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Messages - K1N5L4Y3R (12)

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1
Gravity / Re: Catapult | Trebuchet
« on: December 18, 2010, 04:31:21 am »
Could break pillars depending on hp of creature, bigger creatures hits bigger area so like 1 pillar for each 15 HP or something like that, would reinforce earth/gravity synergy and also greatly increase synergy with entropy (discord/denial) and darkness (denial/devour).

2
Buff This Card! / Re: Gravity Shield non-upped|upped
« on: September 02, 2010, 12:11:41 am »
The shield is enough to stop everything that an oty can't kill in one bite I think it's pretty much balanced only thing i can think to buff this shield is a 1 :gravity less if people keep complaining.

3
Card Ideas and Art / Re: World Mythology Series: Nekomata/Draculina
« on: April 09, 2010, 12:21:06 am »
Draculina is not OP at all just a oty with vampire stat and gains more ATK for life/light, I feel like it should cost 1 :darkness more but with the eclipse/nightfall it will be a little stronger than it looks.
And nekomata is a little over the border, and I think nekomata should be a death creature since it was Shinigami (death god) pet...

4
Card Ideas and Art / Re: Dark Gift / Grim Charity
« on: April 07, 2010, 09:06:38 pm »
Omg it will be pretty ironic to dry scorpio to the bones with a flood...

5
Card Ideas and Art / Re: Inanimate Golem
« on: March 19, 2010, 04:07:15 pm »
Graboid= 3 :earth then next turn 1 :time and 8/3 atack every turn.
Elite Graboid= 3 :earth next turn 1 :time and 10/4 atack every turn.
I say this Golem is underpowered.

6
I am not complaining, I like your original idea, but I am showing an option for those that are screaming OP all the time

7
3 damage per turn ability is 5 :darkness ,shades are 2/1 vampire with 1 poison counter(only last one turn more with eclipse if you dun heal them) reduce enemy hp by 1 (not creature)

8
I like the concept, but the image... should be a scythe XD

EDIT: nvm scythes are better for death related weapons now that i think about it

9
Card Ideas and Art / Quantum Exchanger -need art
« on: February 19, 2010, 12:37:01 am »
(http://www.screenshotdumpster.com/pt/view/m7Gbd47183/qexc) (http://www.screenshotdumpster.com/pt/view/m7Gbd47184/qtraup)

The idea here is to solve some problems with bad quantum,weren't you ever caught in a situation where you need to get a  :gravity to use devour but that quantum pool was empty? or needing  :light to use a miracle that will save your game?
Well that problem will not be solved but it will be less likely to happen with this card, i think 3 random mana is a good exchange for the quantum you want unless it takes a quantum or more from it, but that is the beauty of entropy  :D

PS: sorry for any grammar errors i didn't find the spellcheck button...

10
reunion tree is like infinit quanta, since leaf dragon got photosintesys that can be used multiple times a turn and the cost is changed to  :life and it produces  :life :life you only need one way to use it, like splashing air and geting a ffq with infinit mana you don't need so many cards, or splashing entropy and using fallen druid.

11
Card Ideas and Art / Double Element cards
« on: December 15, 2009, 10:10:17 pm »

well mono decks could always get a different mark like a mono-life with light mark so it can use fotosynthesis and produce mass quanta it could have something like:


Strong Sunlight
cost: 4 life 4 light/ 4 life 4 light
type: permanent
effect: deals 1 damage to every non-life creature and heals 2 damage to every life creature per turn / same but heals for 3 hp

or a spell like



Sunburn
cost: 3 life 3 light/ 2 life 2 light
type:spell
effect: does 3 damage to target plus 3 for each 2 packs of 10 life quanta/ 3 damage for every 15 life quanta


yeah i know the spell is like fire bolt but life got a great capacity to generate quanta it's a waste not to use...



12
Card Ideas and Art / Double Element cards
« on: December 15, 2009, 10:10:16 pm »

Well, I searched the card request forum and used the search button if still I failed to find something about this being a no-go then close the topic.
But if not then we may be free to deliberate about this.

We could get some cards that cost quanta from 2 different sources here is two ideas i had:



Magma Shower
Cost: 7 fire and 7 earth / 6 fire 6 earth
Type: spell
Effect: does 8 damage to every enemy creature / same



Chilling Wind
Cost: 6 water 6 air / 6 water 6 air
Type: spell
Effect does 3 damage to every enemy creature and freezes by 10% chance / does 4 damage to every enemy creature and freezes by 20% chance




Well these were the only ideas I had so fell free to discuss about.
I gave some good damages on those cards because of the double cost and also for the cost being split into 2 diferent quantas.

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