this would help.

3629
I'm not down with more poison-adding creatures.  Especially Death ones.
Are you down with adding anymore of anything that is already in the game?
Why not add a Poison giving creature to death? Is it simply because its something you dislike or is there a real reason? Death has no direct damage spell effects and except for Bone Dragon is weaker than the other elements in cards that deal damage. Why not give death a poison giving creature?

3630
And your reworked Cockatrice is quite strange. Why is Entropy the element to Petrify? Petrify is a very strong ability that shouldn't cause any randomness or dice rollings.
I think it should cost like..  :earth :earth :earth?
Well I went with Entropy as the period of petrification is random, not the full length of Basilisk Blood. Entropy element also represents forceful Change so it seemed correct there too. Earth didn't seem to be anything special and in anycase where you would have acccess to the Nymph she would be made obsolete by the cockatrice if you were using the Earth element. I'm happy if you want to create the card with Earth activators but I think 4x Entropy is better to both keep the card undercontrol on its own and not overide other cards like the nymph or Arctic Squid.

3631
Well, the last contest was limited strictly to ONE idea per person. So everyone just assumes that for this contest is also one per person. It's only fair.
Hmmm Assumptions. What if there was an Assumption that I didn't see the previous competition?
Also, haven't actually entered, just offered up some ideas that others can use if they want to do the work and create the card image. But I guess I have to Assume you and he didn't read my post or check the competition entry topic.

3632
The thing I like the most about this is how it would be much less useful for rainbow decks, which traditionally rack up the permanents like there's no tomorrow.
I don't know about you but I adore creature generators in my rainbow decks. I even use alphatoxin on myself more than the enemy.

3633
Bad idea. I'll quit the game if this is implemented. Strengthening MONO decks, in my opinion, is more important than strengthening duo decks.
Why is it that there are no mono-type decks amongst any of the AI?

I don't think mono-type decks are in anyway key to elements. The presence of so many off element activators and the quantum pillars is proof of that.

Also this is not an attempt to break mono-type decks but to allow the variation and combination of other card drawing effects without being overshadowed by the hourglass.

3634
Emerald Dragons are not Horned Frogs simply because....
er typo...

Yeah, I was surprised that Cockatrice couldn't Petrify either when I first saw it. ;) Oh well, nothing we can do about that.
Well we are reworking cards and having a competition to put forward the ideas. If there was a time to try something, why not now?

3635
Vanilla creatures are not "Coasters" of any sort. In fact, they find quite a lot of use in many decks as cheaper attackers. You mention that Dragons are vanilla creatures, and yet they find their place in a lot of decks thanks to their sheer power. Well, many of these very same decks use these Vanilla creatures as cheaper, faster attackers. Cockatrices and Horned Frogs find their place in Mono-Life Rush decks; Flesh Spiders are used in Death decks when Ivory Dragons just can't be played. I used solely Abominations in my very, very early mono-Entropy deck to pretty good results; many people can attest to the effectiveness of Phase Recluses and Abyss Crawlers as cheap, strong attackers.

Simply put, vanilla creatures form a cheap basis on which damage is based around.
Guess we disagree on the effectiveness / enjoyment of Vanilla creatures and that Cockatrice is a target for an existing card reworking.

To me:
- Emerald Dragons and Horned Frogs are better power to cost.
- Cockatrice isn't needed in a Vanilla Nature
- The Mythos of the Cockatrice is its Petrifying Gaze
- The Life element could use a control effect, even if off element.
- Petrifying gaze could be that control effect.
- There is no loss to the game by removing the vanilla nature of a cockatrice



Edit: Fixed typo

3636
No card game is complete without vanilla creatures. EVERY trading card game has these creatures: Yu-Gi-Oh, MtG, even Pokemon to some extent. Giving every creature a skill will lead to confusion, not more interesting concepts.

Additionally, we need some Flavor Text to add to vanillas :D
I beg to differ. Vanilla creatures become coasters.
The only reason a Vanilla creature see's play is if it has a more efficient power to cost ratio than that of another card enough to make it a contender to anything else within the environement. The other role of vanilla card stock is to pad out boosters so that card companies can make more money. In an environment were money, drafting, the randomness of boosters is not an issue there is extremely little need for Vanilla creatures. Both Death and Life have 2 Vanilla creatures (dragons are excluded because they have an exceptional Damage/Life rating) so upgrading one of these within each element to me would seem appropriate to actually have the cards see play.

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