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Messages - Kael Hate (3661)

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3601
Card Ideas and Art / Re: Card Suggestion - Conduit
« on: February 07, 2010, 01:04:35 pm »
I like the idea but there are some complexities.

- Aether is the Element of Heavens and Alternate Universe the other side of the physical. What does Conduit mean to Aether? What actually is the Conduit?

- As a permanent what happens if it steals Growth or Devour which is an ability measured against Damage/Life? What about DejaVu?

3602
Competitions / Re: Vote For Winner: Best Shield Idea
« on: February 07, 2010, 11:42:55 am »
A lot of the images are unavailable in the Card idea topics and some of the competiton entries have no text for their card. This makes voting hard. Are the images lost? can we have them posted again in this topic please if possible?

3604
Quote
I see only one entry: the card and its upgraded form.
TWOENTRY (http://elementscommunity.org/forum/index.php/topic,2725.0.html)
THREEENTRY (http://elementscommunity.org/forum/index.php/topic,2720.0.html)
FOURENTRY (http://elementscommunity.org/forum/index.php/topic,2723.0.html)
Think you should go to this link and see just one entry.
http://elementscommunity.org/forum/index.php/topic,2672.0.html (http://elementscommunity.org/forum/index.php/topic,2672.0.html)

Should it be that I'd wish to enter more than once I may. There is no rule posted that says otherwise. For now tho I only wish to submit the Abominations.

3605
Quote
I'll remember to tell the boys on the International space station that their Hourglass doesn't work in space because there is no time up there.
Huh? What? Time is everywhere. How can there be no time in outer space? That makes absolutely no sense at all.


The text you have quoted was in response to bobcamel who said gravity does not move sand though an hourglass, but time does. In space the Hourglass doesnot work as gravity is not in effect. So the Joke was that obviously its not a lack of gravity preventing the hourglass from working but a lack of time. Get it?

As for changing the card. Obviously at this time its not a great offer. People don't want to lose Mono time. So be it I'll concede until I have a suggestion/solution that does not damage mono-time.

3606
Card Ideas and Art / Re: Existing Card Reworking Entry: Hematite Golem
« on: February 03, 2010, 04:15:56 pm »
Aw man, are you going to make me change the artwork for Steel Golem to the PROPER upgraded version?  C'mon, don't be picky...
Not my call, its YoYoBros and his rule says its INVALID. Personally I don't care but it would seem lame to me if you missed out on a chance because of something so simple.

3607
Card Ideas and Art / Re: Existing Card Reworking Entry: Hematite Golem
« on: February 03, 2010, 04:14:23 pm »
When HP 0 or less, remove Golem from field
I like this one.

3608
Ok, had some time this arv to investigate this tool a little more.

Some things I've found:

- When changing Text Layers the colour value of the next selected Layer may ovewrite the current layer as it it tries to make all the settings for the layers the same. To fix this select the Font button while you have the layer selected and on the top bar change the colour back to white or black as appropriate. If you are finished with this layer select the layer options and Rasterise the layer changing it from a Vector construction into an image Layer. This will prevent it from changing colours again.

- Because of the amount of Layers in the template the browser cache can cause a drop and misplace or even lose layers in the Layer guide. Deleting unrequired Layers can prevent this from occuring and saving and reloading the template will bring the Layer guide back to life if it does fail.


Hope this can help.

3609
Card Ideas and Art / Re: Existing Card Reworking Entry: Hematite Golem
« on: February 03, 2010, 03:39:48 pm »
Okay, just give me a few years so I can learn the coding thing.
Lol, something simpler then, just the functional Architecture. I'm sure Zanzarino would apreciate the supposed simple answer when he comes to code it.

3610
Ok, stopped laughing somewhat.

Elemental Gravity and more directly real life Gravity is the associational attraction between objects due to mass. This attraction can cause objects to become dense. This attraction is the force that generates any measurement of kinetic energy.

Beyond it all and regardless of the point. I'd like gravity to be the activator for Hourglass so new cards can fill in the gap and it fulfils my desire to have elemental relation pure in my vision. You say that its not appropriate because it will cause issues with play balance and damage the scheme of things.

I've submitted Abomination / Micro-Abomination as my rework card so there is no need to carry this any further until I or others wish to add more cards that will cause conflict with the hourglass. 
 

3611
Also, in Elements, Gravity is about mass and size, not forces. Big Hourglass, not Moving. Massive Dragons, not Falling Dragons.
Explain Gravity Shield and Gravity pull to me then?

The shield is so big it only stops large creatures? LOL
Sorry I'm laughing to Hard I can't link Gravity Pull to anything with extensive Mass or Size.

3612
Card Ideas and Art / Re: Existing Card Reworking Entry: Hematite Golem
« on: February 03, 2010, 02:46:10 pm »
Blessing cancels itself out, simple as that.

Rage potion conserves the sum, as the resulting 8/1 on a Hematite one is still sum 9, same as 3/6.
K, code it for me.

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