3577
Card Ideas and Art / Re: Lake of Fire
« on: February 14, 2010, 03:33:21 pm »Frozen with fear.And this is somehow generated by the elemental power of Water.
FAIL.
This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.
Frozen with fear.And this is somehow generated by the elemental power of Water.
Almost. Doubling and then Doubling again and again for each of your Sylphs could be overpowered so to contain it, it should only double the base strength and further dives from other Sylphs will only add the unboosted attack.Do you mean that the target creature doubles its attack strength for 1 turn?This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?Yes
My suggested course of action would be to have the ability dive the target doubling its current fixed attack. For a cost of 3 should be about right cause you would use it your best creatures.
This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?Yes
I like the random damage reduction, but to get D5-3 for 2 quanta seams a bit to expensive.Active abilities that can be used at your control should never be free to activate. Just a principle in elements that retains that nothing becomes uncontrolled. I'd meet you half way with a single
If we use the D4-1 and D6-1 as a passive effect, its places the card solidly in the shield category. I wonder if it would be possible to code it so the opponent could see the new damage reduction value each turn. What about a variation on the -2, -1, 0, +1, +2 theme. Active ability Gamble (no cost): Target creature permanently gain -2, -1, 0, +1 or +2 attack strength.
This idea is way better. It's just that shields don't usually have active abilities. They just SHIELD you.Weapons just attack, why do they have abilities? I do agree it may be odd to have what could be considered an offensive effect but that is what was in the idea to begin with.
EDIT: Also, the ability has an average effect of -0.5, so you might want to make it D6-3 and D8-4 OR D5-2 and D7-3 for a positive average effect.You sure?
Dive cost:Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?is not a ability just information on what the target creature need to pay to use the ability.
CARD NAME: ELEMENT: CARD TYPE: CARD COST: ABILITY: COST: EFFECT: ABILITY: COST: EFFECT: | | | | | | | | | | | | | BASIC Gamblers Board Entropy Shield 5 ![]() Shield Passive Prevents D4-1 Damage (Avg1.5) Gamble ![]() ![]() Target Creature gets +(D5-3) Attack (Avg0) | | | | | | | | | | | | | UPGRADE Gamblers Deck Entropy Shield 4 ![]() Shield Passive Prevents D6-1 Damage (Avg2.5) Gamble ![]() ![]() Target Creature gets +(D7-4) Attack (Avg0) |
DoneDid you remember to give the game 5 stars?